Something I've noticed about the ED community is when you meet people we are often quick to state what our roles are. "Oh you're a bounty hunter? Thats awesome. I prefer exploration/running cargo/smuggling.." ect ect. We all have different activities that we enjoy doing or grinding out for money, or rep.
What if Fdev introduced into the game a certain "Career" or "Specialty" mechanic that would unlock special skills as you performed in said pathway. You could accumulate points every new level, or milestone. A milestone could be something like "Deliver a shipment to 10 separate locations." And the next tier can be ".. 20 locations". It would increase overtime but the rewards would also.
Edit: Another idea is to introduce a special type of currency that allows you to visit a unique vendor spread out amongst the galaxy and spend said currency for unique items, or rewards.
Example: You love to run large shipments of cargo great distances for really good money. You dropped a point into "Flight or Fight". This skill could be something along the lines of reduced FSD charge while under attack or something. Or maybe "He Who Dares Wins. As you traverse large distances you gain a multiplier that increases the payout for mission completion, or commodities sold to market.
There could be a very deep skill tree that would allow CMDRs to focus on whatever they enjoy doing. I would even go so far as to make a basic CG for people who haven't decided on a career choice, and have a specific CG for players who have chosen a choice. It would act as an extra incentive to get involved with the galaxy at large and resemble less of a job and more of progress or reward.
Examples of caeers would be bounty hunter, miner, merchant, pathfinder (exploration), Pirate, or even Enlisted (a path favored by people who wish to advance in rank for the Federation, or Empire. The Enlisted career could accept special mission times that have to do with that military life. War games, practice maneuvers, patrols. Maybe even a Rookie mission that sees you hunting down scumbags with a rookie AI pilot following you around.
Its very cookie cutter and not very groundbreaking but many games excell with a skill tree in place.
This would help to fight the "work" vs "play" stigma that is following this game around. Same with the CG.
A reoccurring theme I see and hear about is how the CG feels pointless to many people so they simply dont take part. Which is totally fine and acceptable IMO. But if they could make those people who sit out more inclined to help I think it could go a long way longevity wise.
Sorry for the TL;DR
o7
What if Fdev introduced into the game a certain "Career" or "Specialty" mechanic that would unlock special skills as you performed in said pathway. You could accumulate points every new level, or milestone. A milestone could be something like "Deliver a shipment to 10 separate locations." And the next tier can be ".. 20 locations". It would increase overtime but the rewards would also.
Edit: Another idea is to introduce a special type of currency that allows you to visit a unique vendor spread out amongst the galaxy and spend said currency for unique items, or rewards.
Example: You love to run large shipments of cargo great distances for really good money. You dropped a point into "Flight or Fight". This skill could be something along the lines of reduced FSD charge while under attack or something. Or maybe "He Who Dares Wins. As you traverse large distances you gain a multiplier that increases the payout for mission completion, or commodities sold to market.
There could be a very deep skill tree that would allow CMDRs to focus on whatever they enjoy doing. I would even go so far as to make a basic CG for people who haven't decided on a career choice, and have a specific CG for players who have chosen a choice. It would act as an extra incentive to get involved with the galaxy at large and resemble less of a job and more of progress or reward.
Examples of caeers would be bounty hunter, miner, merchant, pathfinder (exploration), Pirate, or even Enlisted (a path favored by people who wish to advance in rank for the Federation, or Empire. The Enlisted career could accept special mission times that have to do with that military life. War games, practice maneuvers, patrols. Maybe even a Rookie mission that sees you hunting down scumbags with a rookie AI pilot following you around.
Its very cookie cutter and not very groundbreaking but many games excell with a skill tree in place.
This would help to fight the "work" vs "play" stigma that is following this game around. Same with the CG.
A reoccurring theme I see and hear about is how the CG feels pointless to many people so they simply dont take part. Which is totally fine and acceptable IMO. But if they could make those people who sit out more inclined to help I think it could go a long way longevity wise.
Sorry for the TL;DR
o7
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