Few assets that barely look like a crashed ships to which we were lead by arbitrary merry chase, that was done for "fun" plot wise, no deeper drama or motive, no narrative enhancing and expanding ed lore, nothing. Hints were fine logical puzzles requiring thought. Crossword level entertainment, variation on old Einstein puzzle, yet simpler at that.
Nothing to interact with, no tangible or intangible reward like titles, special engineering mod or at least cargo that could be sold. Who wouldn't just collect the whole alien debris? Secret is out, yet galnet is silent.
No cordons being erected around it by Imperial xenocorps. No Feds arriving with cruisers, no hastily erected tent structures in the vicinity of the crash site - of religious fanatics expecting some sort of miracle.
The execution was poor, the concept was badly thought out, puzzles were acceptable. FailedDevelopments should get a hint and try harder. This is level of questing you would expect of people running pirated WoW shard in their basement.
FailedDev treats everything they do for this game with the "minimal viable product" mentality. There is no love in this beyond work of audio and simulation team. Game design guys are the worst here. Funny enough, this is not the case with Planet Coaster. They put in quite a lot of extra work and far more passion.
Leads one to speculate, that FDev has already given up on ED and leaves only skeleton crew. Shiplaunched fighters are honestly not a gamescom level key announcement and rest of the features took even less time...
Such a waste.
Nothing to interact with, no tangible or intangible reward like titles, special engineering mod or at least cargo that could be sold. Who wouldn't just collect the whole alien debris? Secret is out, yet galnet is silent.
No cordons being erected around it by Imperial xenocorps. No Feds arriving with cruisers, no hastily erected tent structures in the vicinity of the crash site - of religious fanatics expecting some sort of miracle.
The execution was poor, the concept was badly thought out, puzzles were acceptable. FailedDevelopments should get a hint and try harder. This is level of questing you would expect of people running pirated WoW shard in their basement.
FailedDev treats everything they do for this game with the "minimal viable product" mentality. There is no love in this beyond work of audio and simulation team. Game design guys are the worst here. Funny enough, this is not the case with Planet Coaster. They put in quite a lot of extra work and far more passion.
Leads one to speculate, that FDev has already given up on ED and leaves only skeleton crew. Shiplaunched fighters are honestly not a gamescom level key announcement and rest of the features took even less time...
Such a waste.
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