Your Type-6 can probably do that unladen. Otherwise you're looking at more expensive ships, like the Asps, Diamondback Explorer, and Anaconda (which generally hover around 34–40 ly
unladen, so loading them with cargo will reduce it to around 30 ly).
Jon flint posted a good T6 build above. Here's
another build, but you can see that even with D-rating almost everything, sacrificing weapons, and A-rating the FSD we're still at 22 ly laden. So you can compare the two to see how some of our different decisions worked out.
In contrast, here's
an Asp Explorer with 48 T capacity and 31.26 ly laden—but you've paid more than twice the cost of the ship by the time you're done outfitting! Notice that the FSD is the priciest component (it is nearly as much as the ship itself), but that if we drop it even slightly your jump range drops dramatically. And note that this is not a first-rate build—I scrimped on the fuel scoop, for one.
What have we learned? A hard lesson I didn’t learn initially:
ships are always more expensive than you think. That purchase price can be deceiving, because it’s going to cost a lot of money—sometimes significantly more—to kit it out the way you want.
A few tips:
- As others have already said, Coriolis.io is awesome. I ignored it at first because I thought it was too much work (I have to design it here, then go through and find all these modules in the game again? Ugh!). But it really saves you time. More importantly, it lets you blue-sky and plan for your future, even if you don't have the credits or aren't at a station that sells a particular module.
- You have to plan ahead and build towards your goal. Unless you have 13 million credits lying around, you can't afford the Asp build I linked above. But you can maybe afford an Asp, with a smaller cargo capacity and slightly less jump range. Then you can start earning the money towards that better Asp. And then you can earn even more money and get a better fuel scoop. This is one thing I like about the game; it doesn’t just hand you "the best" of anything on a plate. You work towards it, and it feels good when you achieve your goal. If it's feeling like a grind, that might be because you set yourself a huge goal—saying “I'm going to have an Anaconda, and nothing less will satisfy me” as a Day 1 CMDR is probably not a good idea.
- Do not, do not ignore the rebuy cost. If you will not have enough left over to rebuy your ship after you're destroyed, then do not purchase that ship/outfitting. Otherwise you run the risk of losing that progress and ending up back in a stock Sidey with 1,000 credits to your name!
- Watch outfitting videos. Honestly, these things are awesome. Go on YouTube and search for "long range cargo runs elite dangerous" or something, and I guarantee you'll find knowledgeable traders talking about the nuances of various builds.
Good luck, Commander.