This is horrible advice lol
iCourier has an ok distributor, its the hardpoints that make it good. the absence of 2 small hardpoints substituted for a medium makes it equal in damage but less cap draw
overcharged pulse laser will drain your cap really fast, also overcharged is a bad mod til grade 5 because it takes off the jitter, and since pulse's cant go to grade 5, it's not worth getting overcharged
Missile's have too low ammo for PvE.
Bottom hardpoint is fine
Having a fuel scoop while fighting is pretty poor lol.
D boosters? WHAT??! always go for A boosters
armour mods dont matter, it's a shield tank.
I run class 5 dirty drives and overcharged powerplant. no problem.
Right, kiddie. I've been flying the iCourier for months now and class is open. Get ready to be taught via the "wall of text" method.
-iCourier has a pants distributor. It's class 3. Deal with it. It's okay modded, but under no circumstances suitable for multiple beam type setups.
-No to overcharged? You just tried to tell me that the distributor hasn't got any problems, but now a single overcharged pulse is too much for it? If you look at raw figures, pulse has always had the best damage to draw ratio going by a
long shot. Overcharged lets you bring a single thermal weapon to the party and not be weak asf at shield stripping. You then have two kinetics, which are good for getting through hulls - that's important for this ship. Any distributor draining is losing DPS compared to less thermal/more kinetic weaponry. The hardpoint layouts don't change any of this.
-Yes, overcharged has jitter. But the max grade one doesn't have much, and you should be close enough to your target in an iCourier that it doesn't matter much
-Yes, missiles do have low ammo...thankyou for repeating exactly what I said: "try MCs if you're going to do PvE in a RES etc., or include a missile rack/two if you want something that won't last long but can blow up NPC hardpoints"
-Bottom hardpoint is last to connect when you're pitching up to meet an enemy, and it's that simple. You will naturally pitch upwards to see an enemy because your canopy is above you, not below you, therefore giving you situational awareness of your target quicker
-No fuel scoop? Have you ever flown an iCourier with performance enhanced thrusters? Let me please refer you to your own point:
-iCourier is a shield tank...you're semi right here. But to digress, let me put performanced enhanced thrusters in perspective for you. For every 2T my iCourier gains, I am losing about 15 m/s now. So no fuel scoop? What else do you want it for? HRPs? Well you can kiss goodbye to about 60 m/s speed, and...oh right, it's a shield tank. We aren't doing that. I use a single or so modded HRP because I am the kind of git that sticks around in a fight once the shields are down because 600 m/s plus unboosted speed is still hard to hit and I can still harass targets in PvP
-ALWAYS get armour mods. Have you ever been to a single engineer?!?! Armour mods on lightweight bulkheads have NO drawbacks. Free health, free resistances. If you don't want that, shield tank or not, you're playing this game wrong
-YES D-rated boosters. They have for some time had a great deal of significance. Why, I hear you ask, young student? Well aside from the far lower power consumption, you can move from E to D rated and gain only 0.5 T mass for an extra 4% shield. From there on until the B to A upgrade, it's 1T mass per 4%.
What did we say about mass and performance enhanced thrusters? Given you'll likely be applying mods, resistance mods will still add the same resistance, and on the offchance you're trying heavy duty, heavy duty mods give better results on lower class boosters. In fact you'd probably use E rated for heavy duty.
-Please for the love of God don't play in Open with that level of heat management. One fixed thermal shock weapon = bye bye
Now, to finish off my point about you being semi-right on iCouriers being a shield tank, and to educate you further on boosters/mass management. iCouriers have EXCELLENT survivability. Their shields are, yes, strong for their size point, which is important- because on a smaller ship you're worried about all incoming damage and shields both regenerate and don't take module damage.
However, the iCourier is still not a shield tank. With 3 A-class boosters and maximum shield generator, which is a very shield dedicated setup, you have 536 Mj shield. If you put that shield on a conda, would you call it a shield tank? Nope. Tank implies being able to soak up damage. If you stand still in the iCourier and let people unload, you will still be dead in seconds flat.
So why the excellent survivability? Three attributes: Strong shields for its size, very fast,
very small profile. This means that it survives so well largely because a well-flown iCourier should spend the majority of its time NOT being hit. It gets out of sight easily, turns fast with FA Off, has nice inertia control, and when you're in their sights you should have chaff up. Hitting what is basically something condor sort of size moving at 600 m/s unboosted, faster boosting, while gimbals won't lock on and missiles can't keep up with it, is why it survives well. And when you DO hit, THAT is when the shields matter - because they aren't mincemeated so fast you don't have time to get out of trouble. So no, with resistance buffs, you don't need A shield boosters given the priority should be having a fast ship that doesn't get hit, and the resistance boost is all the same.
Class dismissed.