My Type 7 owes my 22 Million Credits...

You aren't supposed to even see a pirate NPC face-to-face when flying a Type 7. The great yaw speed allows it to win every interdiction mini game except against players. I only once lost one - because it bugged out and the target somehow hid behind a planet :D

But yeah, accidents can happen, so - you need to learn how to high wake out - that's a sure way to escape when interdicted. You can fit a 5A shield generator and 2 shield boosters if you aren't feeling too safe with you interdiction fighting skills.

Search for the "The Git Gud Guide to Trading in Open" I can't link it because it's getting deleted here on the forums because of swearwords :D It's designed for player interdictions which means you don't need to be so alert and prepared with NPCs (and you aren't supposed to submit to them). But if an accident happens you will know what to do.

I wouldn't buy any armor now cause it's expensive. No need if you aren't playin in Open.

I always had such poor luck evading interdiction. I thought I just sucked then realised I was experiencing a bug. I'd get my bar all the way into the blue, staying on the escape vector, but still loose. It appeared to be consistent. Since that time, admittedly over a year ago now, I just submitted then boosted away. Since restarting, it's rare I get interdicted, and I just used to run away when I did. I was still in the Asp X then, not been interdicted in the Type 7 yet, though I did have a "tasty cargo" incident, so I just pushed the throttle to max and followed a long arc to my destination station without incident.

Scoob.
 
Ahh... Type-7... the memories... let me tell you my own little story...

It was around a year ago, give or take. I had just signed up for my first CG and my best freighter at the time was a nicely armored Keelback.
https://coriolis.edcd.io/outfit/kee...==.Aw18UA==..EweloBhBGA2EAsoCmBDA5gG2SGF9A===

I had a majority of my net worth tied up in this little ship, and had barely 24m credits to my name.

I'd haul all evening, and look at my standings in the CG. I went from 100%, to 75% and was pretty sure I was closing in on 50% when I decided to take a look at the local shipyard.

There it sat, all nice and shiny, still wrapped in plastic - the Lakon Type-7, with a 22m price tag. It would leave me close to abject poverty to buy, though I reasoned if I only used it to complete this CG, I could sell it after, and recoup most of that expense, plus whatever payout I would receive.

Tempted, I looked, counted and calculated. It was a huge risk, and I thought "I really shouldn't...." but son of.... I clicked Buy by mistake.

Ok, screw it, I've got it now, might as well make use of it. After all, I can always sell it back...


I upgraded the FSD, moved some of undersized racks, bought a couple larger racks, and was pushing in excess of 200 tons of cargo! WOO.
I jumped up to 50%, then 25%, and thought I just might make the top 10% before this is over... but as it happened, the CG was completed while I was at work, and I slipped a little, back into the top 50%.

Still, should make some good credits, and I can still sell this giant space-truck. I logged in that evening, checked the CG and just about soiled myself.

The payout was over 200 million credits. The system was Moira, and this was a mishap.

Still, +200 million credits, I opted to keep the Type-7, bought myself a FdL and an Orca.

I still use that Type-7 for hauling freight - it's faster and more maneuverable than my Type-9, and it's never let me down. I find its handling to be more than suitable for what it is - a flying boxcar.

I even built a second one for hauling bulk passengers. It's yellow and says "School" on the side.

Screenshot_0002.jpg


Really, it's Yellow and says "School" on the side.

It's a really nice ship. It couldn't fight its was out of an aggressive, wet paper bag, but it boosts well for its size, and handles well enough.
 
I >believe< it was implemented to clear up hotspots and disincentive CMDRs to hit it off with Trading in a single spot indefinitely, basically an attempt to make them move around instead of hugging a "honey pot".
Back in these old Days, Trading was the biggest money-maker, so it received more attention for balancing purposes.
That is correct. I financed my 12 mil AspX explorer with trading alone in v1.1.

The logic today is strange though. You find a place that wants 480,000 units of commodity X. The price is 2,000 per ton and you can buy it for 1,000 a ton nearby in a place that makes the same amount, 480,000. You buy 200 units @1,000 and sell for 2,000 for 200,000 profit.

You return to buy more, see they have 479,800 for sale, but the price has gone up to 1,200 per ton. You buy a load, take it to sell and see the sell price has dropped to 1,800. You only make 120,000 profit.

The business (at both ends) is punishing you for helping to move their goods. I can see if the total amount for sale is only 400 and you take half, but of you still have 479,800 left in the warehouse you want to move that merchandise. If a CMDR comes along to help you move it, you might actually give them a price break on subsequent runs to encourage the sale.

Please note, numbers above were made up for demo purposes. Not sure what the actual model is.
 
Another way that worked for me a couple of times was to turn my T-7 into a slow tank.

Fill all the large internals with cargo, use the small ones for scanners (if on unknown routes) or module reinforcements (if in known skies).
Now, get most of the core stuff B-rated.
Get military bulkheads.
Now go crazy on the Engineers and slap grade 5 (or whatever level you have unlocked) Reinforced or Shielded onto everything.
Add some chaff (ok, that just fills up the empty slots) and point defence (to protect the hatch against limpets).

Granted, it won't move much after that - if you get succesfully interdicted, forget about running. But it did withstand two consecutive player pirate attacks without losing a single ton of cargo :p

https://eddp.co/u/QA2iMJY2
 
It's a really nice ship. It couldn't fight its was out of an aggressive, wet paper bag, but it boosts well for its size, and handles well enough.
Four engineered efficient beam lasers with Thermal Shock effects melts anything under a Cobra. Just roll slightly and three of the four will always be able to fire on the target.
 
Four engineered efficient beam lasers with Thermal Shock effects melts anything under a Cobra. Just roll slightly and three of the four will always be able to fire on the target.

My bus runs 2 efficient beams and two seeker missile racks. Those darned kids are getting to class on time if I have to kill somebody.

But as a combat ship, you might be better off with a sidewinder lol.
 
@IndigoWyrd - Heh, nice story. I had no idea Community Goals had payouts like that! Is this still the case?

I'm just watching the video linked by 5 Puppis, hillarious, haven't seen any of these git gud ones before. Interestingly, the Type 7 is likely the first ship I've not upgraded heavily, and have just left quite...delicate shall we say. I think I'd best rectify that before I travel anywhere outside my safe routes.

@Ashnak - I need to re-familiarise myself with Engineers. I did a couple of things with Felicity Farseer and got the FSD on the Asp X to level 3 I think it was. That was in the early days of Engineers though - around about when last time I played regularly - so I don't know what might have changed.

Back to that video... :)

Scoob.
 
heh heh, brilliant story with the school bus indigo! Felt sure it was going to be one of woe!
Cool ship name on your sig too, RIP Walter Becker....
.....just considering doing same as op....starting all over again doing rares, building up a trader and learning routes properly(this time walking slowly into the game)......loads of good stuff in this thread, g’luck folks!

didnt know about the 200T tax thing.
 
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Just finished watching that video, very informative :)

Note: I hadn't realised that the shield booster were so effective, nor that four pips to SYS made shields so much stronger. I juggle pips as a matter of course, but hadn't appreciated how effective it was...guess I don't generally get hit that much lol.

As an aside, don't judge me, but I HATE docking. Never had a problem docking, other than the odd bug in the very early days, and certainly no deaths from it. However, I really don't like doing it, so I used a docking computer.

So, while I don't speed, the docking computer does. If I'm rammed while speeding due to the DC, do I still get in trouble? I'd assume not, as I'm under the stations control...would be a bit unfair if the station speeds you up just to make some revenue... Hmm, self driving cars and UK government...that'll be an interesting combination lol.

Back on the Type 7 topic: With my current "cargo only" type loadout, I still have 40 million credits in the bank, so kitting it out more fully is possible while leaving me working capital.

Scoob.
 
@IndigoWyrd - Heh, nice story. I had no idea Community Goals had payouts like that! Is this still the case?

Negative. Moria was a fluke. It was never supposed to pay out that much, but even the normal payouts are still a nice supplement to your income. I generally make an appearance at any CG that isn't in Colonia.

heh heh, brilliant story with the school bus indigo! Felt sure it was going to be one of woe!
Cool ship name on your sig too, RIP Walter Becker....
.....just considering doing same as op....starting all over again doing rares, building up a trader and learning routes properly(this time walking slowly into the game)......loads of good stuff in this thread, g’luck folks!

didnt know about the 200T tax thing.

The only thing missing for the Orca is the chrome paintjob. Then it really will be a Steely Dan. You should have been there for the hysteria that ensued the night I pulled my Orca half-way into the mail slot, stopped, backed out and pulled back in, broadcasting "You know you like it, you dirty station." There were more than a few collisions that night.

Meanwhile, my bus has proven to be a fantastic people-mover: https://coriolis.edcd.io/outfit/typ...18aQ==.Aw18aQ==..EweloBhBmSQUwIYHMA28QgIwV0A=

Maximum Occupancy: 112

It sometimes take a bit of doing to max it out, with 108-110 being the most common, but by the time I put it away for the day, I've made a nice chunk of credits. I have a circuit I usually run around in, and it works well for me.
 
Negative. Moria was a fluke. It was never supposed to pay out that much, but even the normal payouts are still a nice supplement to your income. I generally make an appearance at any CG that isn't in Colonia.

I'm happy that's the case, getting such a huge injection of cash would rob some of the achievement I feel, at least for me.

I think I will have a tinker with my T7's loadout some more, might tempt me to move outside my current fairly safe routes.

Scoob.
 

Deleted member 38366

D
That is correct. I financed my 12 mil AspX explorer with trading alone in v1.1.

The logic today is strange though. You find a place that wants 480,000 units of commodity X. The price is 2,000 per ton and you can buy it for 1,000 a ton nearby in a place that makes the same amount, 480,000. You buy 200 units @1,000 and sell for 2,000 for 200,000 profit.

You return to buy more, see they have 479,800 for sale, but the price has gone up to 1,200 per ton. You buy a load, take it to sell and see the sell price has dropped to 1,800. You only make 120,000 profit.

The business (at both ends) is punishing you for helping to move their goods. I can see if the total amount for sale is only 400 and you take half, but of you still have 479,800 left in the warehouse you want to move that merchandise. If a CMDR comes along to help you move it, you might actually give them a price break on subsequent runs to encourage the sale.

Please note, numbers above were made up for demo purposes. Not sure what the actual model is.

Funny thing is :
I'm out in Colonia and wanted to satisfy a ~3200ton Demand (don't remember the Commodity) just for kicks.
So out I went in my Cutter (profits didn't matter) and I started hauling.

Had a Station with 4500 Supply, so I was all set.

Trip 1 : Supply down to ~3850tons
Trip 1 : Demand down to 2650tons

Trip 2 : Supply was back up to the original 4500 tons, so I stocked back up
Trip 2 : Demand was back up to 3200tons. So I delivered.

I made 4 or 5 trips, without ever seeing anything change. Supply remained the same, although I took off a whopping ~20% off it with every single trip.
Demand also remained glued to exactly the same spot. Unchanged.
Prices and Profits : unchanged. All the way.

I abandoned it, simply because I didn't move anything, no matter how many thousand tons I moved.
 
Funny thing is :
I'm out in Colonia and wanted to satisfy a ~3200ton Demand (don't remember the Commodity) just for kicks.
So out I went in my Cutter (profits didn't matter) and I started hauling.

Had a Station with 4500 Supply, so I was all set.

Trip 1 : Supply down to ~3850tons
Trip 1 : Demand down to 2650tons

Trip 2 : Supply was back up to the original 4500 tons, so I stocked back up
Trip 2 : Demand was back up to 3200tons. So I delivered.

I made 4 or 5 trips, without ever seeing anything change. Supply remained the same, although I took off a whopping ~20% off it with every single trip.
Demand also remained glued to exactly the same spot. Unchanged.
Prices and Profits : unchanged. All the way.

I abandoned it, simply because I didn't move anything, no matter how many thousand tons I moved.

Interesting. I wonder what mechanisms handle restocking of goods? I assume there's some mildly complex calculations based on various factors that influence production and consumption rates. Either that or it's all just made up :)

Scoob.
 
I think what people may be missing is that supply and demand do not update instantly. I've noticed this especially when acquiring goods for a CG (the only time I can be bothered to A>B>A trade. I can grab a product from a station repeatedly for a number of hours, then a scheduled process seems to run server side that updates that locations prices and supply and the supply drops heavily.

This process is taking input from all players, so of there are 5 guys with cutters all hammering away at one product and location (even if they are in Solo) you are going to get a bigger change in supply / price than just one guy in a Type 6 would cause on his own.

I've never heard anyone mention a "large ship tax" before, and I spend more time than is healthy on Reddit where people complain about such features alot.
 
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