Thanks for the video !
I'm thinking about trying putting a huge railgun on it to test , i already tried with a PA but it's not my style and i can't aim with a slow weapon (it also empty my weapon Energy quite fast).
i use beam lasers because i like the sci-fi feeling when using them and i mostly fight at close range or very close with my FDL so damage fall-off isn't a problem because by the time the enemy turns , he lost all his shield or almost all of it and for fast ships , they just fly straight at me so i use my beams at close range.
Before , i was using a build with 1 Huge beam laser and 4 MC's but it was ineficient and my ammo was running out way too fast so i changed it with my actual build.
Idk what's really efficient on an FDL though , i don't like MC's (except on the huge hardpoint since it doesn't run out of ammo often) , Plasma Accelerators are emptying my Energy too fast , have low ammo count and i can't hit with them.
I will try using a Huge Railgun but i'm afraid of the low ammo count.
Any ideas of what effects (and experimentals) to use on a Huge Railgun to make it good ?
So what would be a good PVE build ?
1 huge Railgun , 2 beams and 2 railguns ?
Also don't worry , you don't need to say sorry if my build is bad , i'm trying to be a better pilot so please be harsh on me and my build
And sorry for my slow replies , i need moderator approval for each of my posts for some reason and mods are sleeping sometimes.
Rail guns don't come in huge.
Remember to consider the damage potential vs ammo too.
One rail gun shot does a lot of damage, so the low ammo is misleading.
It really depends what your goals are.
If you rely on high "time on target" like lasers or MCs, then you cannot fly as defensively.
It builds bad habits and makes you lazy since NPCs just fly right at you.
If you commit to learning fixed, low TOT, high DPS weapons on the other hand, you'll be a better pilot.
So, for a beginner in solo/pg I might suggest 2 gimballed medium long range, thermal vent beams.
Use those for most of your fighting.
They will fire forever and do decent damage even at a distance.
A huge gimballed OC/corrosive MC.
Use this to support the beams and take down hull.
2 long range rail guns w/feedback cascade.
Use these to learn, and try to target the SCB recharges.
If you are ok with some asymmetry; 2 LR beams as above, huge OC/oversized + 1 medium, hicap/corrosive MC, and one LR feedback rail.
In the beginning you probably won't land the rails often, so another MC would help more.
Another option is 3 efficient PAs(TLB/dazzle/dispersal), 2 LR gimballed beams.
Finally, don't overlook frags.
A huge LR thermal vent beam(Or maybe a focused burst w/scramble for easier pip management) and 4 OC/screening frags (1 with corrosive) will mow down enemies.
Just learn the proper ranges and tactics for the various weapons.
When I pair rails and PAs, I "feed" the PAs to the enemy as I am about to pass, and use the rails at a distance.
Same for frags, I use them as the enemy is close and closing.
If you end up with efficient lasers, make sure you save them for very close range.
Don't waste your distributor capacity by fighting the damage falloff.
So to recap;
Rails, use long range.
If you can, use long range or focused for lasers, and know efficient comes with poor range.
Efficient PAs are slow, but if you use them properly you will mow down NPCs like nothing.
Efficient is powerful, easy to set up, and will make you use them thoughtfully since they are slow.
Focused and LR are faster projectiles, but run way hotter and do less damage.
Use OC for your kinetics.
Corrosive is very useful, but it costs ammo cap so put it on one of the smaller ones if possible.
Drag, dispersal and screening are good for frags.