The idear behind this thread is simple.
How could frontier spice up our animal behaviour with a big focus on the how.
This isnt simply a wishfullfillment thread where its just i want x, i actually want to hear how you would implement it, the simpler the better.
That way its easier to actually use this as constructive feedback from frontiers side.
So first the elephant in the room, animal personalitys.
I said it before, but ik this is gonna be brought up anyways so here i go.
Each animal should have multiple sliders for the aspects of their personality.
The first would be how active they are, going from energetic with really active animals to lazy ones that dont move that much and sleep alot.
Both sides would have pros and cons.
More energetic animals move around more, making them fun to watch and giving a higher score and entertainment value with the visitors, but they also grow bored of enritchment more quickly and need higher space requirements.
Meanwhile lazy animals are less popular with the crowds, but need less space and take much longer to actually get bored of enritchment. They also would spend much more time laying around or sleeping.
The next one will be shyness.
Shyness allready is a mechanic, so why not just use it how it is and vary it a little, but with some bonus effects.
Here our edge personality types will be bold and shy.
Bold animals dont fear the visitors or each other, but also get into play fights more often with a low chance to hurt themself.
Meanwhile shy animals have high shyness and get uncomfortable around guests, but also are more likly to back down from a fight.
This willing or unwillingness to fight will come in later.
Next up is gluttony.
Gluttonous animals want to eat more qnd even steal away food from other animals.
Bold gluttons will even try to fight over food with other animals, with shy animals giving up on their food most of the time while bold ones actually fight back in little scuffles that could hurt the participants slightly.
There are no anti glutonus animals, just animals that go from normal to max gluttony.
Instead, there are new medical conditions of malnurishment for animals that regulary eat to little or obesity if they eat to much.
Both of them also tend to make animals more lazy, so you want to make sure that each animal gets their right portion, even if that means having seperated feeding.
Second to last we have Socialability.
This lets animals tollerate more or less of its own kind.
Here we got multiple distinctons regarding their compatability for the 3 different animal types, males, females and babys.
The tollerance can go from 0 up to 2 times of the normal max.
Here, siblings count as 0,5, making animals much liklier to tollerate their siblings, aswell as their parent(s) in charge that raised them, which is dependent on the species, and their offspring.
For example if we would get emus, there the bonus would go to the males as they are one of the few species were the female go buy milk and not the male.
Because all if this was a bit confusing, lets make an example.
We got Tiger Mike. Tigers normaly tolerate one member of the other gender and infinite babys (something that would also change).
Now Mike is a very standard tiger, tolerating no other Male, 1 Female and 0 Cubs.
Meanwhile his brother Sam is a more friendly Tiger, tollerating another Male and 3 Cubs, while also just 1 Female.
The third brother Bob is in the middle, tolerating 0,5 Males, 0,5 Female and 1 Cub.
Now we got to see how we take care of this litter.
Mike will not tolerate any other male Tiger, so once hes grown up he would try to assert dominance and fight his brothers.
Sam meanwhile is an easy going boy that would tolerate both of his brothers and even make a good father as he wouldnt try to murk his children.
Lastly Bob doesnt tolerate a stranger tiger, but would tolerate 1 brother and 1 sister.
This means, that if you want to keep mike, you should have atleast 2 seperate enclosures, one for him and one for his mate once she got pregnant, while he needs to go to agressive father jail.
Meanwhile, Sam would be the ideal father, just needing one habitat for him, his mate and their children.
Lastly Bob has no interest for any stranger tigers, not even females.
But with Sam he wouldnt mind living as a happy Baechlor group together.
But thats not all for their relations.
Now lets also imagine that Mike is a Bold, Energetic Glutton, Sam is a Shy Lazy Boy and Bob is Bold and normal active.
If we now have Sam and Mike in an habitat, they would have distinct interactions from Bob and Mike.
Mike would completly bully Sam. He would attack him unprovoked without Sam fighting back and instead trying to flee, making their interactions very one sided with Sam suffering most of the injuries.
But not only that, if not recieving their food seperatly, Mike would regulary steal food from Sam, over time becoming slightly obeese, while Sam would become underweight.
Meanwhile the equally bold Bob has none of his . He would fight back, not let him steal food without a fight, making fights and injurys much more common on both of them, as he activly defends himself.
They also wouldnt get fat and thin, as Bob would activly defend his food.
This single change alone brings more interesting management and behaviour stuff on the table, then most other changes they could try to introduce.
Ofcourse im sure this proposal isnt perfect, but its defently a more worth while feedback then "animal personality when?".
I think for now this is enough to start the thread, but i got some more idears that i will add soon.
I would love to hear your own idears and feedback
How could frontier spice up our animal behaviour with a big focus on the how.
This isnt simply a wishfullfillment thread where its just i want x, i actually want to hear how you would implement it, the simpler the better.
That way its easier to actually use this as constructive feedback from frontiers side.
So first the elephant in the room, animal personalitys.
I said it before, but ik this is gonna be brought up anyways so here i go.
Each animal should have multiple sliders for the aspects of their personality.
The first would be how active they are, going from energetic with really active animals to lazy ones that dont move that much and sleep alot.
Both sides would have pros and cons.
More energetic animals move around more, making them fun to watch and giving a higher score and entertainment value with the visitors, but they also grow bored of enritchment more quickly and need higher space requirements.
Meanwhile lazy animals are less popular with the crowds, but need less space and take much longer to actually get bored of enritchment. They also would spend much more time laying around or sleeping.
The next one will be shyness.
Shyness allready is a mechanic, so why not just use it how it is and vary it a little, but with some bonus effects.
Here our edge personality types will be bold and shy.
Bold animals dont fear the visitors or each other, but also get into play fights more often with a low chance to hurt themself.
Meanwhile shy animals have high shyness and get uncomfortable around guests, but also are more likly to back down from a fight.
This willing or unwillingness to fight will come in later.
Next up is gluttony.
Gluttonous animals want to eat more qnd even steal away food from other animals.
Bold gluttons will even try to fight over food with other animals, with shy animals giving up on their food most of the time while bold ones actually fight back in little scuffles that could hurt the participants slightly.
There are no anti glutonus animals, just animals that go from normal to max gluttony.
Instead, there are new medical conditions of malnurishment for animals that regulary eat to little or obesity if they eat to much.
Both of them also tend to make animals more lazy, so you want to make sure that each animal gets their right portion, even if that means having seperated feeding.
Second to last we have Socialability.
This lets animals tollerate more or less of its own kind.
Here we got multiple distinctons regarding their compatability for the 3 different animal types, males, females and babys.
The tollerance can go from 0 up to 2 times of the normal max.
Here, siblings count as 0,5, making animals much liklier to tollerate their siblings, aswell as their parent(s) in charge that raised them, which is dependent on the species, and their offspring.
For example if we would get emus, there the bonus would go to the males as they are one of the few species were the female go buy milk and not the male.
Because all if this was a bit confusing, lets make an example.
We got Tiger Mike. Tigers normaly tolerate one member of the other gender and infinite babys (something that would also change).
Now Mike is a very standard tiger, tolerating no other Male, 1 Female and 0 Cubs.
Meanwhile his brother Sam is a more friendly Tiger, tollerating another Male and 3 Cubs, while also just 1 Female.
The third brother Bob is in the middle, tolerating 0,5 Males, 0,5 Female and 1 Cub.
Now we got to see how we take care of this litter.
Mike will not tolerate any other male Tiger, so once hes grown up he would try to assert dominance and fight his brothers.
Sam meanwhile is an easy going boy that would tolerate both of his brothers and even make a good father as he wouldnt try to murk his children.
Lastly Bob doesnt tolerate a stranger tiger, but would tolerate 1 brother and 1 sister.
This means, that if you want to keep mike, you should have atleast 2 seperate enclosures, one for him and one for his mate once she got pregnant, while he needs to go to agressive father jail.
Meanwhile, Sam would be the ideal father, just needing one habitat for him, his mate and their children.
Lastly Bob has no interest for any stranger tigers, not even females.
But with Sam he wouldnt mind living as a happy Baechlor group together.
But thats not all for their relations.
Now lets also imagine that Mike is a Bold, Energetic Glutton, Sam is a Shy Lazy Boy and Bob is Bold and normal active.
If we now have Sam and Mike in an habitat, they would have distinct interactions from Bob and Mike.
Mike would completly bully Sam. He would attack him unprovoked without Sam fighting back and instead trying to flee, making their interactions very one sided with Sam suffering most of the injuries.
But not only that, if not recieving their food seperatly, Mike would regulary steal food from Sam, over time becoming slightly obeese, while Sam would become underweight.
Meanwhile the equally bold Bob has none of his . He would fight back, not let him steal food without a fight, making fights and injurys much more common on both of them, as he activly defends himself.
They also wouldnt get fat and thin, as Bob would activly defend his food.
This single change alone brings more interesting management and behaviour stuff on the table, then most other changes they could try to introduce.
Ofcourse im sure this proposal isnt perfect, but its defently a more worth while feedback then "animal personality when?".
I think for now this is enough to start the thread, but i got some more idears that i will add soon.
I would love to hear your own idears and feedback
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