Need opinion on Corvette build PVP

Hi,

I was wondering if anyone can give me opinion on which weapon loadout is better for PVP corvette:


1st Loadout:
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2x Overcharged Huge Multicannons both with Incindiery Rounds mods

1x Overcharged Small Multicannon with Corrosive mod

1x Overcharged Small Pulse Laser Turrets with Thermal Shock mods

2x Overcharged Medium Pulser Laser Turrets with Thermal Shock mods

1x Short Range Large Beam Turret with Thermal Vent mod


2nd Loadout:
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2x Overcharged Huge Multicannons both with Incindiery Rounds mods

1x Overcharged Small Multicannon with Corrosive mod

1x Overcharged Small Pulse Laser Turret with Scramble Spectrum mod

2x Overcharged Medium Beam Laser Turrets with Thermal Shock mods

1x Short Range Large Beam Turret with Thermal Vent mod


All thoughts welcome
 
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The second you hit some one with those thermal shock wepons, they will run. End of fight. Unless you find a cmdr running all heat syncs and probably all thermal shock. Then it doesnt matter what wepons you have it all comes down to how long your heat syncs will last.
 
The second you hit some one with those thermal shock wepons, they will run. End of fight. Unless you find a cmdr running all heat syncs and probably all thermal shock. Then it doesnt matter what wepons you have it all comes down to how long your heat syncs will last.

Ive thought about it, but from testings I did 1x Large Short Range Beam Turret with Thermal Vent is enough to keep cool under thermal attacks?

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Jitter on overcharged thermal vent doesnt seem very good.

Yes that's why its not modder for OC, but Short Range instead
 
The second you hit some one with those thermal shock wepons, they will run. End of fight. Unless you find a cmdr running all heat syncs and probably all thermal shock. Then it doesnt matter what wepons you have it all comes down to how long your heat syncs will last.

True dat.

If you are playing the thermal game, be prepared to be hit back by it, and so write off half of your utility mounts for heat sinks!
 
True dat.

If you are playing the thermal game, be prepared to be hit back by it, and so write off half of your utility mounts for heat sinks!

I understand that, so how many lasers with thermal vent i need to be safe from termal attacks? 1 large beam? all the lasers?
 
Both are pretty horrible to be honest as that much oc weapons will cook you with out thermal attacks and you won't be able to fire them for long. Also thermal vent won't save you from thermal attacks at all and oc mod sucks on lasers as they draw more for the distributor and have jitter because we lack teir five mods. I'd go with long range or efficiency for lasers. Maybe an high cap mag on the corrosive.
 
Never go thermal vent on turrets, all they have to do is chaff and your heat will skyrocket forcing you to stow weapons or switching constantly between different loadouts. Here's my build:

2x Huge Overcharged Gimballed Multi 2x incendiary
2x Medium Overcharged Gimballed Multi 1x incendiary, 1x corrosive
1x Large Turreted Long Range Beam w/ Thermal Shock
2x Small Turreted Long Range Beam w/ Thermal Shock

There's no negative effect for thermal shock missing but if you have vent and you miss you gain heat which you don't want. Also with the long range beam I can pump heat into them from 4k+ out, it's really fun especially when you're not that fast and they can't hit you from that far.

Also make sure you have enough power for at least 2x 7A SCBs. I personally run 2x 7A SCB and 1x 6A SCB.
 
Never go thermal vent on turrets, all they have to do is chaff and your heat will skyrocket forcing you to stow weapons or switching constantly between different loadouts. Here's my build:

2x Huge Overcharged Gimballed Multi 2x incendiary
2x Medium Overcharged Gimballed Multi 1x incendiary, 1x corrosive
1x Large Turreted Long Range Beam w/ Thermal Shock
2x Small Turreted Long Range Beam w/ Thermal Shock

There's no negative effect for thermal shock missing but if you have vent and you miss you gain heat which you don't want. Also with the long range beam I can pump heat into them from 4k+ out, it's really fun especially when you're not that fast and they can't hit you from that far.

Also make sure you have enough power for at least 2x 7A SCBs. I personally run 2x 7A SCB and 1x 6A SCB.

Seems like a solid build, and does make sense, and yes i do run 2x 7a and 2x 6a scbs.

But how do you deal with heat attacks?

Surely you dont carry all heat sinks?


So what if I use 1 large Thermal Vent beam thats just fixed?

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Seems like a solid build, and does make sense, and yes i do run 2x 7a and 2x 6a scbs.

But how do you deal with heat attacks?

Surely you dont carry all heat sinks?


So what if I use 1 large Thermal Vent beam thats just fixed?

I sort of want a build that makes me immune to the most common type of attack, thermal shock / thermal cascade
 
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Seems like a solid build, and does make sense, and yes i do run 2x 7a and 2x 6a scbs.

But how do you deal with heat attacks?

Surely you dont carry all heat sinks?


So what if I use 1 large Thermal Vent beam thats just fixed?


You can but you'll never get it off if you do, the large spot on the corvette is just horrible. You may as well go turreted and hope it hits a few times then go fixed and know you won't hit anyone with it. Just my opinion. And if you get heat you bank, the corvette wont be an anti heat ship. It's too big and powers too many things. You just hope you can alpha them down before you run out of banks/heat sinks.

I run 4x SBs and 4x heatsinks. I'm thinking about throwing on one more heat sink but I have tier 5 Heavy Duty Shields and SB's I like the tankiness. Worst case scenario you can always wake out knowing you have the second largest ship in the game. With heat you just have to pick and choose your battles now.
 
You can but you'll never get it off if you do, the large spot on the corvette is just horrible. You may as well go turreted and hope it hits a few times then go fixed and know you won't hit anyone with it. Just my opinion. And if you get heat you bank, the corvette wont be an anti heat ship. It's too big and powers too many things. You just hope you can alpha them down before you run out of banks/heat sinks.

I run 4x SBs and 4x heatsinks. I'm thinking about throwing on one more heat sink but I have tier 5 Heavy Duty Shields and SB's I like the tankiness. Worst case scenario you can always wake out knowing you have the second largest ship in the game. With heat you just have to pick and choose your battles now.


What about using the medium slots for thermal vent beams as well? Since corvette is so tanky with 8 shield banks, and if you can negate heat attacks there wouldnt be much that could take her down rly, small ships would get chased away eventually by turrets or obliterated by huge MC's if they make mistake, and with large ships, staying healthy with scbs and negating heat attacks (people seem to be using rockets with thermal cascade right now on alot of bigger ships), you could slug it out with them untill they run out of rockets , or if they are using thermal shock weaponry just completely negate their build.


To me at this point on paper it makes more sense to stay heat free which will negate 90% of builds and auto win against them, maybe have 1 beam turret that shoots thermal shock to negate silent runners etc, and instead of causing thermal shock to big ships, just tear them down old fashion way with DPS.

Or am i completely delusional here?
 
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What about using the medium slots for thermal vent beams as well? Since corvette is so tanky with 8 shield banks, and if you can negate heat attacks there wouldnt be much that could take her down rly, small ships would get chased away eventually by turrets or obliterated by huge MC's if they make mistake, and with large ships, staying healthy with scbs and negating heat attacks (people seem to be using rockets with thermal cascade right now on alot of bigger ships), you could slug it out with them untill they run out of rockets , or if they are using thermal shock weaponry just completely negate their build.


To me at this point on paper it makes more sense to stay heat free which will negate 90% of builds and auto win against them, maybe have 1 beam turret that shoots thermal shock to negate silent runners etc, and instead of causing thermal shock to big ships, just tear them down old fashion way with DPS.

Or am i completely delusional here?

Completely delusional from what I've seen feel free to give it a shot when I make my six cannon vette or you can try my triple cannon viper if you like?
 
What about using the medium slots for thermal vent beams as well? Since corvette is so tanky with 8 shield banks, and if you can negate heat attacks there wouldnt be much that could take her down rly, small ships would get chased away eventually by turrets or obliterated by huge MC's if they make mistake, and with large ships, staying healthy with scbs and negating heat attacks (people seem to be using rockets with thermal cascade right now on alot of bigger ships), you could slug it out with them untill they run out of rockets , or if they are using thermal shock weaponry just completely negate their build.


To me at this point on paper it makes more sense to stay heat free which will negate 90% of builds and auto win against them, maybe have 1 beam turret that shoots thermal shock to negate silent runners etc, and instead of causing thermal shock to big ships, just tear them down old fashion way with DPS.

Or am i completely delusional here?

I don't know if you'd be able to power a full salvo of shield cell banks or did you mean shield boosters? Either way that's a lot of power wasted. I wouldn't run just thermal vent lasers. You're distributor draw would be insane and you wouldn't be able to fire for more than a few seconds, even some of the best pilots in the game aren't doing that route because nobody is that perfect with their shots and to rely on thermal vent to cool your ship is a horrible idea. Honestly the best loadout for the corvette is all incendiary multis and one small corrosive multi. It'll be able to take anything down in a short amount of time. You're more than welcome to try what you want, but I can guarantee you it won't work.
 
Completely delusional from what I've seen feel free to give it a shot when I make my six cannon vette or you can try my triple cannon viper if you like?

do you mean 6 cannons with thermal cascade?

Something like this?

https://www.youtube.com/watch?v=BaLTn9pnOn0


Because this is what i would like to counter the most, this guy in corvette had 4 heatsink launchers and they didnt last him a minute, I wanna know how many thermal vent lasers i need to counter this

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I don't know if you'd be able to power a full salvo of shield cell banks or did you mean shield boosters? Either way that's a lot of power wasted. I wouldn't run just thermal vent lasers. You're distributor draw would be insane and you wouldn't be able to fire for more than a few seconds, even some of the best pilots in the game aren't doing that route because nobody is that perfect with their shots and to rely on thermal vent to cool your ship is a horrible idea. Honestly the best loadout for the corvette is all incendiary multis and one small corrosive multi. It'll be able to take anything down in a short amount of time. You're more than welcome to try what you want, but I can guarantee you it won't work.

I appreciate your input man, you already gave me a lot of thought and ideas for my build, I think its better to argue it out in forums before going, upgrading, and failing :) thank you for your ideas and opinion
 
You either have a mutual agreement not to use it, or you join it. It's the sad truth. There are ways to counter it but not with a corvette.

How bout just saying screw it and putting 2 huge beam lasers with thermal conduit? :D
 
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How bout just saying screw it and putting 2 huge beam lasers with thermal conduit? :D

Btw im rly impressed with your quad multicanon, tripple long range beam laser build, how would you say it's faring for your in the current meta?

Have you fought any cutters with that build?
 
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I wanna know how many thermal vent lasers i need to counter this

You cannot carry enough of them to effectively do so. At least not on a turret ship, because larger turrets don't hit reliably enough and just smaller turrets probably won't either and will never negate the heat enough. If you could work this effectively, people would, and there'd be a lot less complaint about how the thermal meta is! A fixed front weapon might make it more viable on something more agile, but the corvette is too graceless to effectively use it.

Ultimately, the best way to fight the heat meta is to carry more heat sinks than the other guy, or to not bother fighting it and leaving.
 
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