Need to understand how to win a Civil War.

Are Combat Bonds the fastest way to win the civil war?

I have lot of members in my player-base minor faction working very hard to gain control the system.
We all done Massacre/assassination/trade missions and get as much combat bonds turn in.
Yet, the influence of our opposing faction is increasing dramatically for the past few days and it doesn't make sense to me of how much effort my faction been putting in.
Just today we lost control to our outpost.

Since this is a 2.2 patch, is this a known bug that's been effecting our influence?
 
We've had the same issue. The only missions that help are cz ones too.

The only thing that we could do to assist is to hit their clean ships outside of the cz, but you will gain a bounty.
 
Are you sure there isn't another group pushing the other faction?
The traffic report will give you an idea of how many ships are in the system.

Combat bonds are what is supposed to work best during a war or civil war.
 
According to my observation before 2.2 what made the difference is how much Massacre Mission one side could stack and turn it.
I was never and still am not sure if the pure kills / the bounds you turn in count at all because they didn't count in the early days of ED and in some old days they even seemed to have the oposite effect.
If you should do a guess from my latest experiences all before 2.2:
the bounds you turn in Count as negative influence on the enym and very slightly or not at all as positive influence fo your faction.
The massacre missions and most likle other missions with Label for the war count mostly by their number and only slightly by their credit or kill count values and just give positive influence on your faction.
But wiht 2.2. I have no experience at all yet.
 
If i remember right (don't play bgs a lot but have read a lot on forums/reddit) only combat related missions (missions that want you to kill x amount of other factions ship in cz and missions to bring weapons) and combat bounds count while in war or civil war.

Other actions like trading etc. doesn't count.

I can be totally wrong but this is relatively often asked question on forums and i think what i say above is the answer others have given on some other threads asking same thing as OP.

This thread:
https://forums.frontier.co.uk/showthread.php?t=193064

say that while in civil war only combat bounds and missions count.
 
As people have already stated Combat Bonds and Massacre Missions are the way to go for winning Wars/Civil Wars, Trade missions won't help.

I think now we're in 2.2 your looking for a difference in influence of 5% between the 2 factions, it was 3% in 2.1 but i'm sure I read thats changed. Aim for 5% at least it's the only way to be sure.

Civil wars run for a minimum of 3 days and end on the tick once the 5% difference has been reached. As Limoncello Lizard said check the Traffic report, It sounds to me like the other faction has player support.
 
Does destroying ships of the opposite faction in a RES count as "combat related"? Assuming they are wanted of course. In other words, are bounties as efficient as combat bonds?
 
I've had the same problem trying to get control of my system. I understand how the BGS works, and only do massacre missions and bond collecting, despite that, we are yet to win a civil war against the controlling faction. I have a theory though that the civil war is pulling in a lot of random players, and because my factions anarchy, I think most people prefer choosing the feds, considering I'm in the middle of fed space. It's a very difficult system to figure out, because you never know how many random players are fighting in your civil war, and which faction they're choosing. It doesn't bother me too much, that's the way the galaxy works, I'll just need to get more people to help me out next time.
 
Unless they changed it - I thought the wording was a faction could only gain influence from combat actions and missions. War state had tighter conditions.

I have always just used the conflict zones and massacre missions. In theory res sites and other negative influence effects should also work.

Simon
 
What almost everyone else has said.

CZ's are the most effective way to swing influence during civil war. Take massacre missions for your chosen faction whenever they crop up as they are a useful way of getting extra influence for something you were already doing.

Assassinate missions also work - during a war state these will normally be to kill deserters. Take a few now and then to break the monotony of grinding a CZ.

If you're doing all that and you're still not gaining influence there's probably someone working against you.
 
It sounds like player opposition. Is your system controlles by a power play power? Is the current ruler of a govt type beneficial to that power?
 
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