Nerf BGS effects for Solo & Private

Nope: Been asked for, argued for and demanded over a dozen times, over the years.

For a new player in a Sidewinder working the BGS; every mode is just as risky. So stop with the 'them and us' argument, as there are not just experienced players in this game.
 

Robert Maynard

Volunteer Moderator
Rather difficult to do that and not be subject to problems, given:

https://www.elitedangerous.com/en/gameplay/wings said:
WINGS
FLY ALONE, OR WITH FRIENDS AS PART OF A WING
Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

Whether you experience the open multi-player galaxy on your own or in a Wing where you can stay connected to a group of your buddies as you share in jointly-earned spoils, the connected galaxy delivers a constant source of new opportunities and people to play with and against.

In Solo play you can choose never meet another human player, yet the results of your actions still contribute to economy, politics and conflicts of the connected galaxy, and you experience the echoes of their activity.

.... especially as the design of the game, published over five years ago, includes this feature - which means that every player that bought or backed the game did so with this feature in place.
 
It´s not about new players being able to die in every game mode. If it were so you wpuld have to deny PvP everywhere outside CQC, because new players could die in Powerplay, doing BGS, doing CGs, doing WHATEVER in a Sidewinder as well. This isn´t logic.
The thing here is that MASSIVE player groups can be HIDING in private/solo having an ENORMOUS impact on BGS WITH IMPUNITY. People should be REWARDED INTERACTING WITH THE COMMUNITY IN OPEN instead of being rewarded by HIDING IN PRIV/SOLO. Open IS MORE RISKY because of PvP FOR EVERYONE and therefor people should be REWARDED FOR THE ADDED RISK.
 

Robert Maynard

Volunteer Moderator
Sandro briefly mused on the forums, two years ago, about an Open play bonus - for PowerPlay only and, even then, for the Power only. He confirmed, about 9 months later, that there were no plans to do so.

At the time he specifically excluded the BGS from the scope of any mused about bonus - that, in and of itself, might be quite telling - especially as direct PvP in this game is entirely optional.
 
It´s not about new players being able to die in every game mode. If it were so you wpuld have to deny PvP everywhere outside CQC, because new players could die in Powerplay, doing BGS, doing CGs, doing WHATEVER in a Sidewinder as well. This isn´t logic.
The thing here is that MASSIVE player groups can be HIDING in private/solo having an ENORMOUS impact on BGS WITH IMPUNITY. People should be REWARDED INTERACTING WITH THE COMMUNITY IN OPEN instead of being rewarded by HIDING IN PRIV/SOLO. Open IS MORE RISKY because of PvP FOR EVERYONE and therefor people should be REWARDED FOR THE ADDED RISK.
They can hide in another mode. Most don't, however, and frankly you will never PvP someone out of trying to undermine you, especially when your opponent knows what they're doing.

The fact that you still believe that you can shoot me out of stopping me doing what I want with the BGS is evidence enough that you don't know what you're doing, and can be ignored.
 
Sandro briefly mused on the forums, two years ago, about an Open play bonus - for PowerPlay only and, even then, for the Power only. He confirmed, about 9 months later, that there were no plans to do so.

At the time he specifically excluded the BGS from the scope of any mused about bonus - that, in and of itself, might be quite telling - especially as direct PvP in this game is entirely optional.

Wasn´t around at that time so I couldn´t know.
 
It´s not about new players being able to die in every game mode. If it were so you wpuld have to deny PvP everywhere outside CQC, because new players could die in Powerplay, doing BGS, doing CGs, doing WHATEVER in a Sidewinder as well. This isn´t logic.
The thing here is that MASSIVE player groups can be HIDING in private/solo having an ENORMOUS impact on BGS WITH IMPUNITY. People should be REWARDED INTERACTING WITH THE COMMUNITY IN OPEN instead of being rewarded by HIDING IN PRIV/SOLO. Open IS MORE RISKY because of PvP FOR EVERYONE and therefor people should be REWARDED FOR THE ADDED RISK.
Only one issue with this argument: All sides of the BGS can 'hide' (your word not mine) in the optional modes offered. You are complaining, because you assume that only players fighting against your own desired outcome to the BGS, are not facing you in combat. But this is not the case. Every side has the same opportunities to stay out of Open play. Also; there are players opposing you in the BGS playing in Open, that you will never meet; due to them being in another instance.

Just because things are not going your way, as you plan, dose not mean it is because players are hiding from you. It just means that you need to work harder at achieving your goals.
 
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They can hide in another mode. Most don't, however, and frankly you will never PvP someone out of trying to undermine you, especially when your opponent knows what they're doing.

The fact that you still believe that you can shoot me out of stopping me doing what I want with the BGS is evidence enough that you don't know what you're doing, and can be ignored.

Oh yea. I can be ignored, because I explicitly STATED "Shooting people out of BGS is valid" in my commend. All I said was that hiding in other game modes for BGS shouldn´t be a thing. Not more not less. I didn´t mention in one word that I think PvP could stop people from doing their BGS stuff.
 
Only one issue with this argument: All sides of the BGS can 'hide' (your word not mine) in the optional modes offered. You are complaining, because you assume that only players fighting against your own desired outcome to the BGS, are not facing you in combat. But this is not the case. Every side has the same opportunities to stay out of Open play. Also; there are players opposing you in the BGS playing in Open, that you will never meet; due to them being in another instance.

Just because things are not going your way, as you plan, dose not mean it is because players are hiding from you. It just means that you need to work harder at achieving your ends.
Like I said, they don't know what they're doing.

I might buy the game on PS4 just to annoy everyone.

Oh yea. I can be ignored, because I explicitly STATED "Shooting people out of BGS is valid" in my commend. All I said was that hiding in other game modes for BGS shouldn´t be a thing. Not more not less. I didn´t mention in one word that I think PvP could stop people from doing their BGS stuff.
The simple fact that you think that this is the proper way to respond to a BGS attack is why you should be ignored. Shooting people is a valid approach to the issue; it's just an ineffective one.
 
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Only one issue with this argument: All sides of the BGS can 'hide' (your word not mine) in the optional modes offered. You are complaining, because you assume that only players fighting against your own desired outcome to the BGS, are not facing you in combat. But this is not the case. Every side has the same opportunities to stay out of Open play. Also; there are players opposing you in the BGS playing in Open, that you will never meet; due to them being in another instance.

Just because things are not going your way, as you plan, dose not mean it is because players are hiding from you. It just means that you need to work harder at achieving your goals.

Oh I´m not angry because I´d loose. It´s part of the game after all. It would just make things more interesting if PvP could be more of a factor. Totally agree with the fact that everyon can hide.
 
Like I said, they don't know what they're doing.

I might buy the game on PS4 just to annoy everyone.

The simple fact that you think that this is the proper way to respond to a BGS attack is why you should be ignored. Shooting people is a valid approach to the issue; it's just a stupid one.

Your arrogance is really astonishing. You claim to know what I think which you can´t.
 
Open IS MORE RISKY because of PvP FOR EVERYONE and therefor people should be REWARDED FOR THE ADDED RISK.
1) The added risk is basically nil for a properly-built and flown ship, especially when engineered to G5. You can run away from anything you can't just kill. You can probably assume that a coordinated group would at least be defensively engineered. I'm several million credits up, playing almost entirely in Open, on what I would have had in Solo (wing payout bonuses of various sorts > PvP rebuys). That does not say "massive extra risk" to me.

2) If this massive player group hiding in Solo/PG happened to show up in Open instead, what good would shooting at them do? One of them goes in and tanks you for ten minutes (in something like a Cutter which can do that while also plausibly carrying things you want stopped, so you can't just let them go) then high-wakes, while the rest just do their business and leave while you're occupied. If you have enough people in your group to completely blockade the system (all your systems?) 24/7 (on all three platforms?) ... you have enough people to just win the BGS anyway and not care exactly where the opposition is.

3) Plenty of BGS groups do operate at least partly in Open ... partly through personal preference, and partly because it's easier to find and talk to people randomly doing unhelpful stuff if you can see them. They're no less successful overall than the PG/Solo ones.
 
Imagine a simple scenario: there is a wing of four BGS-oriented ships going against a wing of combat-oriented interdictors. What will the combat wing do? Interdict one as a wing? Interdict all four individually? How many of those scenarios can you imagine which wouldn't involve at least half the BGS wing getting through? Once they arrive and depending on the circumstances, they can do their negative-trade/black market/exploration data/mission stacking/whatever to their heart's content. Given how the BGS works, only one ship might be able to push the entire influence cap for a day. While you're trying to shoot players out of their goals, the ones that get away can do all the damage they need to do. That's called an acceptable loss.

Blockades make players feel important. It doesn't actually make them important. Regardless of mode, the best way to resist a BGS attack is to play the BGS back.
Your arrogance is really astonishing. You claim to know what I think which you can´t.
I'm entirely confident that I know the BGS far better than you.

Rewarding open play won't address the issue. It's just not "more dangerous" - individually, perhaps, but the BGS is rarely played as an individual game, even in solo.
 
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Robert Maynard

Volunteer Moderator
Wasn´t around at that time so I couldn´t know.

Indeed.

When the game was Kickstarted (over five years ago), the fact that all three game modes share the single galaxy state and all players both experience and affect it, was part of the published design.

Also, one Dev is on record as stating that Frontier are well aware that the majority of players don't get involved in PvP - which makes forcing all players that want to interact with the BGS / PowerPlay / etc. is, I'd expect, not likely to happen.
 
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