Horizons Need Clarification on Intended Behavior with Wanted Passengers

The current behavior with respect to being scanned by System Authority while carrying wanted passengers seems to be a fine and lethal response. When in weapons range of a station, this is pretty much instant death. Setting aside the unrealistic and potentially criminal action of blowing up a civilian vessel possibly also carrying innocents (most of us stack passenger missions I suspect) to get at one criminal, I'd like an official response on what the intended behavior is.

I know there are a few bug reports on this issue, which I've read, but I've yet to see an official response on what the intended behavior is and what, if any, potential fix is planned. Are only the system authority vessels supposed to respond with force? Is the station's response a bug? Was lethal force at all intended or not?

With smuggling illicit goods it's always only ever been a fine, and this included the smuggling of narcotics, weapons, and explosives. What could possibly be the justification for a lethal response where passengers are concerned?

Can we get an official response on this?
 
From the Known Issues sticky for 2.201

Players being scanned whilst harbouring a criminal passenger are being charged with a bounty as opposed to a fine
 
I would love to see an official response to this. It does seem to be a bit extreme game play and real life wise to destroy and entire ship to get a one criminal.
 
I'd prefer:

- stations never attack you for criminals
- upon security scan they give you the option to turn in criminal
- you'll get a mission wrinkle either accept or decline:
- accept: turn in criminal at next station, you'll get no reward
- decline: you'll get wanted and they attack you
 
I'd prefer:

- stations never attack you for criminals
- upon security scan they give you the option to turn in criminal
- you'll get a mission wrinkle either accept or decline:
- accept: turn in criminal at next station, you'll get no reward
- decline: you'll get wanted and they attack you

Actually this not a bad idea, 'cept that you would have the option of turning in said criminal for say 5 to 10% what the original mission was worth. After all if the options are turn in and not get paid or keep him, pay fine, then turn in I know which way I would go. I would just chalk the fine up to the cost of doing business.
 
Actually this not a bad idea, 'cept that you would have the option of turning in said criminal for say 5 to 10% what the original mission was worth. After all if the options are turn in and not get paid or keep him, pay fine, then turn in I know which way I would go. I would just chalk the fine up to the cost of doing business.

Maybe I am just dense, I don't get it. If you would decline the offer you would get a wanted status and a bunch of angry security ships attacking you until you somehow managed to enter the station. I'd say you don't need any more incentives to turn them in. Of course you could argue that turning him in is a service to authorities, which should get you paid for. But in that case you should have a massive rep loss to the faction issuing the mission, making it impossible to work with them again.
 
Maybe I am just dense, I don't get it. If you would decline the offer you would get a wanted status and a bunch of angry security ships attacking you until you somehow managed to enter the station. I'd say you don't need any more incentives to turn them in. Of course you could argue that turning him in is a service to authorities, which should get you paid for. But in that case you should have a massive rep loss to the faction issuing the mission, making it impossible to work with them again.

My suggestion operates on several assumptions.
The poster I was responding to had suggested the option of turn in the criminal to avoid the wanted status or get a wanted status. Usually if I have gotten a wanted status (usually because I accidentally fired on security forces) my immediate action is to quickly leave the area and wait out the **bounty then pay the fine at a station.

**(sorry if my terminology is off I may have said bounty when I meant fine, I really don't know the difference between the two)
 
My suggestion operates on several assumptions.
The poster I was responding to had suggested the option of turn in the criminal to avoid the wanted status or get a wanted status. Usually if I have gotten a wanted status (usually because I accidentally fired on security forces) my immediate action is to quickly leave the area and wait out the **bounty then pay the fine at a station.

**(sorry if my terminology is off I may have said bounty when I meant fine, I really don't know the difference between the two)

OK, I get it. This would be the case with small bounties, usually lasting 10 minutes. Higher bounties last 7 days, if these would apply to passenger missions you would be locked out of the target system for this time, unless you manage to smuggle yourself in. BTW The poster you were responding to was me ;)

The difference between bounties and fines is that bounties give a kill warrant.
 
Great points OP.

I was blown up three times before I realized what was happening because it just didn't make sense to me that a wanted passenger would elicit such a response from a station. I was slow on the uptake.

I wonder if they'll be refunding any credits if they decide to change this station behavior.
 
I can confirm station behavior has changed as of today's patch. Though, I was stealth scanned at Elion Terminal in Vamm, I didn't get blown up or even shot at by System Authority. My passenger did get mad and asked to be dropped off at the nearest station, failing the mission. He was a wanted criminal.
 
I can confirm station behavior has changed as of today's patch. Though, I was stealth scanned at Elion Terminal in Vamm, I didn't get blown up or even shot at by System Authority. My passenger did get mad and asked to be dropped off at the nearest station, failing the mission. He was a wanted criminal.

That's good to know. I lost two anacondas to this thing.
 
Great points OP.

I was blown up three times before I realized what was happening because it just didn't make sense to me that a wanted passenger would elicit such a response from a station. I was slow on the uptake.

I wonder if they'll be refunding any credits if they decide to change this station behavior.

They already changed it, and yes, you'll get reimbursed if you wrote a support ticket.
 
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