Navigation Improvements

Just continue the list in your post, if you got any other ideas, like you see below, with the focus on ideas instead of your opinion about the ideas...



+ Option to create routes with multiple Waypoints
+ Not losing routes when making a jump into a wrong system or while loging off
+ More dynamic route system, when taking a wrong jump, than automaticly create a new route to the desired destination
+ Possibility to see pervious visited systems (red line = passed systems / green line = way ahead)
+ Possibility to search for specific Systems (High Tech, Extraction, Industrial etc...)
+ Better overview of routes: System names instead of +7 Jumps
+ Show current System name in cockpit, like: System/Unexplored instead of Unexplored/Unexplored
+ Information about how how often and how far you can jump in total with you current fuel tank and FSD (total range)
+ Introduction of an Autopilot for long routes?
+ Introduction of an Event Scanner for Weak Signal Sources and others, instead of random pop ups while cruising?
+ Higher diversity in what can be scaned in general (Planets, Belts, Signal Sources, Wrecks and so on), while using different scanners
+ Introduction of an Utility Module, that warns you, that you are targeted by others for FSD disruption or just trageted in general
 
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+ Possibility to see pervious visited systems (red line = passed systems / green line = way ahead)
+ Introduction of an Event Scanner for Weak Signal Sources and others, instead of random pop ups while cruising?
I like these two. Other than that I think everything else is game breaking or already implemented sufficiently.
 
I really would like to see the option to save your route when logging off. Especially valuable to explorers who have set their destination already but have yet to reach it before logging off.

I'd also like to see a waypoint system where you can set a list of specific destinations for trading routes. Each waypoint allows you to visit the station, do whatever you need to and leave and still have the rest of the route locked in to your nav computer.
Preferably it would allow you to save the route for later use, specifically for traders who run the same route quite a lot. I have one trading route that has 2 jumps or more between each of the systems I visit and has 6 systems and 7 stations on the route.
 
I think it'd be nice to save and load routes to/from the hard disk. That way we could develop offline editors and/or use them to plot paths we've taken. It'd also be cool if the game automatically saved our route, like a GPS, until we cleared it.
 
+ Option to create routes with multiple Waypoints
+ Not losing routes when making a jump into a wrong system or while loging off
+ More dynamic route system, when taking a wrong jump, than automaticly create a new route to the desired destination
+ Possibility to see pervious visited systems (red line = passed systems / green line = way ahead)
+ Possibility to search for specific Systems (High Tech, Extraction, Industrial etc...)
+ Better overview of routes: System names instead of +7 Jumps
+ Show current System name in cockpit, like: System/Unexplored instead of Unexplored/Unexplored

I agree with these suggestions, and would add:
+ Switching to System view for a closer analysis of a highlighted system should not reset the Galaxy view when you return.
+ A quick "recent systems" list and ability to favourite systems you've analysed, and a breadcrumb list for the last place you've been.
+ A route saving option so you can save your regular trade circuits and runs for single-click activation in future.
+ Some indication or warning in cockpit that the next star jump is scoopable or not.

+ Information about how how often and how far you can jump in total with you current fuel tank and FSD (total range)

Total range would work, but number of jumps would depend on the distance between stars.

+ Introduction of an Autopilot for long routes?

Certainly something I prayed for when I was doing 39 jump trade journeys in my starting Sidewinder! However, probably requires a deeper discussion as it will affect gameplay, since the game deliberately enforces manual control on certain aspects.

+ Introduction of an Event Scanner for Weak Signal Sources and others, instead of random pop ups while cruising?

I think perhaps this might work as mode of the normal scanner when in Supercruise? Or perhaps by adding different coloured target markers on it?

+ Higher diversity in what can be scaned in general (Planets, Belts, Signal Sources, Wrecks and so on), while using different scanners
+ Introduction of an Utility Module, that warns you, that you are targeted by others for FSD disruption or just trageted in general

Again, need more discussion and fleshing out as they affect the gameplay considerably.
 
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