Never Again

Been farming bounties at RES since I started, and can now afford a trading Clipper, so thought I'd head over to Imperial space to start working towards Baron. Started by accepting the first mission I saw when I got there - kill X number of traders in Y system. Fine, no problem.

Got there, no nav beacon, so just entered SC and sat waiting for the USS to start appearing. First one came almost immediately, was the standard dude offering me an alternate mission. Went back into SC again - nothing for 5 minutes, then WSS, nothing, WSS, WSS, WSS, SSS, nothing... USS - finally. A single hauler. Killed it, back into SC. WSS, nothing for 5 mins, WSS, SSS, WSS, nothing for 5 minutes, WSS, WSS, SSS, SSS, SSS, nothing for 10 minutes, WSS... etc etc etc.

I sat there staring at the navigation screen for 45 minutes waiting for the next USS before giving up. I tried dropping/re-entering SC, throttling up/down, flying in circles to try and possibly increase USS spawn rate - all to no avail. Checked out some WSS just in case - yay, cannisters of chemical waste. Checked out a couple of SSS as well, just in case - 5 Vultures and a FDL, no thanks.

Is this anyone's idea of fun? Am I doing something wrong ? Is there some mysterious way to get USS to appear quicker?

It's by far the most mind-numbing experience I've had playing this game so far, truly terrible.
 
Don't go for these missions if it's an Anarchy system - they seem to have very slow SS spawn rates.

There's not much you can do to increase SS spawn rates - your best option is to throttle down to zero, so that when they do spawn you can drop straight in.
 
Is this anyone's idea of fun? Am I doing something wrong ? Is there some mysterious way to get USS to appear quicker?

It's by far the most mind-numbing experience I've had playing this game so far, truly terrible.

It made me say rude words too, when I was doing that. Sadly, I think the fetch and carry missions are the most time-efficient and least likely to break. Remember to move on when you're allied with local minor imp factions, as you'll get no more overall imp rep there.

In any case, good luck, hope you get your Clipper soon- it got me on the way to a Python pretty smartly.
 
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It made me say rude words too, when I was doing that. Sadly, I think the fetch and carry missions are the most time-efficient and least likely to break. Remember to move on when you're allied with local minor imp factions, as you'll get no more overall imp rep there.

In any case, good luck, hope you get your Clipper soon- it got me on the way to a Python pretty smartly.

Seems to work most quickly if one attempts to stick to the "reputation gain" missions. One can speed things up a little by checking the bulletin board, and if nothing good is there then switch to open (if in solo) or solo (if in open), and you get a new set of missions. Moving around to new systems appears to be the trick, although I'm not sure if that's a placebo.
 
Never, ever, take a mission that requires you to find something/someone in a USS. If it's a mission for pirates, smugglers, and occasionally traders, it's better to hit up the Nav beacon instead, or even a RES (for pirates). The traffic there pretty much guarantees you can finish the mission as long as it's got an hour or so on the timer.

USS = Unfinished Side-mission System.
 
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It made me say rude words too, when I was doing that. Sadly, I think the fetch and carry missions are the most time-efficient and least likely to break. Remember to move on when you're allied with local minor imp factions, as you'll get no more overall imp rep there.

In any case, good luck, hope you get your Clipper soon- it got me on the way to a Python pretty smartly.

Cheers. I actually thought I'd go get a Clipper and do some trading because I was bored to death of RES farming (even though the pay was pretty good if the RNG gods were kind to you - 2.5 - 3mil/hour. If they weren't, it was "re-log about 10 times until you got the 'big ships only' type").

Ironically, it seems I have to endure something 10 times more tedious just to get the current best ship I can afford for trading.

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Never, ever, take a mission that requires you to find something/someone in a USS. If it's a mission for pirates, smugglers, and occasionally traders, it's better to hit up the Nav beacon instead, or even a RES (for pirates). The traffic there pretty much guarantees you can finish the mission as long as it's got an hour or so on the timer.

USS = Unfinished Side-mission System.

Ok thanks, I did wonder whether this was a better option - but the system I was sent to had no nav beacon (unless I just had a moment of madness and didn't see it on the list). I'll try and make sure next time.
 
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Cheers. I actually thought I'd go get a Clipper and do some trading because I was bored to death of RES farming (even though the pay was pretty good if the RNG gods were kind to you - 2.5 - 3mil/hour. If they weren't, it was "re-log about 10 times until you got the 'big ships only' type").

Ironically, it seems I have to endure something 10 times more tedious just to get the current best ship I can afford for trading.

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Ok thanks, I did wonder whether this was a better option - but the system I was sent to had no nav beacon (unless I just had a moment of madness and didn't see it on the list). I'll try and make sure next time.

FYI, quickest rep advance is the missions where you get no payout.
Find medicines, give money, get non-lethal weapons etc - most have a medkit logo.


I got from starting rank to Baron in about 6/7 hours play but that was before I knew how the ranking system worked. I think a dedicated player with knowledge could rank in about 3/4 hours if they really pushed it and did some of those "Donate 4,000,000Cr missions"
 
Ok thanks, I did wonder whether this was a better option - but the system I was sent to had no nav beacon (unless I just had a moment of madness and didn't see it on the list). I'll try and make sure next time.

Actually, many systems don't have them. I should have mentioned that, so that's on me.

Systems without stations won't have a beacon. The beacon serves as a guide to those stations, giving the coordinates of each station in the system. When you're looking at a given mission, look at the name of the system, and if it's not one you're familiar enough with to know it has a station, look that system up on the map. If there aren't any stations, don't pick up that mission. That should help keep you from chasing your tail trying to find a USS that will let you complete the mission.
 
It made me say rude words too, when I was doing that. Sadly, I think the fetch and carry missions are the most time-efficient and least likely to break. Remember to move on when you're allied with local minor imp factions, as you'll get no more overall imp rep there.

Yes, moving to another system. I have a problem with this. When I did my first ranks in systems, where Empire faction was somehow friendly to me (I was trading there for example), I have enough missions on the Bulletin Board. But when I moved to the system, where local Empire faction is NEUTRAL, I have a serious problem to get any mission on the BB.
Is there some quick way how I can become a bit friendly with local Empire faction and I can be able to get missions from BB ? I tried bounty hunting the wanted criminal from other factions around the Nav beacon, but it does not seems to work :(
 
Never, ever, take a mission that requires you to find something/someone in a USS. If it's a mission for pirates, smugglers, and occasionally traders, it's better to hit up the Nav beacon instead, or even a RES (for pirates). The traffic there pretty much guarantees you can finish the mission as long as it's got an hour or so on the timer.

USS = Unfinished Side-mission System.

unless is for faction rank :)
 
Is there some quick way how I can become a bit friendly with local Empire faction and I can be able to get missions from BB ? I tried bounty hunting the wanted criminal from other factions around the Nav beacon, but it does not seems to work :(

I'm not sure about "quick", but using a system as one end of a back-and-forth trade route usually seems to boost rep for me. Handing in exploration data works, too- again, far from "quick", sorry.
 
My personal method for making ranking up tolerable is to just wait for them to fix the useless mission system. It's taken me about 6 months to gain 0 ranks with this method, but it looks like it might finally pay off next week.
 
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personally I ran with the donate/give away stuff, loaded my asp with 10-20tones of 6 or so items eg coffee tea medicines blah blah and cirlced 5-6 systems that could both resupply materials and give out rep missions. Get to a new station, scour the BB either get and complete a mission or pick up one to be completed, often if I could get one and complete it in one hit - I could grab it a second time as well.
 
Just think, sitting in unexplored systems waiting for traders to turn up is what was proposed for pirates, and you wonder why the pirates hang around the core and rares (I imagine even in solo)?

Just some thoughts about the mission.
Always look at the destination before taking a mission to a place you do not know. Spawn rate of USS (and I conjecture type) is proportional to population. If there is a station and therefore population you will b able to get to the system map. If your plan involves using the nav point, then you'll know to avoid the mission or adjust the plan if you cannot get to.

I also feel, they have slowed spawn rate down for just hanging around the star at 0 speed (or whatever the limit is in SC). For systems like this, I tend to use the advacned warranty scanner to go scan things. Planets are points of interest so whatever the mechanism, SS are as likey to spawn around the planet as the star, might as well get some return and rep from your time, albeit much less than a trading clipper.

Always take into account controlling faction and faction of the trader with this style mission, you are trying to get your rep up. Killing 2 traders belonging to an Empire faction early on will probably set you back in rep for the rank. This is one reason to do missions like this in a 0 population system as it avoids the negative effects.

Simon
 
I tend to avoid the "kill X of Y" missions unless its pirates or warzone so I know I can find them. Otherwise I stick to data, trade or donations. Retrieve cargo seems to be okayish too.
 
Don't go looking for USS's - counterproductive. Make the USS come to you. Enter supercruise, zero throttle and wait. They will spawn right in front of your nose.
 
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