Nerfing missions and the casual enthusiast! Going to get straight to it!
I am a casual player in terms of time spent and can spend playing Elite. I might get to play occasionally during the week but mainly early on Saturday and Sundays. I played casual for the best part of a year and I happen to come across a station in the Maia system and it allowed me to upgrade to an ASP and soon after upgrade it to A spec. This made the game really enjoyable for me as when I was tired of grinding rep I could pop down and do a long haul to get some extra cash and think about my next ship. The standard missions weren't cutting it in terms of payout and it felt rather tedious. I then took part in a community goal and netted a whopping 222 million, saying that I did work my off for it. I now have a Python and FDL fully kitted out (should have just bought the Anaconda but I wanted to have money in the bank).
Now in terms of play style the smuggling runs suited me I was out of the bubble taking a risk and it should pay well. I felt like a pirate smuggling bio waste and slaves (where are the slaves gone?)
This brings me to my next point has the nerfs to these places Robigo, Maia, Sothis hampered a play style that helps time constrained players. I have a life outside of Elite and I can't sink in 40 hours a week playing. If it wasn't for Maia or a very generous community goal I's probably be in a lower tier ship for sure with no sense of progression. They could have stations that only have medium sized landing pads so Massive ships could not load up and abuse it.
2.2 brings the passenger mission which are very time consuming but do pay well but most might not have the time for such a play style.
I do see many defending it but most of those players already have a Cutter, Corvette and maybe an Anaconda along with a billion credits.
The smuggling runs and any long distance trade run should equally pay well. Not everyone wants to be a taxi so I would ask that frontier return some of the payouts or come close to what they were for me and every other casual (time constrained) player (no less an enthusiast). [up]
I am a casual player in terms of time spent and can spend playing Elite. I might get to play occasionally during the week but mainly early on Saturday and Sundays. I played casual for the best part of a year and I happen to come across a station in the Maia system and it allowed me to upgrade to an ASP and soon after upgrade it to A spec. This made the game really enjoyable for me as when I was tired of grinding rep I could pop down and do a long haul to get some extra cash and think about my next ship. The standard missions weren't cutting it in terms of payout and it felt rather tedious. I then took part in a community goal and netted a whopping 222 million, saying that I did work my off for it. I now have a Python and FDL fully kitted out (should have just bought the Anaconda but I wanted to have money in the bank).
Now in terms of play style the smuggling runs suited me I was out of the bubble taking a risk and it should pay well. I felt like a pirate smuggling bio waste and slaves (where are the slaves gone?)
This brings me to my next point has the nerfs to these places Robigo, Maia, Sothis hampered a play style that helps time constrained players. I have a life outside of Elite and I can't sink in 40 hours a week playing. If it wasn't for Maia or a very generous community goal I's probably be in a lower tier ship for sure with no sense of progression. They could have stations that only have medium sized landing pads so Massive ships could not load up and abuse it.
2.2 brings the passenger mission which are very time consuming but do pay well but most might not have the time for such a play style.
I do see many defending it but most of those players already have a Cutter, Corvette and maybe an Anaconda along with a billion credits.
The smuggling runs and any long distance trade run should equally pay well. Not everyone wants to be a taxi so I would ask that frontier return some of the payouts or come close to what they were for me and every other casual (time constrained) player (no less an enthusiast). [up]