My Vision for Elite Dangerous

It has been quite some time since I have been around Elite Dangerous having been busy with lifes fineries and such. But, have been keeping a keen eye on things when time permits. With the direction of player owned factions becoming possible. I can't help but ask if we'll ever see the following; which would be my vision for Elite Dangerous.

a) Player trading/ground HQ stations that can be purchased as a cash sink, which would then tie in with the faction missions and system flipping. Like capture the flag.
b) Player faction guilds that can be created and then people can be recruited for the area of their preffered gameplay.
c) Player capital ships and or police ships that can be piloted by players or ai that can be purchased to guard the systems they control by patroling the space lanes.
d) Player research and industrial stations that can bought and used to alter current technology with various pros and cons, and also the construction of these prototypes.
e) Player faction logo designer for their created faction and it's members. Much like the alliance logos and the various paint jobs and ship decals.
f) Alien life that can become super factions over time in their own right; which life first began on a planet hit by a comet, and life thus grows upon it in different ways and abilities, threats. They would be very unique in appearance and ship design depending on their original home world and it's atmospheric structure. They could also come in an aspect of a dangerous migratory species.

And lastly, our very own ship designer that can use parts of various ships or other components that we can use to expensively build prototype ships. We can then sell them privately licensed to the various faction ship builders/players which when one of these ships are purchased. The player thus gets a royalty payment from it's purchase of around 2% for someone buying and using one of their products.

What are your thoughts?
 
You do understand that Players don't actually own the factions? We create them, name them, designate their starting system, then we release them into the wild where they perform just like non-player minor factions. They obey the Background Simulator Any player can help or hinder them as they see fit. We can influence them by running BB missions, turning in bounties, destroying their NPCs, fighting in Conflict Zones and such but we don't own or control them. At least not at present. Otherwise, sure a nice wish list.
 
I just cannot see the majority of that happening tbh. Without going down a 'this isn't Eve' route the developers seem to have a pretty clear vision of where the game is going and in terms of player owned in game assets this seems to be pretty restricted.
 
You do understand that Players don't actually own the factions? We create them, name them, designate their starting system, then we release them into the wild where they perform just like non-player minor factions. They obey the Background Simulator Any player can help or hinder them as they see fit. We can influence them by running BB missions, turning in bounties, destroying their NPCs, fighting in Conflict Zones and such but we don't own or control them. At least not at present. Otherwise, sure a nice wish list.

Correct, you're just a number in the line, nothing more, nothing less. The player factions are faceless and anonymous.
 
What are your thoughts?

My thoughts have not changed much since the free trial of Eve online I tried a few years ago so I will say them as quickly and succinctly as I can:

1) Anything that gives player groups some kind of "territory control" or something to protect I am strongly against.
Reasoning: Leads to kill on sight orders, soon everyone wants their own "best thing in game" and large areas of space or interesting areas become no-go areas for most people. Put me off Eve and I've never gone back.

2) Anything that forces people to play in large groups just to play the game I am strongly against.
Reasoning: Most people start on their own disengaged from groups and wings and everything. I was against wings tbh but understand why people want it and accept it is on the whole a good thing.

So basically anything that can categorically say it doesn't affect the 2 points above I agree with. However, unless carefully integrated most of your ideas r.e. stations, capital ships etc sound like they'd encourage point #1. Hopefully my reasoning makes some sense.

+ above posters saying about the nature of the game but that's neither here nor there for me since the original was a single player and this one is an MMO so that's a poor arguement imho :D
 
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