Native Mixed Reality support in the cards?

Just got a Mixed Reality headset, and have been impressed so far. I know SteamVR is currently getting worked on for Mixed Reality support (which will give users a way to play in VR anyway), but in my experience with an Oculus Rift going through Steam to use VR it isn't recommended. SteamVR can become quite the hog on the resources being used as a pass-through in such a way.

Frontier, is there any rumbling in the office to make Mixed Reality an officially supported VR system?
 
No rumblings... So how do you play with the Rift without steam?

Oculus has their own vr environment called OculusVR/Ovr with Oculus Home and Oculus Store, Steam does its version of the same business and has SteamVR which others can tap in through via the OpenVR standard, if ive got this right.
There is a version of Elite available through the Oculus store and it runs in their environment, there is also a stand alone version that runs outside of Steam but through SteamVR which im still using.

On performance hogging: I run a DK2 on my secondary underspec machine an it works alright after i turned off steam home, might be a bigger strain on higher res setups tho.

Id not guess specializing Elite to support the MR stuff will be the way it goes, more likely the MR headset will be updated to fully support OpenVR and then it should "just work".

EDIT: If you have a choice about whats displayed as your base environment in the MR headset, try setting it an empty plane or similar so its very quick to draw, turning steam home (advanced environment) off had a noticeable performance boost on my underspec machine, might be similar if your system is drawing stuff in the background.
 
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After looking around, I opened SteamVR and it wanted to run setup so I shut it down. All I do to run Elite is open the Oculus app and then select the Launch Elite Dangerous in SteamVR mode from the Steam app. I don't go into any SteamVR room.
 
but in my experience with an Oculus Rift going through Steam to use VR it isn't recommended.
Agreed, it's noticeably better running it directly instead of through steamvr.

Hopefully there will be support without having to re buy it in the windows store or something silly.
 
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