[Need help] What's the maximum fsd range increase?

I've been trying to max it out as much as possible and I think I've reached 53% on my last roll
(it sure went outside the 50% range, but can't remember exactly how far).

I really need to know is there any maximum cap that you can reach even with additional side effects?
(For example: you got 50% roll + 10% as additional effect, but it caps at 55%)

Or you can get some rarest and almost impossible rolls exceeding 55-60% optimized mass?
 
Think it is between 40 and 50%. My fdl can jump 20ly for combat(grade 5). My Python 30ly unladen, 21 laden (grade 4 with reduced module size for haulage). Asp is 33ly but only grade 2 or 3.
 
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You need to consider the max side of the mod blueprint as the max. I don't know what that is, 50%? Anything outside of that is bonus.

Like secondaries moving it higher. These are thing that make your ship more unique. Since they are unexpected, no one really knows how high they may go. There may be a 1 in a million attempts getting in the 60% range.
 
Okay, can I get a real response now?

no, because those numbers are unknown.

no other way than trying - how should one know, whether 54,8% is the best one can get, or if in 100k rolls somebody gets with crazy secondary 55,1%?

you can look through this thread what people have achieved: https://forums.frontier.co.uk/showthread.php/261356-Post-your-Jump-Range

or you can relax by doing the math: on a totally stripped down explonda with 41 ly jumprange unmodded, 49% range increase will lead to 61,09 ly jumprange, while 51% will lead to 61,91 ly jumprange. on a 12 ly FDL these number look like: 49%= 17,88 ly, 51% = 18,12 ly.

nevertheless i'm interested to read what the best is you can get with 25 rolls.
 
no, because those numbers are unknown.
So, are the FDevs refusing to answer on this one or nobody tried to ask them about it?

No other way than trying - how should one know, whether 54,8% is the best one can get, or if in 100k rolls somebody gets with crazy secondary 55,1%?

I belive this is a matter of estimation. If someone recorded highest possible additional effect of,
let's say, 25%, then it's possible to maximize it 'till 75%, in theory, and if there is no maximum cap.
Thanks for providing the link, I looked it up and saw some preety good numbers, therefeore I Should
try and get those, but it's really sad we don't have any info on that, feel like I'm wasting too much time
trying to bang my head into the ceiling for no visible profit at the end. I'll try to update it once I ran out
of those 25 tries, but with my luck I have very low expectations. Thank you for clarifying some of this stuff.
 
feel like I'm wasting too much time
trying to bang my head into the ceiling for no visible profit at the end.

this is why i put in real numbers in my post above ;-)

it helped me to get over a slightly above average FSD L5 roll on my explonda. up 0,8 ly more? i don#t think this plays a serious role ... more so on my python, which would have gained another whooping 0,3 ly from a better roll :D
 
So, are the FDevs refusing to answer on this one...

Pretty much.

It will be random but after several rolls, it is possible to get max amount, especially if you save the best rolls and keep rolling.

It is however possible to roll extra bonus secondary effects that will increase the bonus you're looking for. So it is possible to keep pushing the maximum optimal bonus well past the listed maximum. There's no way to tell how far you can actually push it since those numbers are still random. I had a really good roll on a Grade 3 Clean Thruster that boosted the optimal performance and six rolls later got ANOTHER roll that compounded in the first and resulted in a Python that can only be caught by a Grade 5.

So no. You will NEVER get the answer your min-maxing heart desires in a concrete number because this is a probability generator. But yes, it IS possible to push the maximums well past the edges for a seriously well tuned mod... or bork it to the extremes you you can't click the "Discard" button fast enough.
 
The base increase it can be raised by is 45% before secondary effects are added in. So getting a boost over 50% is already very very good. I got mine to 43% and I'm happy with that.
 
Anything over 50% is a keeper, even if you want to go for more you should transfer the 50%+ module to another ship and hang on to it.

My highest so far is 49% and I've done many clean rolls starting with an un-modded drive.

I doubt if anyone will exceed 55% - but you never know.

If you're at 50% or close to it and you re-roll to 55% on a ship that is already at 40LY you're only talking about a 2LY difference.

At some point you have to accept "good enough" and move on.
 
The best I got is 54% on 6A after the Secondary Effect. (yes, I was jumping with joy:D) Sixth-seventh roll.

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Anything over 50% is a keeper, even if you want to go for more you should transfer the 50%+ module to another ship and hang on to it.

My highest so far is 49% and I've done many clean rolls starting with an un-modded drive.

I doubt if anyone will exceed 55% - but you never know.

If you're at 50% or close to it and you re-roll to 55% on a ship that is already at 40LY you're only talking about a 2LY difference.

At some point you have to accept "good enough" and move on.

Right on. Do note - With the old 49% i had 22 jumps to Maia, and with this fantastic 54% it got to 21. That's all. It makes a difference in Buckeyball Run, but in normal gaming - negligible.
 
Bumping the thread 'cause my 25 attemts are waiting for a helpful response.

You already have an excellent roll with your 53%. In theory you could go a few percent higher, if you roll 50% on the primary and get lucky with the secondary. Or you could stop obsessing over an extra 0.5LY (in an exploration build) and just play the game.
 
So, are the FDevs refusing to answer on this one or nobody tried to ask them about it?



I belive this is a matter of estimation. If someone recorded highest possible additional effect of,
let's say, 25%, then it's possible to maximize it 'till 75%, in theory, and if there is no maximum cap.
Thanks for providing the link, I looked it up and saw some preety good numbers, therefeore I Should
try and get those, but it's really sad we don't have any info on that, feel like I'm wasting too much time
trying to bang my head into the ceiling for no visible profit at the end. I'll try to update it once I ran out
of those 25 tries, but with my luck I have very low expectations. Thank you for clarifying some of this stuff.
You shouldn't put so much importance into getting the highest roll. It is affecting your enjoyment of the game, this grinding thing.

There is no such thing as luck and randomness with seeded numbers doesn't exist either.

I want you to take a nice walk outside and enjoy your day.
 
On corvette admirals lounge thread someone got 57.9% roll.. Best I've heard of thus far
Move in, now move out
Hands up, now hands down
Back up, back up
Tell me what you're gonna do now

Breath in, now breath out
Hands up, now hands down
Back up, back up
Tell me what you're gonna do now

KEEP ROLLIN' ROLLIN' ROLLIN'
WHAT?

KEEP ROLLIN' ROLLIN' ROLLIN'
COME ON!

KEEP ROLLIN' ROLLIN' ROLLIN'
YEAH!
 
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50% max optimised mass primary effect + unknown max optimised mass secondary effect + unknown max fuel per jump secondary effect

No idea, basically.
 
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