I need a pew pew mission boat that I'll use OCCASIONALLY when I just need stuff to die so I can go on with the rest of my day. This is not a ship I will be flying back to back missions in, but the "damnit, I have to kill stuff while possibly hauling stuff for this mission" boat.
I routinely get a mission I'm not going to turn down that takes better jockey fighting skills than I have in my vulture. (died 3 times trying to kill an anaconda with it)
I spent half a billion on an anaconda that can haul 96 (for missions) but is really needed for when I must kill something, but not a lot of somethings - so ammo guns are just fine. So far I have found fragment cannons aren't the way. I'm winning fights, but they are messy and long, and half the time I limp home. I'm also worried about hitting friendlies with them (I had to spend half of my last fight not shooting to avoid friendly fire).
It is a suck build. Please help me find a non-suck build that can curb stop 1-2 ships of any variety.
Engineering wise, I currently have access to:
FSD 5
Engines 5
Power 4
Multi-cannon 5
Rail gun 5 (I don't think this is the right choice)
I don't have these, but the Dweller is next and would give me:
Power distributor 5
Pulse Laser 4
Burst Laser 3
Beam Laser 3
current build: (all weapons gimballed because I'm too lazy and overwhelmed to aim)
4a beam laser
3c fragment cannon
3c fragment cannon
3c fragment cannon
2c fragment cannon
2c fragment cannon
0i Heatsink Launcher
0i Chaff launcher
5x 0A Shield booster
empty utility slot
7a Shield Generator
6a shield cell bank
6a shield cell bank
6e cargo rack
5e cargo rack
5d hull reinforcement
5d module reinforcement
3x 4d hull reinforcement
2d hull reinforcement
5d hull reinforcement
docking computer
planetary approach suite
1a military grade composite
8a power plant engineered for more power
7a thrusters engineered for max thrust
6a frameshift drive engineered for max range
5d life support
8a power distributor
8d sensors
5c fuel
I routinely get a mission I'm not going to turn down that takes better jockey fighting skills than I have in my vulture. (died 3 times trying to kill an anaconda with it)
I spent half a billion on an anaconda that can haul 96 (for missions) but is really needed for when I must kill something, but not a lot of somethings - so ammo guns are just fine. So far I have found fragment cannons aren't the way. I'm winning fights, but they are messy and long, and half the time I limp home. I'm also worried about hitting friendlies with them (I had to spend half of my last fight not shooting to avoid friendly fire).
It is a suck build. Please help me find a non-suck build that can curb stop 1-2 ships of any variety.
Engineering wise, I currently have access to:
FSD 5
Engines 5
Power 4
Multi-cannon 5
Rail gun 5 (I don't think this is the right choice)
I don't have these, but the Dweller is next and would give me:
Power distributor 5
Pulse Laser 4
Burst Laser 3
Beam Laser 3
current build: (all weapons gimballed because I'm too lazy and overwhelmed to aim)
4a beam laser
3c fragment cannon
3c fragment cannon
3c fragment cannon
2c fragment cannon
2c fragment cannon
0i Heatsink Launcher
0i Chaff launcher
5x 0A Shield booster
empty utility slot
7a Shield Generator
6a shield cell bank
6a shield cell bank
6e cargo rack
5e cargo rack
5d hull reinforcement
5d module reinforcement
3x 4d hull reinforcement
2d hull reinforcement
5d hull reinforcement
docking computer
planetary approach suite
1a military grade composite
8a power plant engineered for more power
7a thrusters engineered for max thrust
6a frameshift drive engineered for max range
5d life support
8a power distributor
8d sensors
5c fuel