Good players get on with it and bad players complain about it.
Then, you should get on with working out how to take down bigger ships with your little ship.
Good players get on with it and bad players complain about it.
You can't go "all or nothing" on this issue.
You can't say "it's a bigger ship so it must win 100% of the time", because that completely negates combat skill in favor of time spent getting money
You can't say either "ship size should never matter, skill must rulez" because you end up with bigger ships being completely useless. In trading, bigger ships ARE usefull. That should also be the case for combat.
There's a fine line to walk
The stance of "fighting 1 big with 2 little" is a viable one, imho.
My point is not that SCBs is purely about the fact that they used to be useful regardless of your setup. Whatever you had, they added to your ship (at the sacrifice of whatever else you could equip in their place). Now, they are not useful for all setups. If you have a shield that can be drained faster than the charge-up time for the SCB, they cannot be used with or without skill. For that reason, I'm not using them with my current setup any more.You are CHOSING to use a suboptimal shield and suffered no damage from this choice because of the way former SCB worked. This was wrong, if you chose to be suboptimal, suffer the consequences. This choice should leave you with a lesser ship combat wise, and a bette ship trading wise. This is what you have now with the current SCBs.
Then, you should get on with working out how to take down bigger ships with your little ship.
The flip side of this is it's now easy for pilots in bigger ships to kill whatever they like because now smaller ships cannot fight back effectively. So these changes means the game has now become even easier for people in good ships.
You have to compare a SCB-fitted Viper with a non SCB fitted Conda, there, pre SCB nerf. Imho the skill gap between both was all but good. The Viper was able to get out of Anaconda LoS pretty much all the time, forcing the use of gimbal/turrets, while having the big punch guns at his disposal to get at the Conda.I'm pretty clearly not saying either of those things. The good thing about shield cells were that they gave smaller ships a chance. Even if a viper had 2 shield cell banks and the pilot was skilled at switching power management to use one at a time an anaconda should win. If they don't that is the fault of the pilot not the existence of shield cells.
The anaconda pilot needed to get better. They needed to fly and fight better. They needed to rethink their loadouts in comparison to their skill level. They did not need to go to the forums and wail on about shield cells being 'unfair' or OP.
The flip side of this is it's now easy for pilots in bigger ships to kill whatever they like because now smaller ships cannot fight back effectively. So these changes means the game has now become even easier for people in good ships.
You have to compare a SCB-fitted Viper with a non SCB fitted Conda, there, pre SCB nerf. Imho the skill gap between both was all but good. The Viper was able to get out of Anaconda LoS pretty much all the time, forcing the use of gimbal/turrets, while having the big punch guns at his disposal to get at the Conda.
If your answer is for the conda to also get SCB, then you make SCBs a PREREQUISITE to combat, and thus they should be integral part of every ship, not optionnal. A "prerequisite option" is indicative of something gone wrong in the game design.
The flip side of this is it's now easy for pilots in bigger ships to kill whatever they like because now smaller ships cannot fight back effectively. So these changes means the game has now become even easier for people in good ships.
But weren't the people in good ships already packing one or more SCBs too? If the charge time change only makes SCBs impractical in ships in situations where the TTDS (Time To Drop Shields) is less than the charge time (5s) then the shield cell was only buying them another few seconds of life. Since Hyperjump charge time is 14s, that's enough time for the strong attacker to drop their shields again and wreck their FSD or destroy the ship entirely. Might as well accept the inevitable and try and stay out of situations where you're always going to get killed. Having a <shield cell count> sized Girdle of Invulnerability isn't a good mechanic.
Amazing job. Thanks for the efforts.Unmerged thread.
Just reporting my recent experience.
Assassination missions. Two of them, both unsuccessful (I was used to succeed before).
FULL kitted Cobra (mirrored/4A shields/4A distributor, etc.).
2 medium beam lasers, 2 small dumbfires.
2x 4A Shield cell banks. Their max ammo is 3.
First of all, let me say: WHAT? Now Shield cell banks have a DELAY? They engage *seconds* after being triggered!
Not a lot of problems with overheating, happened a couple of times, but not dramatic.
Chaffs... I died probably before having fired them all, but the enemy was still pretty OK, so I needed more.
It's become a hard work to deal with those Anacondas now. They have a lot of firepower against a small ship.
Shield Cell Banks were probably the only way to deal with them, because to escape those beams you need really good pilot skills. You need to be *always* behind his thrusters. I think the main problem is the delay in firing the SCB. You need to preview a lot if you are going to need them or not. A couple of times I fired them while I had ONE blue shield ring and they triggered after shields where cut off. This is insane.
Am I that bad?