All of the below aside from selling Painite were copied from the same Faction providing the missions, at Maximum Reputation;
I enjoy this game thoroughly, and play very often. I love doing cargo missions, and wing missions while listening to music and chatting with other commanders, but I also enjoy having credits. By having mining so much more profitable, it is essentially forcing players to play in a way they may not find very enjoyable, and burn out trying to keep up with the mining meta. I dont want the game to feel like a second job being forced to mine to reach end game content in a sensible timeframe.
- 100 Tons of Painite = 75,000,000+ Credits
- Transport Passenger 7,738.90LY = 16,490,992 Credits + 2-3 Million More Credits Exploration Data
- Deliver 42 Units of Grain = 390,723 Credits
- Source 576 Unites of Polymers = 1,156,355 Credits (Wing Mission)
- Wetwork (Combat Mission) = 421,572 Credits
- Surface Recovery of Geological Sample = 74,628 Credits
- Take Down Known Pirate = 1,150,262 Credits
I enjoy this game thoroughly, and play very often. I love doing cargo missions, and wing missions while listening to music and chatting with other commanders, but I also enjoy having credits. By having mining so much more profitable, it is essentially forcing players to play in a way they may not find very enjoyable, and burn out trying to keep up with the mining meta. I dont want the game to feel like a second job being forced to mine to reach end game content in a sensible timeframe.
Last edited: