Dirty drive 5, a charge-enhanced power distributor and efficient weapon gimballed beam on the top hardpoint (medium) and efficient weapon fixed pulses or burst lazors below (small hardpoints).
Or rails, if you you don't mind your ship melting into slag.
Dive bomber with cascade and ion mine launchers. You're welcome.
Hmmm, and what would you chose for special effects on these weapons?
What would be your game plan against a Corvette etc.
Myself, I was considering triple Phasing Sequance PA's
Hmmm, and what would you chose for special effects on these weapons?
What would be your game plan against a Corvette etc.
Myself, I was considering triple Phasing Sequance PA's
I am so far very excited to try out the dive-bomber build
In every game I played I was always a big fan of meme/troll-builds, or builds that are high-risk high-reward, so I will deffinitely be trying this one out, thank you for giving me awareness of it![]()
Bomber builds are a lot of fun, but it's really hard to land those mines consistantly.
On the + side, with reverb mines, at least such build can go through super-shields, which is something no other loadout can do (well, except reverb torps).
You want to be able to go about 400ms and boost over 500. With a pitch speed of around 55 deg/s. But over 550 is better
Everything you need to know about dive bombing, including a informational video:
https://forums.frontier.co.uk/showthread.php/263087-Viper-IV-Dauntless-Dive-Bomber
Another fun thing as of this most recent patch are rapid-fire (or overcharged, if the distributor can keep up) phasing cytoscramblers. Pretty nasty weapon, and one of the biggest bang for your buck small weapons against shield-tanked ships.