New Alpha Joiner

Heya all,

I have a couple of questions hopefully the friendly folks here can help me with.

1) I just joined the alpha on Friday, but I don't seem to have access to the alpha forums. Is there a way I can resolve that?

2) Does upgrading to the alpha entitle me to the same level of rewards as £200 kickstarter backers?


That aside, game looks great. If I could only get into the MP to try that, that would be awesome!:p
 
Heya all,

I have a couple of questions hopefully the friendly folks here can help me with.

1) I just joined the alpha on Friday, but I don't seem to have access to the alpha forums. Is there a way I can resolve that?

2) Does upgrading to the alpha entitle me to the same level of rewards as £200 kickstarter backers?


That aside, game looks great. If I could only get into the MP to try that, that would be awesome!:p

Nothing prevents you to send a PM to Ashley now or Monday morning to anticipate --- As you buy the alpha in the new store, you are also entitled to two betas, the retail version and all the expansions. But not the other rewards of backers of the kickstarter --- I think the 3.0 alpha have problems yet in MP. ----

And welcome in the great family of Elite

:)
 
Heya all,

I have a couple of questions hopefully the friendly folks here can help me with.

1) I just joined the alpha on Friday, but I don't seem to have access to the alpha forums. Is there a way I can resolve that?

did you win the lottery? Tell me next weeks numbers please

2) Does upgrading to the alpha entitle me to the same level of rewards as £200 kickstarter backers?

nope, no rewards from Kickstarter anymore

Well I need to save up 200 GBP for an Oculus Rift, so I´ll stay at the basic level. Guess it´s video watching for me for the next 6-12 months or so
 
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Heya all,

I have a couple of questions hopefully the friendly folks here can help me with.

1) I just joined the alpha on Friday, but I don't seem to have access to the alpha forums. Is there a way I can resolve that?

2) Does upgrading to the alpha entitle me to the same level of rewards as £200 kickstarter backers?


That aside, game looks great. If I could only get into the MP to try that, that would be awesome!:p

Welcome, didn't I see you in the SC elite thread begging us to convince you not to upgrade? I see we failed :p! Shame about the timing, but hopefully mp will be fixed soon.

In the meantime, I highly recommend putting a decent amount of time in single player, since the different scenarios introduce the different systems well. It's a fairly steep learning curve to start with, but gets easier after a little while :)
 
Welcome, didn't I see you in the SC elite thread begging us to convince you not to upgrade? I see we failed :p! Shame about the timing, but hopefully mp will be fixed soon.

In the meantime, I highly recommend putting a decent amount of time in single player, since the different scenarios introduce the different systems well. It's a fairly steep learning curve to start with, but gets easier after a little while :)

You did, that was me. I got tired of waiting for the beta, and figured I'd treat myself. I'm no really disapointed. I managed to get onto MP once so far, after about 50 tries. Crashed my ship when I accidentally hit afterburner instead of bank left when trying to dock. Lol. Totally worth it.

Played almost all of the SP scenarios. The 2nd last one beat me, and the last one is just waaaaay too many baddies. Great fun though.

It seems odd that there's an ideal engine speed for turning. Why is that?:S
 
You did, that was me. I got tired of waiting for the beta, and figured I'd treat myself. I'm no really disapointed. I managed to get onto MP once so far, after about 50 tries. Crashed my ship when I accidentally hit afterburner instead of bank left when trying to dock. Lol. Totally worth it.

Played almost all of the SP scenarios. The 2nd last one beat me, and the last one is just waaaaay too many baddies. Great fun though.

It seems odd that there's an ideal engine speed for turning. Why is that?:S

Welcome.

The speed thing is just how they've set it up, power distribution also affects it. Currently best manoeuvrability is with all power in engines and speed marker in the blue.

Good luck!
 
It seems odd that there's an ideal engine speed for turning. Why is that?:S

It's a gameplay mechanic to make dogfights more interesting. It seems to be borrowed from the concept of optimum 'corner speed' in modern aircraft dogfights. Spices things up, as opposed to just making ships simple 'turrets in space'.

Pitch being quicker than yaw also comes from aircraft, and the 'pitch and roll' combat from the original Elite.
 
It seems odd that there's an ideal engine speed for turning. Why is that?:S

The short answer is this.

It's a way for FD to make sure that people aren't sitting still somewhere and playing "turret". Having an ideal engine speed ensures that the players keeps on moving which makes for more fun in their (and my) mind. It also creates a dynamic in the gameplay between going at full speed (but loosing manuverbility) or going slower (but gaining manuverbility).
 
I'm no really disapointed. I managed to get onto MP once so far, after about 50 tries. Crashed my ship when I accidentally hit afterburner instead of bank left when trying to dock. Lol. Totally worth it.

Played almost all of the SP scenarios. The 2nd last one beat me, and the last one is just waaaaay too many baddies. Great fun though.

Give this man Alpha Forum access. We need more people like this to counter balance the nonsense. :)
 
Played almost all of the SP scenarios. The 2nd last one beat me, and the last one is just waaaaay too many baddies. Great fun though.

It seems odd that there's an ideal engine speed for turning. Why is that?:S

Welcome to the alpha :)

Re the too many baddies, the trick is really to just keep calm and be methodical, using the systems to best advantage, i.e. power bias to guns when a shot is on, power bias to shields when being shot at. You'll get it.

The ideal speed for turning is, as others have noted for gameplay reasons, so it can be a 'space dogfighter' in the manner of Star Wars etc. It is based on the principal of how an aeroplane turns, since they want 'aeroplane-like' dogfighting.

Here's the science behind that: Contrary to popular belief, unlike a boat, an aeroplane turns with its wings and not with its rudder. It does so by banking over so that the wing's lift vector is directed to the side (instead of upwards to keep it in the air), but doing that alone leads to a sideways skid rather than a beautifully arced turn - an 'uncoordinated skidding turn' in pilot parlance - which risks a spin, so the rudder is then used to kick the tail out to the outside edge of the turn so that you get a nice curving flight path. Doing that means both wings get the same amount of airflow, negating the risk of one wing stalling and causing a spin.

Note that since when you are banked over in an aeroplane, with not all of the lift vector pointing upwards counteracting gravity, you will lose height unless you either increase speed to create excess lift, or increase the angle of attack to achieve that. This means you can increase the turn rate of an aeroplane by pulling back on the stick when banked over, but there is a limit to how much you can do this before the aircraft is at too high an angle of attack, which will cause the wings to stall regardless of speed. Increasing the angle of attack increases lift, but you don't get something for nothing in aerodynamics, so increased lift also means increased drag, thus you have to add power to overcome the drag. At some point on every aircraft, there is a sweet spot where you'll be able to apply enough power to sustain the speed, overcome the drag and have a the best angle of attack for the greatest amount of lift vector causing a turn without anything bleeding off, this is the 'best sustained cornering speed'.

Of course in fictional space dogfighting, you can't actually stall since you are not flying aerodynamically but instead changing course with engine thrusters, so where the flight model in Elite Dangerous is concerned, this is actually total b*llsh*t. But it was done for gameplay reasons to make it more like a WW2 dogfighter and thus more fun.
 
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