Need survival tips fpr Trading Anaconda

I removed the guns on my trading Anaconda, A graded the shields fitted Boosters and fitted 4 Mine racks. However when interdicted by something like an Elite FDL I put 4 pips to Sys and 2 to Engines, but it seems the Capacitors have been nerfed as it takes ages for the Eng Capacitor to regenerate fast enough to keep Boosting, even with boosting the FDL is too fast to use the mines.
My question - is the only means of defence in a 'Trading' Anaconda to Hi-Wake... bit of a pain when I've nearly made it to the station ?
 
Why high wake? Its not like they will masslock you.
My trading conda is barebone with D stuff and 8 shieldboosters. Never got any trouble.
 
I removed the guns on my trading Anaconda, A graded the shields fitted Boosters and fitted 4 Mine racks. However when interdicted by something like an Elite FDL I put 4 pips to Sys and 2 to Engines, but it seems the Capacitors have been nerfed as it takes ages for the Eng Capacitor to regenerate fast enough to keep Boosting, even with boosting the FDL is too fast to use the mines.
My question - is the only means of defence in a 'Trading' Anaconda to Hi-Wake... bit of a pain when I've nearly made it to the station ?

Would add a few turrets, and chaff, make sure to target the ship before dropping the mines, and boost boost and high wake, this is assuming that it's A kited for power plant and power distribution.

Something like this.....
https://coriolis.io/outfit/anaconda...4040303322f.Iw18ZlA=.MwBjYJhCEY-mVoRVJ4wBYRA=
 
i think you have to decide, whether you simply want to escape, or whether you maybe want to destroy a pirate in the process of it.

if you only want to escape, and because the anaconda isn't a fast ship, and can't be masslocked, sheld + many boosters + pointdefence should be enough, think about some small (1) turretts, which fire away - AI behaves differently, if attacked.

if you want to destro something sometimes before highwaking, i have found medium/large turrets, seeker missiles, class 5 scb, class 6 shield and many boosters successfull very often. but this cuts into cargo.
 
I removed the guns on my trading Anaconda, A graded the shields fitted Boosters and fitted 4 Mine racks. However when interdicted by something like an Elite FDL I put 4 pips to Sys and 2 to Engines, but it seems the Capacitors have been nerfed as it takes ages for the Eng Capacitor to regenerate fast enough to keep Boosting, even with boosting the FDL is too fast to use the mines.
My question - is the only means of defence in a 'Trading' Anaconda to Hi-Wake... bit of a pain when I've nearly made it to the station ?

Indeed, the capacitor has been changed as of the last update as it was too good. Now it is back to 2.0 levels. I can't really tell you what to do in an Anaconda as I have a trade iCutter .

However

If I get any warning about the interdiction I try to duck and dive around everywhere so that the attacker has difficulty in getting behind me especially if my drive is charging. Once the drive is charged then I head for the destination and hope that the tether is not established before the countdown starts. Note that if you get 'Align ship with trajectory' even though you are pointing at the target, then boost as you have some lateral movement.

If that fails then I have a key bound to 0% throttle which I hit the instant the interdiction tether is established and then still try to follow the escape vector while the submission gets going. Most times this means that I successfully submit. But that I mean 99 times out of 100. With 4 pips to sys and 2 to engines I can then boost to try and keep the attacking ship behind me for the 10 seconds it takes from my drive to cool down and then 15 seconds for the jump to charge to the point that I receive no further damage.

If I am near a planet on which I could land then another option is to dive down and get under the Orbital Cruise Blue Line as this prevents interdiction taking place and also, if the tether is established, breaks the interdiction.

If I get interdicted and have to wait 40+ seconds for my drive to cool down plus the 15 seconds charge time, Then I deploy my few turreted pulse lasers and get those going and then sow mines as fast as I can, I have 4 mine launchers and 4 turreted lasers. I may have to put 2 pips to weapons for this but alway 4 to sys. This usually gives me enough time to get away, but not always. Apart from being interdicted by an Anaconda in the which case I do't bother as the iCutter is faster when boosting.

On approaching an orbital starport in super cruise, again I try to move around so that the attacking ship is not in a position to establish the tether and get to the station before getting interdicted. One thing here, once the velocity line on the left hand data panel gets below the limit at 75% throttle, you can go to 100% throttle without going in to engine runaway. This gets you the last distance fast but you have to be very quick on the exit jump button if you do this!

So, my defence is to run as much as possible and then fight like a cornered rat if necessary!
 
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I made a video at the height of the interdiction issues - this was before the AI was toned down so it's valid. I run a 6A shield with 6x boosters, 2x point defence. All slots bar the small have multi cannons, then two small pulse turrets. This video was made with D grade thrusters, and I'm carrying 400t of cargo.

[video=youtube;T2aymG-7BUI]https://www.youtube.com/watch?v=T2aymG-7BUI[/video]
 
I made a video at the height of the interdiction issues - this was before the AI was toned down so it's valid. I run a 6A shield with 6x boosters, 2x point defence. All slots bar the small have multi cannons, then two small pulse turrets. This video was made with D grade thrusters, and I'm carrying 400t of cargo.

https://www.youtube.com/watch?v=T2aymG-7BUI

Nice video. Thanks. I wish I could do that in my Cutter but without some thruster enhancements I'll have to continue to run away...for now...
 
Nice video. Thanks. I wish I could do that in my Cutter but without some thruster enhancements I'll have to continue to run away...for now...

i don't think so. i run an unmodified trading cutter with dclass thrusters, turretts, seekers, 1 huge MC, 1 large MC, 6a shield, class 5 scb, point defence and many boosters - and till now i was able to take down any pirate beside an elite anaconda, which got my shields down, so i had to run.

@cmdr l0we - nice pips management. need to work on it myself!
 
I made a video at the height of the interdiction issues - this was before the AI was toned down so it's valid. I run a 6A shield with 6x boosters, 2x point defence. All slots bar the small have multi cannons, then two small pulse turrets. This video was made with D grade thrusters, and I'm carrying 400t of cargo.

https://www.youtube.com/watch?v=T2aymG-7BUI

When you fail to submit and start spinning, boost. It will stop the spinning after about the third or fourth round and you'll be on your way out much faster.
 
Interesting tips, many thanks guys.

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Would add a few turrets, and chaff, make sure to target the ship before dropping the mines, and boost boost and high wake, this is assuming that it's A kited for power plant and power distribution.

Something like this.....
https://coriolis.io/outfit/anaconda...4040303322f.Iw18ZlA=.MwBjYJhCEY-mVoRVJ4wBYRA=

Why do you need to target the ship before dropping mines, didn't understand that bit ?
 
I forgot to mention, to ensure you'll smoothly submit instead of lose and spin, zero throttle but continue to keep your nose towards the escape vector. It's much easier to do this the moment you get interdicted. Just throttle to zero and follow the escape vector for a few seconds. It'll submit smoothly.
 
Mines man mines. Submit to interdiction, boost, and keep throwing mines behind you, making sure the target is in your six. They either blow up or run away.
 
Has anyone else had trouble using mines with an Anaconda? I found that when I launched them from the class 2 mounts they'd detonate just after launch, so currently I only have them fitted in the class 1 mounts.
 
I've got almost the same loadout on my Anaconda
4 Mine Launchers (2x class 2 on top and 2x class 1 on bottom rear)
D-rank shields(Currently class 1 engineer modifed for a little extra strength)
Several Grade A Shield Boosters
1 Point Defense
1 Chaff (Which I really need to use more)

For smaller ships, I just make sure to keep them directly behind me (make sure they are level as well) and launch mines - after a couple of hits they blow up or (rarely) run away
Large ships (FDL, Anaconda+) I start with the same strategy, but check their rank, weapons used and if any security forces responding as well before deciding to run or not
(FDL I could just low wake, Anaconda I high wake and haven't encountered any larger yet, but would high wake immediately)

If you decide to fight and they stick to your rear (as opposed to going off to a side above/below you) - it helps to occasionally do a roll (say 90 degrees, so you're on your 'side') - they usually follow suit and hit a few mines that would have missed them otherwise

Has anyone else had trouble using mines with an Anaconda? I found that when I launched them from the class 2 mounts they'd detonate just after launch, so currently I only have them fitted in the class 1 mounts.

It is a problem, but if you keep flying perfectly straight, most (not all, about 9/10) would get away from you
 
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i don't think so. i run an unmodified trading cutter with dclass thrusters, turretts, seekers, 1 huge MC, 1 large MC, 6a shield, class 5 scb, point defence and many boosters - and till now i was able to take down any pirate beside an elite anaconda, which got my shields down, so i had to run.

@cmdr l0we - nice pips management. need to work on it myself!

Strangely enough the Cutter I have with A thrusters, power plant and distributer out runs all the Anacondas that have interdicted me. I can usually get out of range in two boosts.
 
Strangely enough the Cutter I have with A thrusters, power plant and distributer out runs all the Anacondas that have interdicted me. I can usually get out of range in two boosts.

yes, getting out of range is no problem in a cutter. i was referring to "when you want to destroy most interdicting pirates".
 
Mines man mines. Submit to interdiction, boost, and keep throwing mines behind you, making sure the target is in your six. They either blow up or run away.


Indeed. This is what I do in my cutter. However, you need to stay 1.5 km or closer (sometime up to 2 km will work). If you gain any more distance, they'll avoid the mines.

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Yep, I can always outrun the Anacondas in my cutter; I don't know why they bother. Sometimes I can even outrun the FDLs.
 
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