My Unlocking of Palin Adventure

Kietrax

Volunteer Moderator
It really isn't that bad, but supposedly the Sirius permit was glitched at one point. The worst part is hauling your new ship out to Palin every time, especially if it's jump range challenged.

For most of the jump-range challenged ships you can find one that isn't so challenged that takes the same size module you want to modify with Palin and take it in that ship instead, then swap it into your target ship when you get back. Or even just buy the module and put it into storage, then fly over in the good jump range ship and transfer the module over for modification, store it again and fly back and transfer back again ...
 
I absolutely cannot stand "Honk, Scoop, Jump", so 5000Ly of that had me swearing at the cat which is why I manically hit the self destruct button when I was past that point. I hear what you are saying about it being a no reward for hardship thing to do, but I would rather grind it out for a couple of days or spend a load of grade 1 materials than fly 5000Ly back! All that gameplay I would be missing! :D
 
For most of the jump-range challenged ships you can find one that isn't so challenged that takes the same size module you want to modify with Palin and take it in that ship instead, then swap it into your target ship when you get back. Or even just buy the module and put it into storage, then fly over in the good jump range ship and transfer the module over for modification, store it again and fly back and transfer back again ...

Are you saying i can modify something in storage? ... or are you saying get a ship with the same class whatever ... put it on there and do it that way?
 
But doesnt this negate the whole "exploring" aspect? Its a detailed map of where to go to find things. Thats not really the type of exploring im talking about. Im more talking about random events or random USS pop up where you find like a wreckage (no the stuff we have now like ... here is a private data beacon .... or here is a data cache) Like what if i jumped in on a huge downed capital vessal that was a science ship... and rummaged through some data beacons and found coordinates to a system that had a [Insert whatever you want here] ... see THAT would be exploration. Not looking through some guide that tells me exactly where to find things and on what planets. The guardians thing does look cool and i will eventually look into it for sure. But i think, as of now, the guide really stalls the whole "exploration" part of it.



Are you also referring to the guardians things?

That's a personal choice and always an option for anyone wanting to put in the time to figure out which obelisks to scan and which artifact(s) to use with each obelisk. It took the community (especially Cannon folks) lots of hours of trial and error for the guide to be made. I like exploring and finding new things, but I'm not one to spend hours on end doing trial and error types of puzzles. To each their own blazing trail.
 
Are you saying i can modify something in storage? ... or are you saying get a ship with the same class whatever ... put it on there and do it that way?

Not the person you were asking but no, you can't modify stored items. What you can do though is transfer stored items to engineer bases, and as long as the ship you are in can fit the item you can engineer them.

Example: I modified my fdl thrusters, vulture thrusters and dolphin thrusters with my aspx.
 
That's a personal choice and always an option for anyone wanting to put in the time to figure out which obelisks to scan and which artifact(s) to use with each obelisk. It took the community (especially Cannon folks) lots of hours of trial and error for the guide to be made. I like exploring and finding new things, but I'm not one to spend hours on end doing trial and error types of puzzles. To each their own blazing trail.

Im not saying i wont use the guide. I probably will. But based on what i just learned from this thread there is no real middle ground. That whole trial and error thing seems like it really was a difficult task. But as i said earlier where are the USS with missions in them sending me to the far reaches of the galaxy to get some time sensitive data? ... or to some uncharted planet where there are some different ruins?
 
But they have all been found no?

I would tend to doubt that, although no one knows I think ... except FD themselves! I heard another Generation ship was found recently, and those are mainly still within the 'bubble'!

The implication from FD is that there are still a LOT of things out there still to be found, many of which were in at (or even before?) 2.1 from what I understand.

Anyway, good hunting CMDRs!
 
I took one of my newer accounts and decided to unlock Palin for the DD5 thrusters. I only had Felicity Farseer, so I needed to unlock a few other engineers to get Palin. I thought about the bast way to do this and ended up doing it kind of backwards, but it was fairly easy to do.

On that account, I'd only traveled 1,000 LY from start so I needed to go past 5,000 LY to get a Palin invite. I decided to do that first. I equipped an AspX with a 34 LY jump range and set course for the rim. Went out 5,100LY turned left 90 degrees and went 300LY before turning back (to make sure I didn't go through the same systems on the return trip.)

Came back with roughly 15 mil in exploration data and a lot of first discoveries. I needed to unlock Sirius to get to Marco Qwent. I went to Avik, where Sirius Corporation is in charge and sold the first page of exploration data. I logged off and back on. I was allied with them and earned the Sirius permit.

To get the Qwent invite I first needed to go through Elvira Martuk. Went to Ngirii, picked up eight Soontill Relics then went to her base and unlocked her, selling the rest off at a profit. I scanned unexplored systems along the way. Cashed in another page of exploration data and went to level 4 upgrades with her. Boom, an invite from Qwent appeared.

Went back to Sirius, Equipped a passenger AspX and began taking passenger transport missions with Modular Terminals as rewards. An hour and a half later, I had 27 of them. Unlocked Qwent, sold off another page of exploration data to get to grade 4 upgrades and the Palin invite appeared.

I'm now collecting unknown fragments. I still have two pages of exploration data left which should take me to level 5 upgrades once I can unlock him. I already have the needed materials for the DD5's and should be modding my thrusters tonight. Tomorrow at the latest.

In addition to the exploration data, I made at least 10 mil from missions, passengers and selling off unused materials. It took me about a week of game play to do the above. The activities along the way were varied and didn't feel repetitive. I actually had fun.

TIP: I've heard of people doing the 5,000LY trip only to self-destruct their ship. You are making it a lot harder on yourself by doing that. The exploration data you would otherwise collect lets you advance your status with each engineer by leaps and bounds on your return.

Wanted to thank you for posting this....I have been working my way through the Eng gauntlet to Palin and it was pretty sloppy and inefficient. Your post helped level the bubble for me a little.
 
For most of the jump-range challenged ships you can find one that isn't so challenged that takes the same size module you want to modify with Palin and take it in that ship instead, then swap it into your target ship when you get back. Or even just buy the module and put it into storage, then fly over in the good jump range ship and transfer the module over for modification, store it again and fly back and transfer back again ...

Yeah, I figured that out but not until after I flew a FAS, Python, and a Vulture there.
 
I absolutely cannot stand "Honk, Scoop, Jump", so 5000Ly of that had me swearing at the cat which is why I manically hit the self destruct button when I was past that point. I hear what you are saying about it being a no reward for hardship thing to do, but I would rather grind it out for a couple of days or spend a load of grade 1 materials than fly 5000Ly back! All that gameplay I would be missing! :D

It's weird. The first couple long exploration trips you make, it just seems super-duper boring, but after you do it a few times, it sort of gels and becomes kind of fun-boring, but still boring.
 
It's weird. The first couple long exploration trips you make, it just seems super-duper boring, but after you do it a few times, it sort of gels and becomes kind of fun-boring, but still boring.

The trick is to put on a good podcast, and then just do the jump-honk-refuel loop while you're enjoying the podcast. By the time you've finished listening you'll be surprised by how many systems you've scanned.
 
Update: Went hunting for DD5 materials and data in my Conda last night.

Spent the evening in an Outbreak system grabbing Pharmaceutical Isolators. Took a total of 45 minutes of USS diving to get a couple of dozen. Then took three commodity recovery missions at a local station that offered Cracked Industrial Firmware as a reward, bringing my total up to a dozen. I stopped off at a nearby planet to pick up some cadmium and arsenic (plus a few other rare minerals) before shutting down.

Two hours game play made me 3/4 of a million in bounties (from ships trying to stop me during the missions) and 100K in mission income. Next stop, Palin base for the DD5 upgrade.
 
Last edited:
Back
Top Bottom