My last deep space expedition netted me 150m(bringing me to 200m), so I figured might as well get a Anaconda(don't have the fed rep for a corvette, and this will come in handy for trading/evacuations type missions)
First I would just like to say, anyone who says the ships all fly the same/are too samey, are morons lol(almost every ship I owned, handled completely different then the others, in multiple aspects at that. In the Anaconda's case, I have to be very careful about powering up the engines near a star. It has so much brute power, that flying smack into a star, by just powering up your engines before you turn away, is a real threat lmao)
The Anaconda is stacked on module slots(and woot woot no useless class 3 slots, frankly class 3 shouldn't be a thing on any ship higher tier then a cobra). Now I setup the build like I did with the phantom initioally(found out I can't get away with taking a lower class power distributor though, it wouldn't allow me to boost, so I just D ranked it). I put a class 6 fuel tank in there, like I did with the phantom, and I initially got a 5A Fuel scoop(like with the phantom).
It appears that the Anaconda is a fuel guzzler though. I looked into maybe upgrading the class 6 fuel tank into the class 7, but didn't like that jump rang hit(It's rather sizable). There's nothing else to use a class 7 slot for, plus I have plenty of class 6, and 5 slots(wow what a great problem to have), so I can't believe I'm entertaining getting a class 7A fuel scoop, but is it worth the 100m or is it so overkill, I should just upgrade my 5A, to a 6A.
Obviously when I'm doing missions in the bubble, I could use the class 7 slot for Cargo/passenger cabins, but I'm confused on what I should do for like a deep space scouting type ship.
Also, is it viable to use a class 5D shields, instead of the Class 6D shields or will a hard landing with a class 5=me having to spend 9m to buyback my ship?
First I would just like to say, anyone who says the ships all fly the same/are too samey, are morons lol(almost every ship I owned, handled completely different then the others, in multiple aspects at that. In the Anaconda's case, I have to be very careful about powering up the engines near a star. It has so much brute power, that flying smack into a star, by just powering up your engines before you turn away, is a real threat lmao)
The Anaconda is stacked on module slots(and woot woot no useless class 3 slots, frankly class 3 shouldn't be a thing on any ship higher tier then a cobra). Now I setup the build like I did with the phantom initioally(found out I can't get away with taking a lower class power distributor though, it wouldn't allow me to boost, so I just D ranked it). I put a class 6 fuel tank in there, like I did with the phantom, and I initially got a 5A Fuel scoop(like with the phantom).
It appears that the Anaconda is a fuel guzzler though. I looked into maybe upgrading the class 6 fuel tank into the class 7, but didn't like that jump rang hit(It's rather sizable). There's nothing else to use a class 7 slot for, plus I have plenty of class 6, and 5 slots(wow what a great problem to have), so I can't believe I'm entertaining getting a class 7A fuel scoop, but is it worth the 100m or is it so overkill, I should just upgrade my 5A, to a 6A.
Obviously when I'm doing missions in the bubble, I could use the class 7 slot for Cargo/passenger cabins, but I'm confused on what I should do for like a deep space scouting type ship.
Also, is it viable to use a class 5D shields, instead of the Class 6D shields or will a hard landing with a class 5=me having to spend 9m to buyback my ship?