Ships Nemo - what am I missing?

So I got 5 Level 3 engineered frag cannons with various experimental effects from Tod the Blaster McQuinn. Wanted to get to L5. So I unlocked Zacariah Nemo, sold 6m CR of exploration data at Caidin Reach in Yoru. Bought 25 of the Xihe thingies from Zhen Dock in Xihe, donated them to Nemo at his base in Yoru, unlock appeared to work OK. All good so far...except I can only access L1 engineering mods with Nemo. Why can I not access to L5? What else do I need to do this? None of the guides on YouTube, etc. tell me this. Can you?
 
You have to work your way up gaining reputation with an engineer. So bring (or buy - his outfitting has some) a virgin frag - then mod it up through the varying grades which increases your level of access.

You can't just jump into higher than the existing G3 mods on your current frags, you have to have higher level of access, so work with different ones.
 
You have to unlock each level when you moving to different engineer. Whatever progress you made with Tod the Blaster means nothing to Nemo. Been there myself at some point and figured I wouldn't even bother with some engineer unless he has L5 upgrades for what I need.
 
sold 6m CR of exploration data at Caidin Reach in Yoru. ..except I can only access L1 engineering mods with Nemo.

This is a great way to raise access rep with an engineer, but only a few take exploration data for this, and must be done after the unlock to work. For Zach it is commodities which will boost the access level if needed. It's a lot slower than just modding, but can be useful, especially if you don't have the mats on hand to get that engineer to G5. Selling data or commodities can get you to G5 so you can pin the G5 blueprint and finish the modification remotely. Exploration data works best because it's easy to get many millions worth, unlike commodities.
 
Another advantage of buttering up an engineer through selling to them is it saves mats, which for a new player can be significant. The higher your access level, the less mats it takes to complete the rolls for each grade. For example at G5 access, a G1 mod always takes a single roll. But if you attempt a G1 modification at the lowest access level, a G1 mod can take four or five rolls. So by increasing rep before applying the modification, a player can save quite a few mats through the grades.

It had been some time since I tried to unlock an engineer. However I'm in Colonia to unlock the engineers there and I did lightweight heat sink at Petra. Starting from zero, it took four rolls and four phosphorous to complete G1. Each grade above that also took more rolls than usual. Now that she's G5 access though, it's back to the most efficient.

So buttering up an engineer through exploration data or commodity sales can save mats as well as allow a player to pin higher level blueprints than his or her current mat stocks allow, saving trips back to the engineer and allowing remote engineering at the highest grade.
 
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