Need build suggestions for a PvP Imperial Eagle

Hi everyone,


Was wondering if there are any pilots out there succesfully flying PvP Imperial Eagles?

What would be your build suggestions, especially for hardpoints?


Thank you in advance,
Kind regards
 
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Dirty drive 5, a charge-enhanced power distributor and efficient weapon gimballed beam on the top hardpoint (medium) and efficient weapon fixed pulses or burst lazors below (small hardpoints).

Or rails, if you you don't mind your ship melting into slag.
 
Dirty drive 5, a charge-enhanced power distributor and efficient weapon gimballed beam on the top hardpoint (medium) and efficient weapon fixed pulses or burst lazors below (small hardpoints).

Or rails, if you you don't mind your ship melting into slag.

Hmmm, and what would you chose for special effects on these weapons?

What would be your game plan against a Corvette etc.


Myself, I was considering triple Phasing Sequance PA's
 
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Hmmm, and what would you chose for special effects on these weapons?

What would be your game plan against a Corvette etc.


Myself, I was considering triple Phasing Sequance PA's

We have small PA's now?

I'd go duel enforcers and a packhound or triple mine launchers.
 
I use target lock long range PA and 2 dumfire with overload. And a resistance booster. Im not shire i would be able to handle a corvette in pvp. But smaller ships like a clipper.

The mane challenge is getting the shields down before they swatt you. I go a power plant lower and over charge it to the max to save waight. And light wait missles and hull. The amount of shields and hull you have give you about 10 seconds in the stream of death coming from moste larger ships before you die... adding 10 or 20 % buys you seconds.

I have tryed a super penetrator c2 rail and 2 mines one ion and one shields buster. Its risky as hell as you can get caught in the blast of the mines and you have to fly past the front of the enemy to plant the mines and hope the dont dodge them and you got your timing right. Then hammer away at the pp with the rail it will hit from any angle.
 
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Hmmm, and what would you chose for special effects on these weapons?

What would be your game plan against a Corvette etc.


Myself, I was considering triple Phasing Sequance PA's

Against a corvette? Solo I wouldn't even try. Stay out of its way, especially if its tooled up. Dirty drives will let you keep distance from anything.

Efficient weapon and enhanced charge PD will let you keep firing for a long time but I don't see you getting through a PVP corvette shield. An NPC corvette is another story, or course.
 
I am so far very excited to try out the dive-bomber build :D

In every game I played I was always a big fan of meme/troll-builds, or builds that are high-risk high-reward, so I will deffinitely be trying this one out, thank you for giving me awareness of it :D
 
I am so far very excited to try out the dive-bomber build :D

In every game I played I was always a big fan of meme/troll-builds, or builds that are high-risk high-reward, so I will deffinitely be trying this one out, thank you for giving me awareness of it :D

Bomber builds are a lot of fun, but it's really hard to land those mines consistantly.

On the + side, with reverb mines, at least such build can go through super-shields, which is something no other loadout can do (well, except reverb torps).
 
Bomber builds are a lot of fun, but it's really hard to land those mines consistantly.

On the + side, with reverb mines, at least such build can go through super-shields, which is something no other loadout can do (well, except reverb torps).

I'm a fairly decent pilot and about 1 in 4 attempts at dive bombing my very slow Corvette are successful...more if I'm not paying attention...less if the attacker doesn't know what he or she is doing. Torpedoes are much more successful since I don't have any missile defenses and my ship isn't even faster than them.

Enough phasing weapons over enough time can be problematic for "super-sheild" builds (not so much the setup I run, but those shield focused to the exclusion of everything else) as can cascade rails. Any resistance focused ship likely has the bulk of it's total short term shield strength tied up in SCBs, so if you can shut down the SCB use, it will dramatically shorten the fight.
 
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Talking about the shields, would Thermal Resistant prismatics or Thermal Resistant bi-weaves suit this better?

HRPS? heavy duty?
 
Hard to say.. i use bi weaves as it helps heal the stray shot fast. Prismatics give more shields but not enough for tanking any real damage.. they waigh more and use more power.
I do things fast and light speed is life. Mabe standard optimised shields would be good? Hrps are now ok. They are much lighter and provide a good amount of hull.

If you get caught in your mines blast, the hull will come in handy, same as if you accidently ram the enemy on a fly by.

Watch this

https://youtu.be/vpGyxVwtQFU

Skip to 9 mins for big ship combat
 
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You want to be able to go about 400ms and boost over 500. With a pitch speed of around 55 deg/s. But over 550 is better

I use light waigh armor and light waight mine lauchers. A size 2 or 3 power plant depending one your choice of shields and third weapon and utility. Recharge distripbutor. Over charged pp. Light waight hrp or resistance if you can aford the waight.

If you have standard drives with g5 dirty you can be a bit more generouse with waight but if they are enhanced you need to strip that thing to the bone. The enhanced drives loose pitch speed fast when over waight. And again need more power so thats a bigger pp.
 
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Everything you need to know about dive bombing, including a informational video:
https://forums.frontier.co.uk/showthread.php/263087-Viper-IV-Dauntless-Dive-Bomber

Another fun thing as of this most recent patch are rapid-fire (or overcharged, if the distributor can keep up) phasing cytoscramblers. Pretty nasty weapon, and one of the biggest bang for your buck small weapons against shield-tanked ships.

Almost tried this exact build in beta but the jitter on the fixed weapon makes it only viable for extreme point blank range use.
 
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