I removed the guns on my trading Anaconda, A graded the shields fitted Boosters and fitted 4 Mine racks. However when interdicted by something like an Elite FDL I put 4 pips to Sys and 2 to Engines, but it seems the Capacitors have been nerfed as it takes ages for the Eng Capacitor to regenerate fast enough to keep Boosting, even with boosting the FDL is too fast to use the mines.
My question - is the only means of defence in a 'Trading' Anaconda to Hi-Wake... bit of a pain when I've nearly made it to the station ?
Indeed, the capacitor has been changed as of the last update as it was too good. Now it is back to 2.0 levels. I can't really tell you what to do in an Anaconda as I have a trade iCutter .
However
If I get any warning about the interdiction I try to duck and dive around everywhere so that the attacker has difficulty in getting behind me especially if my drive is charging. Once the drive is charged then I head for the destination and hope that the tether is not established before the countdown starts. Note that if you get 'Align ship with trajectory' even though you are pointing at the target, then boost as you have some lateral movement.
If that fails then I have a key bound to 0% throttle which I hit the instant the interdiction tether is established and then still try to follow the escape vector while the submission gets going. Most times this means that I successfully submit. But that I mean 99 times out of 100. With 4 pips to sys and 2 to engines I can then boost to try and keep the attacking ship behind me for the 10 seconds it takes from my drive to cool down and then 15 seconds for the jump to charge to the point that I receive no further damage.
If I am near a planet on which I could land then another option is to dive down and get under the Orbital Cruise Blue Line as this prevents interdiction taking place and also, if the tether is established, breaks the interdiction.
If I get interdicted and have to wait 40+ seconds for my drive to cool down plus the 15 seconds charge time, Then I deploy my few turreted pulse lasers and get those going and then sow mines as fast as I can, I have 4 mine launchers and 4 turreted lasers. I may have to put 2 pips to weapons for this but alway 4 to sys. This usually gives me enough time to get away, but not always. Apart from being interdicted by an Anaconda in the which case I do't bother as the iCutter is faster when boosting.
On approaching an orbital starport in super cruise, again I try to move around so that the attacking ship is not in a position to establish the tether and get to the station before getting interdicted. One thing here, once the velocity line on the left hand data panel gets below the limit at 75% throttle, you can go to 100% throttle without going in to engine runaway. This gets you the last distance fast but you have to be very quick on the exit jump button if you do this!
So, my defence is to run as much as possible and then fight like a cornered rat if necessary!