how about another board in the starport services for salvage?
my idea is for there to be eventually a separate mission board with salvage missions that are not illegal or part of one faction at war with another. you would select missions to salvage cargo in some named system, and get a time limited permit for the mission duration to go and pick up salvage found in that system and return and hand it in. this permit would change the cargo scooped from illegal salvage to just salvaged. if the permit runs out (or mission) before you hand it in it reverts to illegal salvage since you still have it but no permit. this would need some working to prevent people attempting to exploit the system if selling the data illegally on the black market was worth more. my own suggestion is, that there would be a salvage board in every starport so it would be more convenient to be a legal salver, and the value paid is 10% of the cargo value BUT you also build up rep with the insurers. since this also lowers costs for them, the arrangement with the pilots federation costs less and thus the player would get discounts on rebuys due to salvage rep (which also drops if that player does have to rebuy in same way making any insurance claim can bump premiums up).
this may take some time to implement so in the short term (and as an alternative to the missions or if there are none once the missions are up and running) you could buy a permit to salvage. this would be general, and allow you to hand in salvage at the board in lieu of a mission to complete. you would still earn credits - it should be fairly easy to collect enough salvage, from random signal sources everywhere to pay off the permit costs plus earn some profit after fuel costs. permits would be 7 days or 30 days and cost would reflect this. however missions would have specific signal sources - you would not need to visit all of those, just enough to fulfill the mission, but you could do so if you wanted and get a bonus amount for returning more than was asked for in the mission. going to those mission signal sources in target system would guarantee there was some salvage in them. whereas permit salvage is more reliant on random chance. its possible you wont find much salvage unless you visit a lot of sources.
to prevent players pirating cargo off npcs or other players to complete permit salvage, the permit will immediately expire if the player gets a bounty. if they attack ships in anarchy systems where they would not get a bounty, it expires if they fire the first shot and any salvage they have in hold when a permit is rebought DOESNT become legal salvage. it remains illegal, and if they dump it then it will explode due to too many times being exposed rapidly from a protected environment into vacuum and being stressed after ship destruction. they containers are not designed indestructable, just to survive one ship destruction, followed by exposure to space.
obviously there could be a fight over salvage between rival salvagers and npc salvagers could aslo exist. so there could be combat involved when mission salvage is at stake.
my idea is for there to be eventually a separate mission board with salvage missions that are not illegal or part of one faction at war with another. you would select missions to salvage cargo in some named system, and get a time limited permit for the mission duration to go and pick up salvage found in that system and return and hand it in. this permit would change the cargo scooped from illegal salvage to just salvaged. if the permit runs out (or mission) before you hand it in it reverts to illegal salvage since you still have it but no permit. this would need some working to prevent people attempting to exploit the system if selling the data illegally on the black market was worth more. my own suggestion is, that there would be a salvage board in every starport so it would be more convenient to be a legal salver, and the value paid is 10% of the cargo value BUT you also build up rep with the insurers. since this also lowers costs for them, the arrangement with the pilots federation costs less and thus the player would get discounts on rebuys due to salvage rep (which also drops if that player does have to rebuy in same way making any insurance claim can bump premiums up).
this may take some time to implement so in the short term (and as an alternative to the missions or if there are none once the missions are up and running) you could buy a permit to salvage. this would be general, and allow you to hand in salvage at the board in lieu of a mission to complete. you would still earn credits - it should be fairly easy to collect enough salvage, from random signal sources everywhere to pay off the permit costs plus earn some profit after fuel costs. permits would be 7 days or 30 days and cost would reflect this. however missions would have specific signal sources - you would not need to visit all of those, just enough to fulfill the mission, but you could do so if you wanted and get a bonus amount for returning more than was asked for in the mission. going to those mission signal sources in target system would guarantee there was some salvage in them. whereas permit salvage is more reliant on random chance. its possible you wont find much salvage unless you visit a lot of sources.
to prevent players pirating cargo off npcs or other players to complete permit salvage, the permit will immediately expire if the player gets a bounty. if they attack ships in anarchy systems where they would not get a bounty, it expires if they fire the first shot and any salvage they have in hold when a permit is rebought DOESNT become legal salvage. it remains illegal, and if they dump it then it will explode due to too many times being exposed rapidly from a protected environment into vacuum and being stressed after ship destruction. they containers are not designed indestructable, just to survive one ship destruction, followed by exposure to space.
obviously there could be a fight over salvage between rival salvagers and npc salvagers could aslo exist. so there could be combat involved when mission salvage is at stake.
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