The problem is, why would you get a 50mil ship and spend another 100mil to fully upgrade it? There's no reason to. No incentive.
Spending 150mil for a ship so that you can hunt those 70k bounties that you can also do perfectly fine in a Viper or Cobra makes no sense. The game doesn't scale at all. If you get a hugely expensive ship, you feel like buying a Ferrari to go collecting empty bottles to make 50 cents an hour...
In most other games, everything scales, including in which money ballpark you're playing in when you reach the top-tiers of equipment. Here, nothing scales.
Most people in the game "dream of an Anaconda." Guess what? If you get one, nothing will change. It doesn't open any new possibilities of gameplay for you.
I guess what I'm trying to say is that there's absolutely nothing to work towards to in the game at the moment. There's no progression system and you can't do anything that actually matters :-/ The multiplayer aspect is reduced to some DayZ-alike but with empty servers.
The game still feels like it's in "early access" and with all the interesting gameplay features missing.
Presumably more difficult missions and areas will come. I want build a python battlebus and drive it through an enemy fleet swatting ESFs like bugs.
At the moment I agree, even my asp is overkill.
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