One of the problems I have with PP is the decade of the merits.
It's killing my fun, there are days I want to put a lot of time into my fraction, there are days I won't due to RL issues. The grind to get back is terrible terrible boring and the rewards are zero. Honestly I like the idea of PP, however it has some serious design flaws that reject the player instead of involving them more. Fetch this, go there, dump this and return.
I was playing GTA V the other day, online. What impress me is how they start the mission, you can select different methods, however I the end it's the same thing. Go there, get this, shoot some stuff up, drive like a maniac deliver stuff to location z.
We need some of this in elite. Mission need to wing up players to co-work towards the mission goal. Match players, one has a fighter, one has a freighter go get stuff and bring it back together.
And while we are at it, the mission brefing is dull, brown text nothing to get the mission hype up. C'mon FD we know this can be done better.
My 0.2 Cr on PP so far.
It's killing my fun, there are days I want to put a lot of time into my fraction, there are days I won't due to RL issues. The grind to get back is terrible terrible boring and the rewards are zero. Honestly I like the idea of PP, however it has some serious design flaws that reject the player instead of involving them more. Fetch this, go there, dump this and return.
I was playing GTA V the other day, online. What impress me is how they start the mission, you can select different methods, however I the end it's the same thing. Go there, get this, shoot some stuff up, drive like a maniac deliver stuff to location z.
We need some of this in elite. Mission need to wing up players to co-work towards the mission goal. Match players, one has a fighter, one has a freighter go get stuff and bring it back together.
And while we are at it, the mission brefing is dull, brown text nothing to get the mission hype up. C'mon FD we know this can be done better.
My 0.2 Cr on PP so far.