Hello Commanders ,
I've finally grinded enough of the federal rank to get my hands on a nice Federal Corvette ; money isn't an issue for this build because i have tons of it , material grinding and AX unlocks aren't an issue as well , my idea is to make the best and Ultimate™ over-engineered Federal Corvette against Thargoids ; more specifically Interceptors , it only needs to be the best specifically against them as i don't plan on fighting against normal ships or players with it.
But as i am not very experienced with these types of builds , i made a rough build of what i want to do with it :
s.orbis.zone
As you can see , there is no weapons on it yet as i have no idea on how to fight a goid and it misses a couple of things.
For the Core Internals :
I put all grade A except the sensors , which aren't necessary with the long range mod , 8D sensors will help me a bit with the jump range ; all the other modules are engineered but the modifications and special effects are subject to change (like the armor mod for one).
For the Optional Internals :
A 7C Bi-Weave shield generator , no idea if Prismatics would be better for this one , usually people use Bi-Weave.
I put two 7A SCB's , i think those might be necessary in a fight.
A 6D fighter Hangar because i love those and their ability to act like a decoy.
A Decontamination Limpet Controller + a 3E cargo rack for limpets , i was told it was useful.
All the other slots are empty because i have no idea what to put in there (normal armor ? , with what mods/special effects ? Guardian Armor ? Guardian FSD ?)
No need to calculate for a Fuel Scoop as i'll just swap a mod with a 6A scoop when i need to travel then i'll dock at a station and call the mod back.
For the Utility Mounts :
A Shutdown Field Neutralizer , important piece of equipement.
A Xeno Scanner , this one might be useless , on most build it wasn't present but i want your opinions , if useless i would replace it with a Shield Booster or an Heat Sink Launcher.
A Point Defense Turret , i don't know if it's really useful but it might be in case the small goids shoot missiles at me.
A Heat Sink Launcher , engineered for more ammo , useful because of the SCB's, i'm keeping it.
The rest are Shield Boosters obviously.
Weapons :
None yet , i'm open to opinions lol.
So that's the rough sketch it lacks a lot of things , lacks engineering and special effects , has the wrong effects on some modules probably , etc ...
What i mean by Ultimate™ :
The Corvette needs to be powerful but without emptying the WPN bar instantly , resistant ( a good balance between modifications and special effects so that it has no hull or shield resistance weaknesses against Goids (so we need to tweak the "Absolute" stat as well)) , fast , agile and having a decent jump range (because if my 'Vette can't travel , i might as well leave it in the hangar).
For an example , here is my anti-normal NPC's Anaconda Ultimate™ build (it's really a mean beauty against NPC's) :
s.orbis.zone
It has tons of power , lots of WPN Energy , lots of hull and shield resistance shared between all three weaknesses and with a high "Absolute" stat , very good speed , boost and finally a good jump range for travel.
I need your opinions and build updates to make this poor and sad 'Vette become the biggest and meanest Hurtmachine the galaxy has every seen (or the Thargoids in this case) !
I've finally grinded enough of the federal rank to get my hands on a nice Federal Corvette ; money isn't an issue for this build because i have tons of it , material grinding and AX unlocks aren't an issue as well , my idea is to make the best and Ultimate™ over-engineered Federal Corvette against Thargoids ; more specifically Interceptors , it only needs to be the best specifically against them as i don't plan on fighting against normal ships or players with it.
But as i am not very experienced with these types of builds , i made a rough build of what i want to do with it :
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

As you can see , there is no weapons on it yet as i have no idea on how to fight a goid and it misses a couple of things.
For the Core Internals :
I put all grade A except the sensors , which aren't necessary with the long range mod , 8D sensors will help me a bit with the jump range ; all the other modules are engineered but the modifications and special effects are subject to change (like the armor mod for one).
For the Optional Internals :
A 7C Bi-Weave shield generator , no idea if Prismatics would be better for this one , usually people use Bi-Weave.
I put two 7A SCB's , i think those might be necessary in a fight.
A 6D fighter Hangar because i love those and their ability to act like a decoy.
A Decontamination Limpet Controller + a 3E cargo rack for limpets , i was told it was useful.
All the other slots are empty because i have no idea what to put in there (normal armor ? , with what mods/special effects ? Guardian Armor ? Guardian FSD ?)
No need to calculate for a Fuel Scoop as i'll just swap a mod with a 6A scoop when i need to travel then i'll dock at a station and call the mod back.
For the Utility Mounts :
A Shutdown Field Neutralizer , important piece of equipement.
A Xeno Scanner , this one might be useless , on most build it wasn't present but i want your opinions , if useless i would replace it with a Shield Booster or an Heat Sink Launcher.
A Point Defense Turret , i don't know if it's really useful but it might be in case the small goids shoot missiles at me.
A Heat Sink Launcher , engineered for more ammo , useful because of the SCB's, i'm keeping it.
The rest are Shield Boosters obviously.
Weapons :
None yet , i'm open to opinions lol.
So that's the rough sketch it lacks a lot of things , lacks engineering and special effects , has the wrong effects on some modules probably , etc ...
What i mean by Ultimate™ :
The Corvette needs to be powerful but without emptying the WPN bar instantly , resistant ( a good balance between modifications and special effects so that it has no hull or shield resistance weaknesses against Goids (so we need to tweak the "Absolute" stat as well)) , fast , agile and having a decent jump range (because if my 'Vette can't travel , i might as well leave it in the hangar).
For an example , here is my anti-normal NPC's Anaconda Ultimate™ build (it's really a mean beauty against NPC's) :
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

I need your opinions and build updates to make this poor and sad 'Vette become the biggest and meanest Hurtmachine the galaxy has every seen (or the Thargoids in this case) !