My Works: Port Royal with full video walktrhough

DOWNLOAD OF PARK READY:
http://www.mediafire.com/download/bjpjohay0judba2/SPR+Port+Royal+-+Planet+Coaster.rar

This is my first full fledged land, Port Royal.
A big pirate heavy themed land, Port Royal, consists of 3 flat rides, eateries, and two restrooms. And of course the big main draw, an hypercoasternamed Victory, themed around a story of a fatal shipwreck, that flyes through the whole land, above the guests heads.
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Video Walktrough:
[video=youtube;InbNt2AGEzQ]https://www.youtube.com/watch?v=InbNt2AGEzQ[/video]

Walktrough with screens and story descriptions:
After entering through the park entrance, a single path takes you through the wooden archway that marks the frontier of the real world into Port Royal, a town full
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Above you, two big hammers swing through the air, you are entering the building of the master blacksmith twins, the creators of all the swords and guns in Port Royal. Each live in a building connected by an archway, with amazing views next to one of the coaster's rails. You will see the fright on their faces while waiting for Hammer Swing, as the queue passes through both buildings.
During the ride, you will fly very near to the blacksmith's buildings, and in the otehr side, you will have a great view of the wrecked ship, The Victory.
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After the ride and passing below the archway you will find to your left the Church of Mercy, were pirates and buccaneers make their last prays before adventuring into the high sea. This guys are probably all sinners, but the all want to have peace with god before going into certain death.
Turning to your right, you enter the street of Las Casitas, one of the streets that existed before Port Royal got its name and became the scum of Earth. This small houses were fishermen live, each with their small garden, are probably the safest place in the whole town.
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And now we arrive to the Governor's House, the entrance to Port Royal's biggest ride, Victory. You will walk through the governor's terraces, that connect directly into the fortified port. Inside the queue you will learn about The Victory, its construction, its captain and his merry crew, that will embark into an adventure to find the treasure of the Kraken of Legends.
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Victory is a highly themed hypercoaster that tells the story of The Victory, a ship that embarks into an adventure to find the treasure of The Kraken of Legends, as its said its the most valuable treasure of the whole world. But just as it leaves port, a huge storm appears, that throws the ship side to side and up and down, and in midst of it, the huge Kraken of Legends appear. The Victory twists itself in a fierce battle agaisnt the Kraken, and just as you pass a huge immelman the battle finishes with The Victory victorious. But at what cost? The ship tries to return to Port Royal seeing its famous lighthouse in the distance. But its too late for her, after continuing through the high waves the ship can't handle it anymore, and gets wrecked into the rocks near the coast. The Victory sinks with more than halve of its crew still inside, and only a few, including yourself, find the way to the port thanks to some rowing boats. The survivors will tell the legend of the Victory and its huge battle against the Kraken, but the treasure will be forever lost in the depths of the sea.
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Exiting the coaster you will in one of the port's streets, at your right, surrounded by wooden machinery building the fortified walls, you will see a small store, were you can buy a souvenir of the ride or get your on-ride photo.
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Near the exit of this street, you will find the Skull Cove, but dont be afraid, theres no treasures or peril inside this cove, just some of the best fishing spots of the whole town.
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How about some delicious milkshakes to regain energy before continuing visiting Port Royal? Don't forget to visit the restrooms near the coaster "splash" zone if in need!
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In the market of Port Royal you will find the fancy Rocktopus, a fancy Port Royal delicatessen that can turn a little bit crazy if not handled with care.
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After some Rocktopus dance, you can visit Place de la Sirène, downtown Port Royal and home of The Quid, a musical group that will sing sea shanties at schedule times. While you wait why not get some burguers at the Chief Beef Restaurant in the same plaza?
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A small archway from Place de la Sirène takes you to a cul de sac where the Pirate King's fountain rest. The Pirate King founded Port Royal, after being only a small fisher village, in 1656, to be the home of him and his crew. Soon, it started to bring pirates from all around the Caribbean. This small cul the sac is surrounded by taverns and other happy life services.
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Our adventure finishes in this same Pirate King's Plaza, with the small ferris wheel Whirly Rig. The kids will love the gentle ride will adults can watch the beautiful view of the Pirate King's Plaza and its surrounding gardens.
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Some additional info about the park. It all started trying to recreate the hypercoaster Shambhala at PortAventura, basically trying to test the alpha coaster builder to see how similar I could build to a real life coaster (as the alpha doesnt have special pieces scale, it was the perfect coaster to recreate, and it also had the same type of vehicles). Its not a perfect recreation as its nearly impossible to know how much tall it was (Shambhala's first fall is 75 metres) and it was done only by eye. I also calculated badly the placement, so the end section is not as long, as I hit one of the sides of the the park, and I think the coaster goes too fast during some sections. But in the end I was pretty happy with the result. Used some advanced techniques to buidl a steeper fall, like the Shambhala. And im pretty proud of the huge immelman section so characteristic of the real coaster, as it shows how powerfull and easy to use the coaster builder is.
Here you can see a how the real coaster looks (The white one):
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As the real coaster was themed about the Himalayas, I wanted to retheme it into a big Pirate town. The central pathwork is similar, but surrounded completly by new theming, and lots of smaller streets to make a more cramped feeling. I also gave lot of new theming the coasters layout (real shambhala is not themed during most of its layout, only when it enters the land from the splash zone, also present in my version but with out the splash), and at the end I invented a small story about a ship fighting a kraken, with the coaster divided into different sections of that story.
Tried to be also as realistic as possible, and made the some of the behind of the buildings being utilities for the "workers" at the park. Its all tried to be well hidden even from the top of the coaster, but you can see the uiltity road of the park in the map and some of the screens.
The whole park took my like a full 4 days of working (and then some more days taking videos and photos to create this thread), its probably the biggest work ive done, counting also RCT2 and RCT3, with thousands of different pieces (and the game still plays amazingly well, with no large fps drops apart from autosaving, a good future for super themed parks!). Its was a lot of work, but I also had a lot of fun experimenting and viewing my park and all the detail Frontier put into it.

And I think thats it lol. Hope you liked the land I did, even if I cant compare to some of the geniuses here like Silvarret or Kukamonda (seeing their parks hugely helped me building this, so a big thank you to both of them!).
Im really hoping to do more different work and post my creations in this same thread. My next idea is a roman section inspired in one of the sections of Terra Mitica and also inspired byt the amazing work of Kukamonda creating an incredible colisseum (go and see his amazing work here:
But that will probably have to wait until I arrive from my UK trip next week (really hoping to visit a thorpe park if I have time, would have prefered Alton Towers, but its to far from london).
 
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Hey!
That just looks awesome! I got PC today, and i would like you to ask if you can provide a Download?
THank you! :)
 
Oh man...wonderful looking park.

Now just share the park via download for us mere mortals and it will be a....

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Please? [yesnod]
 
I'm really impressed by the work of some of the people in here, you included, I'm not sure if my park will ever look like this. If I was a game developer I would every time seeing this, burst into pride.
 
This is such a wonderful park design its hard to imagine it was not professionally designed. Cant wait to see what else you come up with.
I love the map you did too and the videos very well done. ^.^
 
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