New Attraction Idea (Walkways/Trails)

Hi.
I am a fellow Planet Coaster player and I want to share an idea I had for a new attraction. Since it is October and Halloween is drawing near, I am mostly building Halloween related parks. I recently went to one of the haunted forests/scare places in my local area, which gave me the idea for an attraction where peeps can walk through a trail, almost like a normal path except you have to pay and peeps all move in one direction. It may sound kinda lame and shallow, but I think that it would be really cool and useful for creators like me. Besides scare parks, people could use it for other things, like trails and nature walks. I would really appreciate it if you guys (the dev team/community) take a look at this and take it into consideration.
Thanks for reading!
 
Hi.
I am a fellow Planet Coaster player and I want to share an idea I had for a new attraction. Since it is October and Halloween is drawing near, I am mostly building Halloween related parks. I recently went to one of the haunted forests/scare places in my local area, which gave me the idea for an attraction where peeps can walk through a trail, almost like a normal path except you have to pay and peeps all move in one direction. It may sound kinda lame and shallow, but I think that it would be really cool and useful for creators like me. Besides scare parks, people could use it for other things, like trails and nature walks. I would really appreciate it if you guys (the dev team/community) take a look at this and take it into consideration.
Thanks for reading!

I'm sad to say, "Walk through" Attractions won't come. I think Andy C had a Post about as to why.
 
Use vista points to lure guests into mazes that they otherwise won't use.

The only thing is they won't pay.
 
I'm sad to say, "Walk through" Attractions won't come. I think Andy C had a Post about as to why.

He did indeed.. The short version is that the way the guest brain, pathing and AI works in the game does not make this achievable without significant code re-working - and the payoff for doing that is not worth the "effort" required (note: That does NOT mean they can't be bothered).
 
In my opinion a maze/walkthrough attraction is simular like a queue line. In the queueline the peeps already walk in a direction: From A, the start of the Queue, to B; the end of the qeue the entrance of an attraction, so it is just a "special queue line". I think it is possible to change the queueline a little bit, so that the AI thinks, it is just "waiting" for a attraction. The only thing to change, put an entrance in front of the walktrhough attraction and an exit at the end. Maybe just add how many peeps can enter the attraction, like in the options of the attractions were we can add minimum and maximum time when attraction starts and is it half-ful or full loaded, like 5 peeps enter the "Special queueline" every 30 seconds.
I think we would have some great attractions in the Steam Workshop, I think you won't doubt it, to create this attraction.
 
Thanks for the responses guys, I really appreciate it! I'm kinda disappointed, but there is always hope for the future! I'll probably try some of the workarounds suggested in the meantime.
 
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