Naval missions

I'm sure something like this has come up before, probably multiple times. I recently did the crawl to Rear Admiral to unlock the Corvette, the climb was the most pointless experience. I did message delivery missions from rank 7 to 12 including the rank up missions.
Firstly having to wait for RNG to put up a naval advancement was really annoying as well the entire process is just basically ticking box's.
I could keep going all the way to Admiral not doing anything different. How pointless is the rank of admiral, doesn't mean diddly squat.
I propose that the Naval missions should have some meaning. Perhaps for the first 7 ranks it doesn't matter, doing RNG mission with naval attached is fine as your not important. However after say rank 7 when you reach 100% you would receive an invitation to then meet someone in say Sol as its rank locked, you would meet a general who would then give you a specific mission based on the rank. There could still be some randomness in the missions but still designed for the rank, this way at least when you reach admiral you've shown competency in specific abilities worthy of the position. as you hand it in you get congratulated and informed that you now have access to the corvette as worthy of your position. This would also mean you have regular contact with a specific person allowing for more immersion and attachment even if it is minor.

For the most part this wouldn't be hard to implement and would make the grind mean more as it would then have a kind of minor campaign feel, at the very least it would give the ranks some meaning because right now it is merely just a worthless grind to unlock the ship. no sense of achievement outside of putting time towards it.

Thoughts
o7
 
Maybe try looking at it as a reward for your actions rather than an achievement to be unlocked ?

But yeah, Naval (and other) careers are sorely missing. Obviously something FD really have zero interest in, and IMHO would be far more interesting that the developments they keep on throwing at us.
 
I also would like to see more interesting and involved missions for those ranks. But as with all things, its a matter of time, resources, and priorities.

I'd also love to see the ranks renamed. They were ok in the context of a single player game like Frontier but just silly in the context of ED.

Ok, i'm a king? Where is my kingdom? Wherre are my taxes? Oh, i'm an admiral? Where is the fleet i command then? Where are my orders?

I also think they should be mutually exclusive, like they were in Frontier... but that would upset a lot of people.
 
those are ranks of the Federal Navy Auxiliary.
that you can bribe your way in does not surprise me.

that said, i would love to have specific Navy Auxiliary missions. for exampel like this: "The Swedish Auxiliary Naval Corps run summer schools for young people aged 15–19 years. On the three-week-long summer schools, cadets are taught about seamanship, navigation, first aid, sailing, military demeanour, military history, defence knowledge, friendship, and everything else a navy man or woman is expected to be."

it would be cool, if you'd need to teach a teenie npc about friendship and first aid to get access to a corvette.
 
Last edited:
Maybe try looking at it as a reward for your actions rather than an achievement to be unlocked ?
Yeah that's how I felt at start if the grind just by the end i felt like it really was a hollow experiece. Just be nice to feel like an admiral.

And I agree with Agony_aunt, king does feel misplaced.
 
Yeah that's how I felt at start if the grind just by the end i felt like it really was a hollow experiece. Just be nice to feel like an admiral.

And I agree with Agony_aunt, king does feel misplaced.
You are not actually in the navy - maybe it would be interesting, but it would be difficult to implement - you would need to follow orders, not merrily go freelancing whenever you feel like it.
So, as I see it, Admiral, or King, are just names of security tiers you, as private citizen and mercenary, are given access to as you prove you commitment to the superpower - those are by no means actual military ranks.
 
Always he looks to the horizon, never his mind on where he is, what he is doing...
It's only a grind if you make it one, let the missions take you where you want to go, don't concentrate on them to exclusion of all else they're ultimately similar to the normal missions though it was a Fed Navy source & return mission that was the most rewarding for me. Of course I'm a trader, source&return and base infiltrations tend to be top of my list. If you`re into combat maybe you`d prefer strike contracts.
 
Last edited:
Back
Top Bottom