I understand that prior to shields being depleted, you fire the shield cell, and it regenerates the shield strength. I also understand that 1.1. added a delay in the shield cell firing (5 seconds, correct?).
My question is on the mechanics around that firing. At this point, I'm not sure if there other mechanics at play that will prevent it from firing... or if there's a bug, or maybe a broken trigger button on my keyboard.
Scenario:
Run into pvp combat. Shields start going down. When I get to one solid shield ring, I attempt to fire the shield cell to regenerate. Wait 5 seconds after firing, and I look down, and the shield rings aren't regenerating.
Ship: Viper or Cobra. In both, deployed energy usage is less than power plant total. Both power plant and shield cell component is A/module rated. Shield generator is either A or B rated (also at the correct module size).
While deployed energy usage is less than power plant total, if I'm in a dogfight, I have three pips to engines and three pips to weapons. Since there's no pips to systems, is this why the shield cells aren't firing? There are times when I hear the "regeneration" sound, and indeed, the shields fully charge. But that seems to happen less than 25% of the time. I've tried going weapons off while I fire it (thinking the cells needed a certain threshold of available energy to fire). This doesn't seem to happen with my opponent, who is firing the entire time, and see their one ring of shields go full.
The other option is that the process is buggy, or that my key strokes aren't being registered. I've mapped them to different keys (mouse thumb button, space bar, etc.), and get the same problem. However, these same keys work perfectly if I map them to "fire chaff", or some other function.
Is there an energy concern I don't currently understand regarding shield cells? Any input is greatly appreciated! Thanks in advance!
My question is on the mechanics around that firing. At this point, I'm not sure if there other mechanics at play that will prevent it from firing... or if there's a bug, or maybe a broken trigger button on my keyboard.
Scenario:
Run into pvp combat. Shields start going down. When I get to one solid shield ring, I attempt to fire the shield cell to regenerate. Wait 5 seconds after firing, and I look down, and the shield rings aren't regenerating.
Ship: Viper or Cobra. In both, deployed energy usage is less than power plant total. Both power plant and shield cell component is A/module rated. Shield generator is either A or B rated (also at the correct module size).
While deployed energy usage is less than power plant total, if I'm in a dogfight, I have three pips to engines and three pips to weapons. Since there's no pips to systems, is this why the shield cells aren't firing? There are times when I hear the "regeneration" sound, and indeed, the shields fully charge. But that seems to happen less than 25% of the time. I've tried going weapons off while I fire it (thinking the cells needed a certain threshold of available energy to fire). This doesn't seem to happen with my opponent, who is firing the entire time, and see their one ring of shields go full.
The other option is that the process is buggy, or that my key strokes aren't being registered. I've mapped them to different keys (mouse thumb button, space bar, etc.), and get the same problem. However, these same keys work perfectly if I map them to "fire chaff", or some other function.
Is there an energy concern I don't currently understand regarding shield cells? Any input is greatly appreciated! Thanks in advance!