This was an OpenGL project I worked on quite a few years ago in college called "Rogue Trader".
(Note: not to be confused with the 1999 film about Nick Leeson
)
We had around 9 weeks or so to hack together a small prototype so I thought it would be cool to try and get the basics of an Elite style game up and running. The result was the following:
[video=youtube;xzbuhbRFWgc]http://www.youtube.com/watch?v=xzbuhbRFWgc[/video]
The style of the game was largely influenced by Frontier Elite II, since that was what I grew up with. Sadly I missed the original Elite since I was only 1 year old at the time
The game features the core of Elite (trading!) as well as combat with enemy AIs and ship upgrading. The universe is procedurally generated and practically 'infinite', being based on a single random seed. There is also a very primitive attempt at an economy in that the game remembers the stock levels of recently visited systems; trade routes eventually become exhausted after a while... Pirates also become much more dangerous as the cargo you are carrying becomes more valuable.
Links to the source code and binaries for the game can be found here, if you're curious:
Project page:
http://darraghcoy.com/project_rogue_trader.html
Let me know if you have any questions or feedback!
As I said this is quite an old college project and I've no intention of developing it any further, but thought it would be interesting to share with you guys nonetheless!
Thanks,
Darragh.
(Note: not to be confused with the 1999 film about Nick Leeson
We had around 9 weeks or so to hack together a small prototype so I thought it would be cool to try and get the basics of an Elite style game up and running. The result was the following:
[video=youtube;xzbuhbRFWgc]http://www.youtube.com/watch?v=xzbuhbRFWgc[/video]
The style of the game was largely influenced by Frontier Elite II, since that was what I grew up with. Sadly I missed the original Elite since I was only 1 year old at the time
The game features the core of Elite (trading!) as well as combat with enemy AIs and ship upgrading. The universe is procedurally generated and practically 'infinite', being based on a single random seed. There is also a very primitive attempt at an economy in that the game remembers the stock levels of recently visited systems; trade routes eventually become exhausted after a while... Pirates also become much more dangerous as the cargo you are carrying becomes more valuable.
Links to the source code and binaries for the game can be found here, if you're curious:
Project page:
http://darraghcoy.com/project_rogue_trader.html
Let me know if you have any questions or feedback!
As I said this is quite an old college project and I've no intention of developing it any further, but thought it would be interesting to share with you guys nonetheless!
Thanks,
Darragh.