Never mind Oculus Rift or triple head displays...

I want one of these to play on ;)
Although triple headed curved 34" 21:9 would be nice...cough
(just so you know, $9999HK = £823/€1029/$1289US/$1407oz/1630 Kiwis)
 
180 degrees bent would be...err...flat...
Why do you think they're a waste?
I've actually used the LG version for about 2 minutes and on that the curve was just enough to avoid (most of) the IPS glow you'd get on regular 21:9 screens...and the 34" flat 21:9 LG also sell.
 
It's still all about the OR for me. Forget building cockpits or massive screens. The OR is the 'one ring' of space sim immersion, and it's just as seductive and powerful. The only thing needed on top of that is some kind of gyroscopic VR chair.

Still, that screen is great for just about everything else.
 
Problem with Facebook Rift is...
The inability to see what's really in front of you such as keyboard, mouse, joystick, mug of coffee and all spacial awareness goes out the window.
AR is going to be better than VR when the technology is good enough to support it well and not limit us to translating text on a piece of paper or pretending to kick a ball on your phone...
 
Problem with Facebook Rift is...
The inability to see what's really in front of you such as keyboard, mouse, joystick, mug of coffee and all spacial awareness goes out the window.
AR is going to be better than VR when the technology is good enough to support it well and not limit us to translating text on a piece of paper or pretending to kick a ball on your phone...

Totally. Most of the really cool ideas I'd love to develop with the Oculus Rift need AR in order to work best. Either that, or full body avatar tracking. Both of those things are only a little way off. Rift is a great first step.
 
What rift have you the first or second. ? Ive been watching the progress of these units since early KS. deff on my radar.

Both, although I have only played E: D on my DK2.

Problem with Facebook Rift is...
The inability to see what's really in front of you such as keyboard, mouse, joystick, mug of coffee and all spacial awareness goes out the window.
AR is going to be better than VR when the technology is good enough to support it well and not limit us to translating text on a piece of paper or pretending to kick a ball on your phone...

LOL... Thats the point! You are meant to be "in" the game world, flying your ship, exploring the galaxy etc etc. Seeing a mug of coffee or my real world desk would dispel the desired effect and render the VR experience mute. I'm quite capable of touch typing on a keyboard should I need to, I also find using my hotas setup + a 360 pad to be a breeze while using my rift (I can even find my Buttkicker remote with ease when I need it), it really isn't an issue at all.

Each to their own but AR is not something I am interested in at all, being immersed in virtual worlds is what it's about for me :D
 
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Both, although I have only played E: D on my DK2.



LOL... Thats the point! You are meant to be "in" the game world, flying your ship, exploring the galaxy etc etc. Seeing a mug of coffee or my real world desk would dispel the desired effect and render the VR experience mute. I'm quite capable of touch typing on a keyboard should I need to, I also find using my hotas setup + a 360 pad to be a breeze while using my rift (I can even find my Buttkicker remote with ease), it really isn't an issue at all.

Each to their own but AR is not something I am interested in at all, being immersed in virtual worlds is what it's about for me :D

That's the problem though...
Reaching for things you can't see, seeing things you can't touch is not real immersion, it actually screws with your brain a fair bit. It's not "full immersion" at all, it's just a very close LCD screen to your eyes that severely limits your spacial awareness and can screw up how your brain registers what's going on around you ;)
 
Problem with Facebook Rift is...
The inability to see what's really in front of you such as keyboard, mouse, joystick, mug of coffee and all spacial awareness goes out the window.
AR is going to be better than VR when the technology is good enough to support it well and not limit us to translating text on a piece of paper or pretending to kick a ball on your phone...

exactly, AR will be the next big step

until then i'm happy with my new triple screen setup :)
 
That's the problem though...
Reaching for things you can't see, seeing things you can't touch is not real immersion, it actually screws with your brain a fair bit. It's not "full immersion" at all, it's just a very close LCD screen to your eyes that severely limits your spacial awareness and can screw up how your brain registers what's going on around you ;)

I take it that you haven't tried a OR - it really does not feel like a LCD screen close to your face at all, in E: D it feels like you are in the cockpit of a space ship.

Seeing things I can't touch? My Hotas is setup just like in the game, when I move my stick the avatar in game moves his / her hand in the same way. Pretty immersive imho, it's not like a triple display, projector or anything else can compete with what the OR offers at this moment in time is it? As many have said before, a monitor, no matter the size or number, are merely a window into the game world. The OR takes you to the game world, you are in it, interacting with it on a level never before possible.
 
I take it that you haven't tried a OR - it really does not feel like a LCD screen close to your face at all, in E: D it feels like you are in the cockpit of a space ship.

Seeing things I can't touch? My Hotas is setup just like in the game, when I move my stick the avatar in game moves his / her hand in the same way. Pretty immersive imho, it's not like a triple display, projector or anything else can compete with what the OR offers at this moment in time is it? As many have said before, a monitor, no matter the size or number, are merely a window into the game world. The OR takes you to the game world, you are in it, interacting with it on a level never before possible.

Ehh you don't seem to get it.
Imagine you're sat in a sidewinder.
You look at the flight stick directly in front of you when you're using the FR.
You reach straight forward and where you think it is based on what your eyes are seeing...it isnt. It's to the left or to the right or higher elevation.

And then there's the lack of true peripheral vision.
ugh
I just see FR as pushing through with technology as "fully immersive" when it's severe limitations.
 
I take it that you haven't tried a OR - it really does not feel like a LCD screen close to your face at all, in E: D it feels like you are in the cockpit of a space ship.

Seeing things I can't touch? My Hotas is setup just like in the game, when I move my stick the avatar in game moves his / her hand in the same way. Pretty immersive imho, it's not like a triple display, projector or anything else can compete with what the OR offers at this moment in time is it? As many have said before, a monitor, no matter the size or number, are merely a window into the game world. The OR takes you to the game world, you are in it, interacting with it on a level never before possible.

The vidoes i have seen of people using OR have been blown away by it, the only complaint is that trying to read the text is a real pain, in cost term buying a OR is cheaper than going for 3 monitor setup, and ive seen plenty of 3 monitor set ups, and it never quite does it for me.
 
Ehh you don't seem to get it.
Imagine you're sat in a sidewinder.
You look at the flight stick directly in front of you when you're using the FR.
You reach straight forward and where you think it is based on what your eyes are seeing...it isnt. It's to the left or to the right or higher elevation.

And then there's the lack of true peripheral vision.
ugh
I just see FR as pushing through with technology as "fully immersive" when it's severe limitations.

Sorry, I understand what you are saying but I really feel that you are not the one that "gets" it.

I don't need to imagine that I'm sat in a Sidewinder, with the Rift on I am sat in a virtual Sidewinder, in 1 to 1 scale and full 3D. I am no longer looking at my body, my office, the desk in front of me, my keyboard and mouse or hotas and finally my display which is displaying a locked view point inside of a two dimensional miniaturized Sidewinder with my peripheral vision being polluted by my real world surroundings.

No one is saying that the OR is "Fully" immersive, not even OR themselves. What people are saying, and quite rightly so (IMHO) is that the OR provides a level of immersion that a traditional display setup alone cannot. Even Stereo 3D display(s) or projector setups with TrackIR do not complete - that I can say from experience as I own such setups.

If you feel that you need a tether to the real world when playing games thats fine. I do not and have actively sought out technologies that enhance the level of immersion I get from games, from force feed back wheels with pedals and h shifters to TrackIR, projectors and multiscreen setups, Buttkickers, even the Sony HMZ. So far none have compared to the immersion I get from the OR. Although some do add to the effect when used with the OR.

I can see from your "Facebook Rift" comments that you are just a hater. Thats fine, I'm not the one missing out on a great experience.

See you out in the universe commander, I'll be in it, you'll be merely watching from your room ;)
 
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Sorry, I understand what you are saying but I really feel that you are not the one that "gets" it.

I don't need to imagine that I'm sat in a Sidewinder, with the Rift on I am sat in a virtual Sidewinder

I said imagine as in...not when you're playing the game, as you were sat there reading the post.
I'd think sitting in a darkened room with 3 curved 34" 21:9 monitors would have a better immersive experience that FR due to the fact your peripheral vision will actually work and be able to see the cockpit too, not just directly in front.

And yes, I've used a DK1 and...it was disconcerting to say the least.
As somebody who likes peripheral vision for spacial awareness and knowing whats to the sides, the fact that the display was only directly in front of me was...well, it made me feel rather motion sick and as somebody who rides a motorbike, feeling motion sickness while sat in a chair was a bit irritating!
 
I made myself a pilot's chair using a brilliantly simple idea off of a forum subscriber (monitor pole mounts and industrial velcro to hold the peripherals), my X-52 pro is attached to the front of the chair arms and almost exactly mirror the position in cockpit. I have an Oculus DK2, all primary buttons are on my joystick, secondary commands are handled by Voice attack. My chair is also a Shiatsu massage chair so my flying between the stars is a very relaxing experience :D.

The only time I take these off are when I need the facilities, or have a coffee (I'm working on a way to drink coffee without removing my Rift...but that's at prototype levels ;).)

This experience is amazing, no monitor arrangement (even with trackIR) can touch it.

All in my experience of course :)
 
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