This is natural guys, I don't really understand why you are upset. I can understand what Frontier is trying to do (the game is already funded, and they do want to lower/control the signal to noise ratio). But at the same time, they are actively hyping an alpha release for a game AND selling said alpha for a ridiculous price.
I disagree that it's a ridiculous price. For me it's all about value: I value my free time, and I choose what to spend in order to achieve the maximum amount of happiness. For me that means paying something like £100 p/m on television and internet services (I know, right? Ridiculous!), and on top of that I'll buy games or have takeaways, or go places and do things.
I've been waiting for a modern theme park management game for ages, one that evokes the feelings I had when playing Theme Park as a teenager. Everything about Planet Coaster does that for me, and I'm excited to have the chance to be part of it from the start, and to be able to give my suggestions and feedback at a time where there's a chance something can and will be done about it. And it's for the price of half a month's TV, or a couple of takeaways? Bargain.
Remember the time when folks were getting paid to test and bugfix a closed alpha?
Those times haven't changed. Frontier
still do internal testing. The feedback they're looking for from this early release isn't about bugs, it's more like an extended focus test. They need to know what works and what doesn't, what we like and what we don't. They
could have done that through closed test groups, but the risk with that is that you need to be very sure that your focus group is representative of your customer base as a whole. It also means that you get resentment from those parts of the community who think that
they should be involved, but maybe they're not the most vocal or the highest profile. Doing it this way means that everyone can be involved if they want to and there'll be a spread of opinion and background (though with a slight enthusiast bias due to the increased cost).
I'm with you on the slightly nefarious turn in the games industry, but I don't believe this is part of it. Traditional early access is a great thing for smaller developers, as it gives them a continual revenue stream while they're developing the game, at the expense of having to deal with a heavy amount of early triage. What's bad is when the big publishers start doing it to cut costs. That's not what Frontier are doing here: they're an independent publisher making a type of game that traditional publishers wouldn't commit the development funds for. They're engaging and involving the community in that development process, because generating hype
and then delivering on it are their keys to success.