... show clearly that there are urgently some improvements needed. Just got back into the game after replacing my HOTAS. First I was impressed by the network statistics in the networking section. Didn't realize there was something like that before.
So I checked what was in there before I launched into the game "Average ping time: 59 ms". Hm doesn't seem bad at all, that is a good connection actually. Okay, let's go to a CG and do some casual pew pew with other players.
My opponent was having a full hitscan gunship and I had some cannons and railguns. Later on, I switched to my FAS whic hwas faster than my Gunship so I could try outmanouvering him. And WHAT THE ACTUAL *beep* like seriously is that?! When I pass my opponent, HE MAY NOT APPLY DAMAGE TO MY SHIP ANYMORE. He was now using frags and naive as I am I was expecting to be outside his line of fire when I am behind him. So I change my pips to 0-4-2 to boost turn and come back again for another salvo of missiles and plasmas. And weheeeeey, suddenly my shields are offline. ...?...??...!???.!!!???!?
I mean, logically this isn't possible. I am behind him, already turned my nose towards him and then I see my shields go offline, recieving damage. His full salvo of frag shots were fire like tw oseconds previously but the netcode is so incredibly slow and dleivered that information seconds later, which is far far away from what is actually displayed.
So I am fighting ghosts again.
I later checked my network settings for the ping statistic. 500ms FIVE-HUNDRED?!
I mean on AVERAGE?! This means that there are most likely spikes lasting up to seconds and this is unacceptable.
My connection is clear and I am not running any up or downloads. I can downlaod 5 MB/s and upload 1 MB/s which should be more than enough to establish a stable and fast connection to anyone in the game. Sure, I may get high pings to other players from the other side of the globe but in all other games this is a maximum of ~300ms. Considering my opponent was located basically right around the corner a maximum of 100ms would be appropiate with an average of say 50ms. But no, I experience 500ms on AVERAGE.
TL;DR: Network settings confirmed my complaints of the last two years. Netcoding is terrible and far below today's minimum requirenments and standarts. FDev try to achieve this: maximum of 300ms for any connection around the globe, maximum of 100ms for players living close to eachother.
So I checked what was in there before I launched into the game "Average ping time: 59 ms". Hm doesn't seem bad at all, that is a good connection actually. Okay, let's go to a CG and do some casual pew pew with other players.
My opponent was having a full hitscan gunship and I had some cannons and railguns. Later on, I switched to my FAS whic hwas faster than my Gunship so I could try outmanouvering him. And WHAT THE ACTUAL *beep* like seriously is that?! When I pass my opponent, HE MAY NOT APPLY DAMAGE TO MY SHIP ANYMORE. He was now using frags and naive as I am I was expecting to be outside his line of fire when I am behind him. So I change my pips to 0-4-2 to boost turn and come back again for another salvo of missiles and plasmas. And weheeeeey, suddenly my shields are offline. ...?...??...!???.!!!???!?
I mean, logically this isn't possible. I am behind him, already turned my nose towards him and then I see my shields go offline, recieving damage. His full salvo of frag shots were fire like tw oseconds previously but the netcode is so incredibly slow and dleivered that information seconds later, which is far far away from what is actually displayed.
So I am fighting ghosts again.
I later checked my network settings for the ping statistic. 500ms FIVE-HUNDRED?!
I mean on AVERAGE?! This means that there are most likely spikes lasting up to seconds and this is unacceptable.
My connection is clear and I am not running any up or downloads. I can downlaod 5 MB/s and upload 1 MB/s which should be more than enough to establish a stable and fast connection to anyone in the game. Sure, I may get high pings to other players from the other side of the globe but in all other games this is a maximum of ~300ms. Considering my opponent was located basically right around the corner a maximum of 100ms would be appropiate with an average of say 50ms. But no, I experience 500ms on AVERAGE.
TL;DR: Network settings confirmed my complaints of the last two years. Netcoding is terrible and far below today's minimum requirenments and standarts. FDev try to achieve this: maximum of 300ms for any connection around the globe, maximum of 100ms for players living close to eachother.