Ok,
Those that like to kill newbies just to kill newbies routinely tell the newbies to do things that make it easier to kill newbies.
Set throttle to ZERO on jump (so you are a sitting duck for interdiction at the new system)
Always submit. (So I can immediately start shooting you.)
Fly at the ship that interdicted you. (Get closer so my weapons can destroy you quicker and my mass lock will hold you longer.)
These possibility's made me decide to not play in OPEN since the only Human Players I would want to kill are those that have bounty's on them for killing human players just to be killing human players. As yet, there doesn't seem to be a game mechanism that places the bounty's.
I played only solo.
I started right out fight the interdiction because it is the best free training available to learn ship handling and how to stay on a target.
A few months ago I paid for a new account so I could fly WING with myself on separate computers sitting side by side. This has made exploration much more lucrative because both players in the wing get to sell all the data even though one of them could just sit in normal space and never DSS anything.
BUT,, this means that sometimes it isn't feasible to fight the interdiction because the other ship is in need of attention. SO. Since I carry no cargo, I started submitting knowing that the NPC was very very unlikely to do anything more than scan for cargo, find nothing, insult me and leave.
I use a lot of VA commands to control my ships and the other day I accidentally told the ship that had submitted to start an evasive action routine. It was one of my best and lo and behold, the NPC couldn't stay locked long enough to get the scan and the local Gendarme showed up. He stayed focused on trying to scan me while they wasted him.
I found out that I can get some really good ship handling practice doing evasive maneuvers to keep the scan from being completed.
I currently run all turrets set to fire at will. This means that I have no way to fire at the NPC to turn it hostile so the turrets will do their thing.
So. Refit my ships with at least 1 gimbaled weapon that stays on the primary fire button in every fire group.
Here is the new idea that I will ONLY do in inhabited systems where the Gendarme might show up to help.
Run the evasion routine until the Gendarme show up
Get the KWS on the secondary fire button and try to get the scan after the Gendarme show up while I am trying to hit the NPC with the gimbaled to turn it hostile.
When scan completes switch fire groups to get the turrets on the secondary fire button and keep trying to avoid the scan so he sticks around.
Maybe, just maybe I will be able to collect some bounty's.
Those that like to kill newbies just to kill newbies routinely tell the newbies to do things that make it easier to kill newbies.
Set throttle to ZERO on jump (so you are a sitting duck for interdiction at the new system)
Always submit. (So I can immediately start shooting you.)
Fly at the ship that interdicted you. (Get closer so my weapons can destroy you quicker and my mass lock will hold you longer.)
These possibility's made me decide to not play in OPEN since the only Human Players I would want to kill are those that have bounty's on them for killing human players just to be killing human players. As yet, there doesn't seem to be a game mechanism that places the bounty's.
I played only solo.
I started right out fight the interdiction because it is the best free training available to learn ship handling and how to stay on a target.
A few months ago I paid for a new account so I could fly WING with myself on separate computers sitting side by side. This has made exploration much more lucrative because both players in the wing get to sell all the data even though one of them could just sit in normal space and never DSS anything.
BUT,, this means that sometimes it isn't feasible to fight the interdiction because the other ship is in need of attention. SO. Since I carry no cargo, I started submitting knowing that the NPC was very very unlikely to do anything more than scan for cargo, find nothing, insult me and leave.
I use a lot of VA commands to control my ships and the other day I accidentally told the ship that had submitted to start an evasive action routine. It was one of my best and lo and behold, the NPC couldn't stay locked long enough to get the scan and the local Gendarme showed up. He stayed focused on trying to scan me while they wasted him.
I found out that I can get some really good ship handling practice doing evasive maneuvers to keep the scan from being completed.
I currently run all turrets set to fire at will. This means that I have no way to fire at the NPC to turn it hostile so the turrets will do their thing.
So. Refit my ships with at least 1 gimbaled weapon that stays on the primary fire button in every fire group.
Here is the new idea that I will ONLY do in inhabited systems where the Gendarme might show up to help.
Run the evasion routine until the Gendarme show up
Get the KWS on the secondary fire button and try to get the scan after the Gendarme show up while I am trying to hit the NPC with the gimbaled to turn it hostile.
When scan completes switch fire groups to get the turrets on the secondary fire button and keep trying to avoid the scan so he sticks around.
Maybe, just maybe I will be able to collect some bounty's.