Net update going to help us hunters out?

The problem is, why would you get a 50mil ship and spend another 100mil to fully upgrade it? There's no reason to. No incentive.

Spending 150mil for a ship so that you can hunt those 70k bounties that you can also do perfectly fine in a Viper or Cobra makes no sense. The game doesn't scale at all. If you get a hugely expensive ship, you feel like buying a Ferrari to go collecting empty bottles to make 50 cents an hour...

In most other games, everything scales, including in which money ballpark you're playing in when you reach the top-tiers of equipment. Here, nothing scales.

Most people in the game "dream of an Anaconda." Guess what? If you get one, nothing will change. It doesn't open any new possibilities of gameplay for you.

I guess what I'm trying to say is that there's absolutely nothing to work towards to in the game at the moment. There's no progression system and you can't do anything that actually matters :-/ The multiplayer aspect is reduced to some DayZ-alike but with empty servers.

The game still feels like it's in "early access" and with all the interesting gameplay features missing.

Presumably more difficult missions and areas will come. I want build a python battlebus and drive it through an enemy fleet swatting ESFs like bugs.

At the moment I agree, even my asp is overkill.
 
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Trading would be dangerous with one change. Remove Solo mode. (i know i know cant do that...) but if the game had only one way to play going into anarchy space with no shields in a type 7 like i regularly do would be a big risk.
 
Trading would be dangerous with one change. Remove Solo mode. (i know i know cant do that...) but if the game had only one way to play going into anarchy space with no shields in a type 7 like i regularly do would be a big risk.

It should be. Even independant dictatorships should be somewhat of a risk.
 
My problem is how much the parts cost compared to the ship itself. It's like buying a car, then having to pay 5x the cost of the car itself to get it to do what you want.

You haven't ever really built a performance care have you?

Car with nice frame, engine in ok shape and body not needing major work: 5K
Engine machine work: 1-3K depending on what all you have done
Turbo or super charger pack: from 500 to 15K or more
Race head: 2-5K or more
Race crank and internal parts: 1-5K
Nitrous boost: 2K
Race electrics: 2K
Laptop to monitor and tune the thing on the fly as well as run your performance program: 1K
Transmission: 1-10K or more
Brakes: 500-2K
Differential: a few hundred to a couple K
Frame work (supports, safety members, seat, stiffening, handling parts): 1-5K
Wheels and tires: 2-4K with new tires every time you blink
Paint: 1-50K depending on how elaborate

And this is just off the top of my head from a couple years back for street rod tuning. Like anything else, you can spend an insane amount. And let's face it, A grade hardware is like the top of the line Indy/Nascar/Grand Prix/Euro Offroad Series gear. I know someone that races street bikes and his current season motor cost over 100K. High performance parts cost money and it is all out of proportion with the cost of the original equipment.

My Ford truck with a cruddy v6 would cost me about 3K to buy a new motor, a Nascar Truck Series v6 would cost me over 100K. Same truck.

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Where's the endgame ?

I hate the weapons the most, so unfinished and weak.

Where is the endgame in life?

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Presumably more difficult missions and areas will come. I want build a python battlebus and drive it through an enemy fleet swatting ESFs like bugs.

At the moment I agree, even my asp is overkill.

Planetside 2 a bit much?
 
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