Not perhaps "showing" it as it is an animation, but interesting as I had forgotten about 'disks having not seen them in media for some time (I'd love to get a space telescope on it with a clear shot of the process).
It's funny that the only product with "at launch" accretion disks for black holes, despite all the (admittedly hard) work that's gone into ED and similar galaxy/universe simulators like Space Engine, over the last 30 years is the now-ancient Microsoft Space Simulator. Granted it only had one black hole, the one at the core, but it still had the disk and jets and everything. No warping effects, but give 486 processors with at best primitive graphic acceleration a little leeway.
I'd think something like that would, to look nice, need a lot of particle effects and objects on screen at once. Not something perhaps that DX9/11 or current OpenGL tech is happy working with. Probably would be suited for something like Direct3D 12 or Mantle/Vulcan (whatever AMD/Khronos is calling it this week). In other words low level card access.
D3D12 though is still a new feature and on an OS that hasn't obtained dominant market share yet though...and the open source solutions are sort of in flux. So I don't see this being implemented until both situations sort themselves out sadly.