My vulture and me (outfitting)

A4 Shield Gen leaves room for A5 SCB + lighter and more agile. 2x Chaff is cheap defence (only uses 1 each time) and saves running back for more too often. I found 1 Shield Booster is ample as you can only power 1 really whilst weapons drawn. You can also use Hull Upgrade. 2x Gimbled Pulse Lasers work best for me. Power Management of up to 120% down to 99% in weapon mode.
 
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Here's my Vulture. I prioritize internal modules over hardpoints. I've tried prioritizing hardpoints, but seeing less than A-class internal modules gives me a nervous twitch. ;)

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To be honest I haven't had an opportunity to test these priorities in the field, but it looks good on paper!

Powered off
  • cargo hatch (no racks)
  • first shield cell bank (can only power one at a time, powering both will trip priority 4 and 3 modules)

Priority 4 - powers down when hardpoints deploy
  • frame shift drive
  • fuel scoop
  • second shield cell bank (must retract hardpoints to use)

Priority 3 - first to power down with power plant damage
  • kill warrant scanner
  • shield boosters (power these down manually before using a shield cell or if shields go down to reduce recharge time)
  • life support
  • sensors

Priority 2 - combat modules, second to power down with power plant damage
  • pulse lasers (can't power burst or beams, gimballed for max subsystem damage)
  • power distributor (pips to engines to facilitate evac)
  • shield generator

Priority 1 - if this powers down you're dead
  • thrusters
Hey man how did you go with this setup in the end?
 
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