New Animal Behaviours

The idear behind this thread is simple.
How could frontier spice up our animal behaviour with a big focus on the how.
This isnt simply a wishfullfillment thread where its just i want x, i actually want to hear how you would implement it, the simpler the better.
That way its easier to actually use this as constructive feedback from frontiers side.

So first the elephant in the room, animal personalitys.
I said it before, but ik this is gonna be brought up anyways so here i go.
Each animal should have multiple sliders for the aspects of their personality.

The first would be how active they are, going from energetic with really active animals to lazy ones that dont move that much and sleep alot.
Both sides would have pros and cons.
More energetic animals move around more, making them fun to watch and giving a higher score and entertainment value with the visitors, but they also grow bored of enritchment more quickly and need higher space requirements.
Meanwhile lazy animals are less popular with the crowds, but need less space and take much longer to actually get bored of enritchment. They also would spend much more time laying around or sleeping.

The next one will be shyness.
Shyness allready is a mechanic, so why not just use it how it is and vary it a little, but with some bonus effects.
Here our edge personality types will be bold and shy.
Bold animals dont fear the visitors or each other, but also get into play fights more often with a low chance to hurt themself.
Meanwhile shy animals have high shyness and get uncomfortable around guests, but also are more likly to back down from a fight.
This willing or unwillingness to fight will come in later.

Next up is gluttony.
Gluttonous animals want to eat more qnd even steal away food from other animals.
Bold gluttons will even try to fight over food with other animals, with shy animals giving up on their food most of the time while bold ones actually fight back in little scuffles that could hurt the participants slightly.
There are no anti glutonus animals, just animals that go from normal to max gluttony.
Instead, there are new medical conditions of malnurishment for animals that regulary eat to little or obesity if they eat to much.
Both of them also tend to make animals more lazy, so you want to make sure that each animal gets their right portion, even if that means having seperated feeding.

Second to last we have Socialability.
This lets animals tollerate more or less of its own kind.
Here we got multiple distinctons regarding their compatability for the 3 different animal types, males, females and babys.
The tollerance can go from 0 up to 2 times of the normal max.
Here, siblings count as 0,5, making animals much liklier to tollerate their siblings, aswell as their parent(s) in charge that raised them, which is dependent on the species, and their offspring.
For example if we would get emus, there the bonus would go to the males as they are one of the few species were the female go buy milk and not the male.
Because all if this was a bit confusing, lets make an example.
We got Tiger Mike. Tigers normaly tolerate one member of the other gender and infinite babys (something that would also change).
Now Mike is a very standard tiger, tolerating no other Male, 1 Female and 0 Cubs.
Meanwhile his brother Sam is a more friendly Tiger, tollerating another Male and 3 Cubs, while also just 1 Female.
The third brother Bob is in the middle, tolerating 0,5 Males, 0,5 Female and 1 Cub.
Now we got to see how we take care of this litter.
Mike will not tolerate any other male Tiger, so once hes grown up he would try to assert dominance and fight his brothers.
Sam meanwhile is an easy going boy that would tolerate both of his brothers and even make a good father as he wouldnt try to murk his children.
Lastly Bob doesnt tolerate a stranger tiger, but would tolerate 1 brother and 1 sister.
This means, that if you want to keep mike, you should have atleast 2 seperate enclosures, one for him and one for his mate once she got pregnant, while he needs to go to agressive father jail.
Meanwhile, Sam would be the ideal father, just needing one habitat for him, his mate and their children.
Lastly Bob has no interest for any stranger tigers, not even females.
But with Sam he wouldnt mind living as a happy Baechlor group together.

But thats not all for their relations.
Now lets also imagine that Mike is a Bold, Energetic Glutton, Sam is a Shy Lazy Boy and Bob is Bold and normal active.

If we now have Sam and Mike in an habitat, they would have distinct interactions from Bob and Mike.
Mike would completly bully Sam. He would attack him unprovoked without Sam fighting back and instead trying to flee, making their interactions very one sided with Sam suffering most of the injuries.
But not only that, if not recieving their food seperatly, Mike would regulary steal food from Sam, over time becoming slightly obeese, while Sam would become underweight.
Meanwhile the equally bold Bob has none of his . He would fight back, not let him steal food without a fight, making fights and injurys much more common on both of them, as he activly defends himself.
They also wouldnt get fat and thin, as Bob would activly defend his food.

This single change alone brings more interesting management and behaviour stuff on the table, then most other changes they could try to introduce.
Ofcourse im sure this proposal isnt perfect, but its defently a more worth while feedback then "animal personality when?".

I think for now this is enough to start the thread, but i got some more idears that i will add soon.
I would love to hear your own idears and feedback :)
 
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Ok, you talked a bit about animal behaviors. How about a list of potential behaviors:
(These will be basic ideas we can expand ok later)
  • Social Behavior
    • Loner - cannot tolerate any other of its kind, even if it enjoys groups
    • Friendly - can tolerate larger groups than normal
    • Bachelor - does not tolerate opposite gender or young
    • Big talker - starts choruses more often
  • Personality Traits
    • Hungry - eats more than usual
      • Glutton - eats way more than usual
    • Lazy - sleeps often
    • Goofy - requires more toy enrichment to be happy
    • Water lover - enjoys to swim and requires sufficient size of pool
    • Nocturnal(?) - sleeps during the day
 
I would like to see a few new behaviours implemented;
  • Greeting behaviours: When a new animal arrives in the habitat, present animals will come to check them out with sniffs and observation. Basically a watered-down version of how real zoos introduce new animals to existing groups.
  • Animal/guest curiosity: If guests are at a viewing area, it would be cool to see animals head on over to check them out. Oftentimes animals are just as curious about people as people are about them.
  • Inter-species interaction: Even if minor, some small interactions between members of different species would be fun, like watching a baby elephant chase around ostriches or something.
 
So now to the behaviour i actually wanted to highlight:
Looking around.

Inspired by the new sniffing behaviour, i got the idear by watching my dog.
Most of the things she did was looking at things, tilting her head up to look at the sky, turning around to watch a fly, running towards a movement she saw.

This behaviour would work by giving animals actual sensory abilitys.
In an area around the animal, they can "see" things.
This means that they can tilt their head and look at objects and other creatures at random in a priority of non interactable, non moving, silent -> interactable, non moving, silent -> moving -> making sounds.
For an example, we got a Zebra.
The zebra wouldnt pay much attention to rocks on the ground, while giving a bit to its enritchment items and a good amount to other animals and visitors.
How much an animal will actually react and look at things is dependent on the species. For example while a crocodile wont pay much attention to your guests, curious animals like monkeys and elephants might spend alot of time watching them.
This would also extend to animals in other habitats that the animals have a sightline on
Ideally this would also come with a small "alert" animation, signaling that the animal noticed something especally interesting, for example standing a little taller to see better or covering down into cover.
Another thing that would be nice to have either extra animations for, eventhough not neccessary would be for animals actually interacting/greeting each other snd the visitors, like an elephant signaling with his trunk.
The last thing that would be a nice inclusion if that ever came in an update would be ambient wild animals, which could be complex like actuall new animals that can spawn like pidgeons and corvids, or simply shadows of birds flying ahead, which also could be points of interest for the animals to look at.

I hope i explained the idear good enough, but i really do believe that an organic system of animals looking around and reacting to stuff, even if its just that they tilt their head, would help alot when it comes to making the animals feel more alive
 
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Okay, next up, we have the idear of scratchable area.

Just like the sniffing behaviour we are gonna reuse the animations of an enritchment item and apply it to general objects.
As you might have allready figured out, i believe the scratching animations to be a good fit.
Basicly, we are gonna make use of the climeable area in a way.
Right now animals can climb up certain trees and structures that are marked to the game as accessabile. So why not take this baseline and use it for other animations aswell?
We could have dedicated markers for scratchable areas where animals could simply rub and scratch against, something most sturdy or atleast the climeable trees and the climeable wood structures should be able to work for.

Alot of words to explain the simple idear of letting my animals scratch against stuff without the need for the rather limited enritchment items, which do look good, but if the animation works on two trees they surly can expand it to some more in a freeer fashion.

Something that would be nice combined with that would be decals for scratch marks, both of claws and just general rubbing to apply tp trees and surfaces.
 
I'd love to see:

Allogrooming in social species/bonded pairs. Let the primates check each others' fur for parasites as the biggest example of this, but you could do a lot of really cute animations for most animals.
Herding behaviours for a more realistic group dynamic.
Feeding young - giving a baby a scrap of meat or showing them a nice grazing spot etc.
I think the antelope and other animals that do it should get to pronk for their running animation sometimes.
Interspecies interactions between animals with an enrichment bonus for each other.
It's not a good behaviour but pacing/glass surfing/etc. for bored animals with too little enrichment would add some realism.
 
Ok, what about animals interacting with other species in other habitats.

I remember in ZT2 (cliche, I know, but it was there) that sometimes I'd have an animal, usually a big cat like a lion or tiger, and I'd have an exhibit across from them filled with something different, even another continent. Well, the cat would roar at them; like, it literally said in its status "Roaring at Elvis the Emperor Penguin" (yes, I named a penguin Elvis. It fits them).

So, this isn't much, but it could add life to the zoo
 
Ok, what about animals interacting with other species in other habitats.

I remember in ZT2 (cliche, I know, but it was there) that sometimes I'd have an animal, usually a big cat like a lion or tiger, and I'd have an exhibit across from them filled with something different, even another continent. Well, the cat would roar at them; like, it literally said in its status "Roaring at Elvis the Emperor Penguin" (yes, I named a penguin Elvis. It fits them).

So, this isn't much, but it could add life to the zoo
While i agree that that would be nice, our animals sadly dont even really interact with other animals in their habitat.
But maybe the new choruses could be zoo wide?
 
I envisage a system that could work something like guest traits in planet coaster could work for animals in planet zoo and personalities, very similar to what has already been suggested. I also second that it would be nice to get some interspecies interaction.

The sniffing behaviour is interesting and I'm hoping from the text that says it will change when you alter something in the habitat which I hope will make the animals seem a little more curious about their surrounding.

@SallinDaemon mentioned pacing etc. as a negative behaviour, I think it would be good to have some kind of negative behaviour for when animals are stressed as at the moment there is no visual cues at all and it would make it less frustrating when you have animals getting momentarily stressed if it at least added more visual variety.

I'd like to see more self-grooming behaviour as well as there isn't much of that.

My main ask is just some more social behaviours within species that aren't mating or fighting.
 
I love all new behaviors they are adding in every new dlc and update and I do hope for more:

  • burrowing for larger animals like wolves
  • deep swimming for tapirs and monitors
  • mother and child interactions like feeding for mammals
  • chorus behavior for primates like lemurs and chimps
  • resting on branches / hanging from trees for big cats
  • nesting for birds
  • interspecies interactions
  • full aquatics (manatees)
  • flying in any form for birds and bats
 
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@KönigDerKaffeebohnen I absolutely love this thread, and I think you have presented feasible options to implement.
Personally, I am hoping that animal personalities could be influenced by the animals origin (rescued, breeding program and so on).
Rescued animals might be more shy and a little more susceptable to diseases and injuries at the beginning.
Former pets could be more playful, i.e. using enrichment more often.
Animals from breeding programs would maybe be more sociable, e.g. having interactions with the other animals more often or being more likely to mate.
Lastly, animals from private zoos might be more interested in the visitors, e.g. staying closer/more often to viewing areas or interacting with the guests.
 
This will probably not happen but what about updating the animations for animals who climb in trees. The climbing animation is good but what bothers me is that, when they are in the tree, they just stand on a branch for a while without moving. Why not update this so they would sit down or lie down on the branch to sleep, like they would do IRL. This might be complicated to implement but it would look so much better. Just an idea.
 
This will probably not happen but what about updating the animations for animals who climb in trees. The climbing animation is good but what bothers me is that, when they are in the tree, they just stand on a branch for a while without moving. Why not update this so they would sit down or lie down on the branch to sleep, like they would do IRL. This might be complicated to implement but it would look so much better. Just an idea.
Honestly, i could imagine that atleast the big cats will get their iconic hanging in a tree with the leopard.
It would be a real missed opportunity
 
Honestly, i could imagine that atleast the big cats will get their iconic hanging in a tree with the leopard.
It would be a real missed opportunity
I'm not sure but let's hope so. But if it happens, I think it will probably be linked to an enrichment item (like the alpine ibex rock). I would be very surprised (in a good way) if it applies to every climbing tree in the game.
 
Oh I would have nothing against like the dead climbing tree enrichment from ZT1, or something similar

Whatever gets us new animations is a plus for me, be it enrichment or not.

I would really love to see some form of branch on which Amur leopard would just sprawl over
 
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I'm not sure but let's hope so. But if it happens, I think it will probably be linked to an enrichment item (like the alpine ibex rock). I would be very surprised (in a good way) if it applies to every climbing tree in the game.
Oh I'm also expecting just an enrichment tree like the the koala feeder or the scratching trees. I don't expect that leopards will be able to climb and have their iconic pose on every normal tree branch, only in the enrichment item (which I honestly think is a must).
 
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