My wish-list for future in-game features

Hi all,

Setting aside all the common wish-list items, such as more planetary landings, walking in your ship, more alien encounters etc., I thought I'd share my own in-game wish list for you to comment on :)

Feel free to add more stuff below too.

Mike

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[h=2]Missions[/h]
  • Long Range Exploration missions – where you are sent to scan multiple systems, all the planetary bodies in one or more systems, or to collect rock or mineral samples from a planetary body
  • Allegiance Missions – where you undertake a series of chained missions for a power or faction. These can include destroying the power systems on a series of opposition bases, or scanning a series of bases to gain intelligence. These missions could take anything from a day to a week of gameplay to complete
  • One-way passenger missions to the Colonia bubble – to also include missions where you have to transport both people and their cargo
[h=2]Engineers / Modules[/h]
  • Shielded cargo racks – to aid with smuggling
  • Stealth Armour - a lower grade armour that hides the ship from scanners at long to medium range
[h=2]Outfitting[/h]
  • AFMU Drones – to fit with the Rescuer role I’m suggesting. Enabling repair of other ships that have taken damage using limpet drones.
[h=2]Roles[/h]
  • Rescue – A new role bringing the Fuel Rats into the game. Through missions and USS’, finding ships that have run out of fuel, or that have taken damage and that cannot proceed until they have received repairs or aid. This would be a good excuse for players to wing-up, so the rescue and distressed ships can be protected from pirates.
[h=2]Mining / Materials[/h]
  • Super-rare materials only found outside the bubble – used to unlock Grade 6 engineer mods, or to be sold for an extremely high profit, materials that can only be found through mining or surface scavenging outside of the bubble.
[h=2]Ships[/h]
  • Panther Clipper – come on Frontier, give me this one please!
  • Software modules – moving the Docking Computer and moving the Kill Warrant, Wake, Discovery and Surface scanners to new generic scanner modules, with each run from software
[h=2]Other[/h]
  • Cargo insurance – it’s been mentioned in the game since day one, but has never appeared
  • Outpost ownership – being able to build, buy, maintain, expand and defend your own outpost(s), and build their trade to make credits
  • More SRV types
  • More Fighter types
 
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Official high-level upgrades for FSDs and weapons that take them beyond 'A' class but are expensive. Make them almost as good as good Engineer stuff, but not quite as good as the best.
 
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