So you think if I smooth out some of the 'stressfull' parts of the track I should see improvements in slower breakdown? I already did that in some of the area's to bring the fear rating down in certain area's, but perhaps more can be done?
Did some simple and fast testing and might come back on my words.
I just build 3 coasters.
All 3 invincinble Giga.
2 identical ones (except some banking adjustments on one and the other not. both with an airtime hill, one smooth, the other topped off). Both 0€ to rule out price influences.
1 with a slightly larger layout (without banking and same height as the others, just longer.
stats coaster 1 (without banking)
Excitement 7.74
Fear 4.74
Neauseau 1.64
440 mtr
stats coaster 2 (with banking)
excitement 7.21
Fear 4.21
Neaseau 0.84
430 mtr (because of the smoothing and banking)
stats coaster 3 (long no banking, no hill).
excitement 5.34
Fear 1.56
Neauseau 0.95
530 mtr
Now as far as breakdowns goes, they all go more or less the same but coaster 3 goes a tiny bit faster than the other 2 so yes, this could be because of the length. The coaster also has some big g-force spikes but the others are the same length and go roughly the same.
Coaster 1 attracted way less people though. Coaster 2 was second best (probably because stats are gentler, though by design more realistic) but coaster 3 however totally gets run over by people probably because of the Fear rating being lower, but the coaster 1 and 2 have all green stats and this one has an orange excitement and fear.
So yeah, my thought was based on logic but the game's mechanics treat it different. Sorry about that.
ps. there where no mechanics so there were no inspections.