Navigating without a fuel scoop

I usually equip a fuel scoop on all my ships, but I have one which is a maxed-out-hull Thargoid shooting ship that has no room for one. It's also an Anaconda, so it needs a large landing pad. Are there any tips for filtering my route so there will be refueling stations on the way - as you can do with KGBFOAM stars? High Tech Economy maybe?

Also, why is this "recalculate" button always disabled? I would love to use it!
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You obviously need to ensure that you have a large station or a planetary port or an odyssey settlement with a large pad (look for +++). Best way that I've managed this in the past is by filtering for higher population systems. Put the min population slider up beyond half or 3/4 and then pick a system in the direction you want to go towards the end of your range and hope. Across the bubble you should be ok as long as you don't push your luck too far.
 
(Puts Fuel Rat hat on)
1) Plot your route in realistic mode and look for dashed lines. If you don't see any just fly your route, you have fuel.
2) If you see dashed lines then filter on "Economy", select all of the real economy types only, so no "none" or "apply filter to route".
3) if you need large pads, also filter on Population range - move the "Min" slider about 2/3 of the way ( We want systems with an economy and population > 1 Million)
4) fFom the displayed systems, select one near the last solid route line (start, or end of it, or off to one side... whatever you can plot to with solid lines. Plot there instead, refuel and then plot ahead again, repeating the entire procedure as needed.

Easier to do than say :)
 
You obviously need to ensure that you have a large station or a planetary port or an odyssey settlement with a large pad (look for +++). Best way that I've managed this in the past is by filtering for higher population systems. Put the min population slider up beyond half or 3/4 and then pick a system in the direction you want to go towards the end of your range and hope. Across the bubble you should be ok as long as you don't push your luck too far.
This, and/or a lookup in https://eddb.io/system for peace of mind :)
 
This, and/or a lookup in https://eddb.io/system for peace of mind :)
Ehilst EDDB and other crowd sourced data can be useful for determining facilities and supercruise distances, the Rats do exclusively teach navigating using the in game tools as part of our post rescue debrief (where appropriate to the situation ofc). I'd still strongly recommend using the dashed line and filters to do this. Do it right and you should also choose syterms that progress you towards your destinaiton at a ressonable pace.

No method however is perfect. Yo might end up with a long supercruise, or using the website, find it hard to locate systems that progress you in the right direction enough.

I would strongly recommend against planning on refuelling from random carriers identified in eddb or inara. I've done many rescues where there is no docing acces, or fuel avaible there.
 
I would strongly recommend against planning on refuelling from random carriers identified in eddb or inara. I've done many rescues where there is no docing acces, or fuel avaible there.
And indeed quite often the carrier isn't even there when you reach the system :)
 
I would install a fuel collector and have the module delivered to the target system.
It costs almost nothing.

Alternatively, you can also have the whole ship delivered if there is a shipyard in the system.

That's the way I've been doing it. The OP mentioned an AX ship, and if it's for the Thargoid war there's a slight wrinkle to the dashed/whole line assumption. If you get hyperdicted entering a system on Alert/Invasion, you find yourself in deep space but the fuel for the previous jump is already spent - you need to have enough left in the tank to redo the last jump (or try to reach a closer system where you can refuel).
 
To add to the use Fuel Scoop and then transfer advice - if the system your are traveling to won't let you transfer because it's under attack, then adjust the route so your final destination is one jump away from a system with the appropriate facilities, and transfer the module you needed to store for the Fuel Scoop to that system.

However, it's good experience to fly without a scoop as it does make you aware of things so if that sounds ok to you, then proceed that way. o7
 
I would install a fuel collector and have the module delivered to the target system.
It costs almost nothing.

Alternatively, you can also have the whole ship delivered if there is a shipyard in the system.
You can transfer ships and modules to systems without being there?? How???
 
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