Naval mission design discussion - movement, crossing boarders and payments

So let's think about mission design here for a second. Specifically the Naval progression missions.

To this date, since the PB, I've yet to see a mission request I cross real distances to get to the opposing major powers systems to wreak havoc. Instead, all we see are missions asking us to go next door to mess with, and earn fines with, another Federal system. While I've yet to run Empire missions, I'm assuming they are the same.

This doesn't make sense, either from a gamer or a lore perspective (though I'm happy to be contradicted here). Why would the Navy (I'm assuming the Empire is the same) ONLY be worried about killing local politicians, authority ships and smuggling. Sure I can understand local governmental powers getting involved in that, and we can work for them, but the Navy is supposed to be the predominant military power protecting all Federally aligned systems. They are not the local police force, they step in when other major powers get involved or there is a rebellion. From a gamer point of view, racking up HUGE bounties in and around your local stomping ground while trying to work (heck, even "role play") as an Auxiliary is frustrating.

Obviously blacks ops would exist, I'm not saying these missions make no sense at all, however the option to fly into enemy territory on an assassination mission, or destroy Empire authority/naval/trade ships, and so on should be included so that Navy gains some actual meaning. Missions with a focus on the other powers make more sense and fit in with what a overarching military power should be focusing on.

Lastly, that Naval missions are currently solely for the sake of ranking up (which, as we've all found doesn't always work, meaning you can acquire massive bounties for no gain) is a huge loss. Some changes I would like to see are:

1) Change the way internal promotions and their ranks works to that similar of our rating/influence/rep's.
2) At the very least, if you don't like the idea of ranks being earned incrementally, credit rewards are a must regardless. These need to make more sense. If, as a high ranking officer you are being asked to travel a 200ly round trip to take out an enemy Senator the credit reward should be accordingly high.
3) If travel is expected for a good portion of the Naval missions, a credit reward is essential to help players feel compensated for what could be a true campaign style mission into enemy territory.

As someone who spent a prodigious amount of time running Federal naval missions in Frontier and FFE (often in small craft like the Eagle Mk3 / Osprey X) I found those missions to be immersive and enjoyable. It made me feel a part of a power with real objectives in a real state of cold war. I cannot say the same for Elite Dangerous at the moment. All I've got to show for my work are massive bounties with zero rank progression. I should add that obviously the rank progression bugs will be squashed. But even so, ranking up for the sake of ranking up is not the best motivator.

Just my 2c, what do you think?

Edit: I feel that what I've suggested up top is possible with what Elite Dangerous current has going for it. Hopefully in the future we will get planetary bombing, surveillance and so on.
 
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I agree with what you suggested but what we really need is just a revamp of the entire mission system. All missions are cookie-cutter copies of each other not matter where you go with only slight variations, and the only way to get a big payout is to get extremely high rankings with the Pilots Federation.

Also what would be nice are faction missions that expand on each of the powers or the Empire, Federation, or Alliance themselves. With how PP is set now, all it is, is a silly card game where you pick some shmuck and read a short OkCupid-tier bio on what exactly they stand for, and then you simply click a button to Pledge to them, and now you're off...! Doing bland cookie-cutter missions for them no matter who you pick. Go blow up these ships in this system. Go take this stuff over to that system. Rinse repeat ad nauseum.

How about detailed missions where you squash liberal opposition to the Federation's iron fist corporate autocracy? And perhaps for your deadly precision, if you truly earn your paycheck working for the Feds, the big wigs at the height of the Federation decide to show you some... perhaps "hidden" markets that might trade some goods that... perhaps aren't for sale elsewhere, and turn a blind eye when you smuggle them into Federal stations, even paying full price for such... ahem... "exotic" goods?

Or maybe running interdiction on freed men who are smuggling slaves to safe systems where they will not have to work to pay off their debts. And for your dedicated basking and anime princess white-knighting, you get the chance to Photoshop yourself hoverhanding Ainsling because it's not like the Empire doesn't get enough freaking bonuses already.

Just a bit to actually delve into what the factions actually ARE instead of having to read it on some wiki somewhere and playing Colored Blob Galactic Conquest.
 
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I agree. Even if you look at the solo missions, you get how great this game could be.

Why not have missions like the one in which you had to sneak in stealthy and kill your opponents? Why not ceate a real need for scout ships by having real recon missions where you have to sneak into some System?
I also wonder if it would be possible to set up players against each other in such missions temporarily. Like one side gets to patrol a System, another side will have to hide and take pictures or conduct sensor scans...or whatever.
 
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