It has been quite some time since I have been around Elite Dangerous having been busy with lifes fineries and such. But, have been keeping a keen eye on things when time permits. With the direction of player owned factions becoming possible. I can't help but ask if we'll ever see the following; which would be my vision for Elite Dangerous.
a) Player trading/ground HQ stations that can be purchased as a cash sink, which would then tie in with the faction missions and system flipping. Like capture the flag.
b) Player faction guilds that can be created and then people can be recruited for the area of their preffered gameplay.
c) Player capital ships and or police ships that can be piloted by players or ai that can be purchased to guard the systems they control by patroling the space lanes.
d) Player research and industrial stations that can bought and used to alter current technology with various pros and cons, and also the construction of these prototypes.
e) Player faction logo designer for their created faction and it's members. Much like the alliance logos and the various paint jobs and ship decals.
f) Alien life that can become super factions over time in their own right; which life first began on a planet hit by a comet, and life thus grows upon it in different ways and abilities, threats. They would be very unique in appearance and ship design depending on their original home world and it's atmospheric structure. They could also come in an aspect of a dangerous migratory species.
And lastly, our very own ship designer that can use parts of various ships or other components that we can use to expensively build prototype ships. We can then sell them privately licensed to the various faction ship builders/players which when one of these ships are purchased. The player thus gets a royalty payment from it's purchase of around 2% for someone buying and using one of their products.
What are your thoughts?
a) Player trading/ground HQ stations that can be purchased as a cash sink, which would then tie in with the faction missions and system flipping. Like capture the flag.
b) Player faction guilds that can be created and then people can be recruited for the area of their preffered gameplay.
c) Player capital ships and or police ships that can be piloted by players or ai that can be purchased to guard the systems they control by patroling the space lanes.
d) Player research and industrial stations that can bought and used to alter current technology with various pros and cons, and also the construction of these prototypes.
e) Player faction logo designer for their created faction and it's members. Much like the alliance logos and the various paint jobs and ship decals.
f) Alien life that can become super factions over time in their own right; which life first began on a planet hit by a comet, and life thus grows upon it in different ways and abilities, threats. They would be very unique in appearance and ship design depending on their original home world and it's atmospheric structure. They could also come in an aspect of a dangerous migratory species.
And lastly, our very own ship designer that can use parts of various ships or other components that we can use to expensively build prototype ships. We can then sell them privately licensed to the various faction ship builders/players which when one of these ships are purchased. The player thus gets a royalty payment from it's purchase of around 2% for someone buying and using one of their products.
What are your thoughts?