network speed for ed vr

What is good network speed for playing elite in vr both upload and download?
Mine is 10Mbps download and 1.5Mbps upload, is that ok??
 
That's your connection speed for your net connection. A 10/1.5-megabit link is fine for games, so long as its not taking too long for the data to get where it needs to go (latency).

The values for an actual network connection for ED will be a lot lower - ED doesn't need a lot of data transfer, and its a bit more sensitive to latency, rather than overall bandwidth. VR and 2D will use the same data - there's no head position data being exchanged (yet) so VR players look identical to 2D 'flat' players. :D

Ctrl-B will show you the network traffic being used by ED. There will be other traffic heading in and out of your PC too (browsers, Windows, Steam, Oculus etc), but unless you're heavily saturating your link with multiple downloads or uploads, you should be fine.
 
Thanks !
What is a good number for latency then?
20ms is excellent
50ms is OK
100ms (or more) may cause rubber banding or other issues.
Rules of thumb for best network performance.

1) Don't use WiFi, the lag is 50x worse. Use an Ethernet cable.
2) When you have CMDR's in your instance, your network connections will be used a lot more. The more CMDR's the more network traffic.
3) Your upload speed is the limiting factor. Try not to saturate it with other processes, Netflix, BitTorrent, YouTube, Windows Updates, etc.
4) Some routers can prioritize some traffic. See if yours can give Elite priority.
5) If router can't do that, your PC network traffic can be prioritized with this program: https://seriousbit.com/netbalancer/
At the very least, you can see what your static traffic levels are.

Port Forwarding. Doc from Frontier Support here: https://support.frontier.co.uk/kb/faq.php?id=344
 
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20ms is excellent
50ms is OK
100ms (or more) may cause rubber banding or other issues.
Rules of thumb for best network performance.

1) Don't use WiFi, the lag is 50x worse. Use an Ethernet cable.
2) When you have CMDR's in your instance, your network connections will be used a lot more. The more CMDR's the more network traffic.
3) Your upload speed is the limiting factor. Try not to saturate it with other processes, Netflix, BitTorrent, YouTube, Windows Updates, etc.
4) Some routers can prioritize some traffic. See if yours can give Elite priority.
5) If router can't do that, your PC network traffic can be prioritized with this program: https://seriousbit.com/netbalancer/
At the very least, you can see what your static traffic levels are.

Port Forwarding. Doc from Frontier Support here: https://support.frontier.co.uk/kb/faq.php?id=344


Thanks I will use the netbalancer, but about the port forwarding seems a little overwhelming to me. Do you think I should really do that since I don't have connection issues, though I do have periodic stutters (especially around starports)?
 
Thanks I will use the netbalancer, but about the port forwarding seems a little overwhelming to me. Do you think I should really do that since I don't have connection issues, though I do have periodic stutters (especially around starports)?

Probably not needed, it's mostly a quick response to any and all networking issues in relation to ED.
It's become the "have you turned it off and on again" response to any barely network related question in ED.

I would suggest putting that aside until you run into issues where you simply cannot connect to other players via instancing.
And even with it you are hardly guaranteed to connect.

And besides, they are reworking some networking basics in the current beta, so whatever is done today might be changed or made invalid in a month or so.
 
The port forwarding is when you have issues connecting with other players in your instance. If you can otherwise play the game, then you should be good to go.

- - - Updated - - -

And besides, they are reworking some networking basics in the current beta, so whatever is done today might be changed or made invalid in a month or so.
Any changes Frontier make will not override the TCP/IP standards.
 
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