Weight and mass are not the same thing. A ship can weight 300 tons, and not mass 300 tons.
but professor, in space without gravity can't we just assume an equivalence?
Weight and mass are not the same thing. A ship can weight 300 tons, and not mass 300 tons.
I'm having yet another really frustrating problem. These various player groups are always swarming the Community Goals wherever they appear, and they make PvP piracy in the Cobra completely impossible. It's hard enough with the Cobra's prime piracy target, the T6, of lower weight than itself, having a magic mass-lock factor (I've assumed it's a bug), but trying to interdict them while player-group members are jumping in on your wakes is impossible. I'm trying to think of ways both I and the Devs could fix this, as it sucks the fun out of every Community Goal. That 1.2 Trailer video, it never happens. The trader runs for it usually, whether it makes sense or not, so dealing with an escort is currently out of the equation.
For now:
-The devs could create 2 versions of Open Play, one for player groups and all those willing to participate in that group, with special catering to those groups such as tags, while another could be create which is the same as today, perhaps with a way to discourage player groups. I don't know how, but it sounds like an idea.
For later:
-Introduce NPC escorts. If NPCs are getting tougher in 1.3 as SJA has pointed out, then they should make good escorts to fight off players, even if not destroying them. Then, the FSD Cooldown could be upped to, say, 50 seconds, perhaps 60 seconds, so that a fight could commence and with enough luck, end and allow the pirates to claim their prize.
Thoughts, and please, suggestions?
No, they aren't in Wings, I would've noticed and would've had no problem. I stop lone traders, and the group players jump into my Low-energy FSD wakes that you can find in Supercruise.
Guys, stop bickering. Rall gave me a few good suggestion (Thank you sir, didn't know Wuthielo Ku had much, Peraesii is usually dry), but I'm not really looking for things that the devs can do, I'm looking for things I can do. Thanks![]()
Mass lock has nothing to do with mass, apparently. Each ship has a set mass lock value.
https://forums.frontier.co.uk/showthread.php?t=128416&p=1968902&viewfull=1#post1968902
Weight and mass are not the same thing. A ship can weight 300 tons, and not mass 300 tons.
If you research what mass is it is plausible that in Elite that the standard "ton" is a measurement of mass, and not weight, as the weight changes based on the gravity you experience.
I'm having yet another really frustrating problem. These various player groups are always swarming the Community Goals wherever they appear, and they make PvP piracy in the Cobra completely impossible. It's hard enough with the Cobra's prime piracy target, the T6, of lower weight than itself, having a magic mass-lock factor (I've assumed it's a bug), but trying to interdict them while player-group members are jumping in on your wakes is impossible. I'm trying to think of ways both I and the Devs could fix this, as it sucks the fun out of every Community Goal. That 1.2 Trailer video, it never happens. The trader runs for it usually, whether it makes sense or not, so dealing with an escort is currently out of the equation.
For now:
-The devs could create 2 versions of Open Play, one for player groups and all those willing to participate in that group, with special catering to those groups such as tags, while another could be create which is the same as today, perhaps with a way to discourage player groups. I don't know how, but it sounds like an idea.
For later:
-Introduce NPC escorts. If NPCs are getting tougher in 1.3 as SJA has pointed out, then they should make good escorts to fight off players, even if not destroying them. Then, the FSD Cooldown could be upped to, say, 50 seconds, perhaps 60 seconds, so that a fight could commence and with enough luck, end and allow the pirates to claim their prize.
Thoughts, and please, suggestions?
Jesus why do people always confuse mass lock mechanics so bad. You're actual weight doesn't matter at all. Every ship has a base mass lock rating, if ship A has an equal or greater mass lock rating then ship B mass lock will occur. If not it won't. Your actual weight DOES NOT MATTER.That fit I linked is 295 tons. Ships that close in mass to each other have little to no effect on each others ability to jump regardless. Just, FYI.
Jesus why do people always confuse mass lock mechanics so bad.
It's been posted so many times already though...Perhaps because they're not documented anywhere?
If it's called mass lock, it seems reasonable to assume that it's related to the masses of the ships concerned.
It's great that you're helping people understand how it works, but it'd be even better if you could do it without belittling them first.