Imagine a simple scenario: there is a wing of four BGS-oriented ships going against a wing of combat-oriented interdictors. What will the combat wing do? Interdict one as a wing? Interdict all four individually? How many of those scenarios can you imagine which wouldn't involve
at least half the BGS wing getting through? Once they arrive and depending on the circumstances, they can do their negative-trade/black market/exploration data/mission stacking/whatever to their heart's content. Given how the BGS works, only
one ship might be able to push the entire influence cap for a day. While you're trying to shoot players out of their goals, the ones that get away can do all the damage they need to do. That's called an acceptable loss.
Blockades make players feel important. It doesn't actually make them important. Regardless of mode, the best way to resist a BGS attack is to play the BGS back.
Your arrogance is really astonishing. You claim to know what I think which you can´t.
I'm entirely confident that I know the BGS far better than you.
Rewarding open play won't address the issue. It's just not "more dangerous" - individually,
perhaps, but the BGS is rarely played as an individual game, even in solo.