New CG proposal - Pirating precious cargo

Pirating Community Goal which requires the collection and sale of "Stolen" goods.

- The cargo must be "Stolen" and over the average value of 5000/ton. The "stolen" is very important because you can buy illegal items. You can't buy stolen.
- The station would offer 0 payment for said cargo. This would filter out the teams, where 1 guy buys stuff, then drops for the 2nd guy for the "Stolen" tag.
- The target station should be in a high sec system swarming with police.
- It would also be good to run it near a system, with an active CG that deals with high value goods. Or maybe close to a system with high CMDR transport content for some reason (platinum, palladium, gold, imp slaves). Preferably in Open.

Prizes: Top 5%: All pirating related ships (Clipper, Asp, FDL, Viper) on 50% off and clipper available without Baron rank.

Rest: Some money (not enough to cover the items carried in), pirate paint, pirate logo, one time full bounty removal (incl. dormant), 10% extra on all black market sales, 50% off on interdictors

Between 100-70%: +200k bounty on you.

Global: More stations with Black market or better black market prices

Transports would be relentlessly prayed upon so they would wing up.

Pirates would try not to wing up, because sharing the drop would hurt their rank in the CG. If the sell price is zero, pirate wing members get nothing. Unless you pirate your pirate buddy before it reaches the station...
Backstabbing all around.

If you enter the competition, you need to be good. Entering and not participating or sucking at it would yield 200k bounty on your head. Bad pirates are not tolerated by the pirate guild, so the organizer would just tip them off to the police and let the bounty hunters do the dirty work.

This would NOT be a PVP galore. Never meant to be.
It is about Stealing and NOT Killing. A killed trader will not drop you the stuff you are after.

You would be capable to compete in Solo because you can pirate NPCs. They frequently drop stuff on their own + limpets work on them. Their stuff is rarely that good unless, you start looking around in RES sites. Those miners carry platinum, gold or palladium... All valid for the CG Or you can look around the boards. Earn the trust of a side who would eventually trust you with a shipment of platinum...

The transport CG nearby would not be a clearly designated target. Some pirates would naturally go to that direction. But with bigger reward, comes bigger risk in form of player wings. Transport ships will arm up and wing up if things will get hot. Currently, no one flies escort because it is 99% waste of time. Attacks just don’t happen often enough not to fall asleep.

If you look for a PVP solution, there you have it. If you want PVE solution, there are several funny possibilities, too.

The 0 buy price on the participating items is there to filter out the cheating as much as possible. Or at least make it too expensive to be viable option. Non participating items would sell for the normal price. If you steal something not that cool, you still earn money from it. Why 0? You need resources to pay off authorities and buy political influence.

This would be a challenging CG and the top 5% would earn a Robber Baron rank for sure.
 
Last edited:
A good idea is to make some Pirate Board, in some Anarchic stations, and make somr CG and other missions only for pirates, without trader or others players know it by classic BB :)
 
I would like to see a smuggling CG:

Big Station with a black market wants prohibited goods (i.e. battleweapons, slaves ...) for some reason.

Black market price for that goods should be high and the goal not too difficult to archieve with a high bonus payment for each tier.

would be like a trading goal, with nice extra risk (big ships --> more profit but high risk of beeing scanned).

Imagine the tears and the rage posts in this forum :D (guys getting scanned with over 400t illegal goods, ...)
 
Updated the OP.

Solo trader may not want to hang around. Traders with escorts and Anaconda/Python/Clipper traders may find this fun. I know that I would happily wing up with a transports make the pirates run for their money.

Again, this promotes teamplay on the trader side and promotes interesting conflicts on the pirates side. Will this guy be true to his word or backstab me when the loot is out? Heck, if I was jumped by, say 3 pirates, I would drop 10 tons of stuff then kick back and see how they solve the problem. Should turn into a good show ;)

The top 5% prize should be really tempting and the event should go all or nothing. If your wing mate sells the loot, you get nothing.
 
Last edited:
Pirating Community Goal

- the prices are way, way, way to good
- security forces are not good enough to be a threat to the pirates
- traders who cooperate? Reading all the complains about traders running, this will cause a lot of tears.
- traders won't wing up - why should they, they can just stay away from that area and 4 T-6 aren't really going to be a good defense. Everybody else will pirate because they want that 50% cost FDL.

Not to mention Solo…
 
I remember how disappointed I was during the anti-slavery Community Goal when I turned up with a handful of slaves I'd managed to acquire without the use of slave traders. They were refused because they didn't have receipts <sigh>
 
What do you mean about the prices?

Traders don't wing up? Sucks for them. They can still play in the Junior league at Mobius. The wings are there to use, if you decide NOT to use it, it is not the game's fault, I think. That said, wings slow you down. So if there is no CMDR action is to be anticipated (98% of the flight time), it makes little sense to fly as a wing. During this event, you can anticipate multiple attack, so wings would be used more often.

Police is no threat. But their scanners can be very nasty. This would add the smugling feeling to it.

Well, if everyone in the galaxy started to pirate, they would see that this profession is a LOT harder than it looks. Maybe they would show a little respect. Also if you play pirate, you will know how they operate. This will help you to protect yourself better while trading.
 
Last edited:
Facepalm*

Good try though OP, though I really cannot see a system full of pirates happening anytime soon without player organization.
 
That is why we need the CG. It would channel the piratey players into that region or system.

Oh, the idea came from the missions, where the faction specifically wants Stolen goods. So if the possibility is there already, why not make it BIG.

Plus it could serve as a good opportunity to introduce the new pickup drones, coming in 1.3.
 
Pirating goals SHOULD be in Power Play. They were tested during the War in Lugh, and worked well. 42-52k/ton recovered was nothing to sneeze at. Wasn't easy, but showed what the game could do to give pirates something to do to move a goal forward...btw, this could also be considered the defense goal against the capital ships...

- - - Updated - - -

Facepalm*

Good try though OP, though I really cannot see a system full of pirates happening anytime soon without player organization.

It will happen. The Code will get there. Just depends if they get tired of trying to take over the 'New Carribean'.
 
I could totally see something like this. Say an Anarchy or Independent system want to financially hurt a neighboring 'Big Party' system and set up a CG for stolen goods to be delivered to the Black Market in the Anarchy system. The idea is that they will be creating the supply to generate a Black Market in the 'Big Party' system.

- All 'stolen' or 'illegal' goods should count to include the smugglers.
- A nearby (even in the 'Big Party' system) Trade CG could fit the theme well and supply some interesting crossplay.
- The 0cr sell price for the Illegal Goods CG would almost be required, but technically doesn't stop some very loaded players from abusing the CG. This needs work.
- High security from the Defense Force of the 'Big Party' system is patrolling both the Anarchy system in general, as well as at the deliver to station.
- Lots of NPC pirates/smugglers 'participating'.

Perhaps the 'Big Party' is entertaining the idea of a take over of the system and the Anarchy system is fighting back with pocket books. Could allow for combat with the police without risk of attracting Station fire. The only part of any of this that doesn't make sense in-universe, is that pirates and smugglers would be willing to 'donate' hard earned cargo for no immediate compensation. Only a minor point though.

I do disagree with your CG rewards though. I am not sure if you were just kidding or not, but a 50% discount is pretty high. I could go with something like the most recent BH CG that was, what? 15% off of Faulcon ships at the highest tier. Also, at the success threshold, a Black Market should be created in the 'Big Party' system. I could see this being a very fun event for all parties, even if the 'good guys' aren't really getting anything out of the CG specifically.

I would have to bust out my Viper and toss a few cargo holds on to 'donate' my 5T gold that you will owe me, Pendra. ;)
 
My Cobra has a jump range of around 25 LY, tell me where I can find you and I can be there quickly. With gold, of course.

The prize must be highly tempting because you forfeit your precious loot. If you look at this way, a 50% off is not such a big thing. Especially that it is a huge gamble.
If you are not in the top 5%, you would still get various tokens of appreciations, but that may not worth the 10m worth of cargo you practically gave away.

And why would you gave something away without immediate monetary gain? Bribing authorities and buying politicians needs tons of money and resources. Consider it "ïnvestment".
 
Last edited:
My Cobra has a jump range of around 25 LY, tell me where I can find you and I can be there quickly. With gold, of course.

The prize must be highly tempting because you forfeit your precious loot. If you look at this way, a 50% off is not such a big thing. Especially that it is a huge gamble.
If you are not in the top 5%, you would still get various tokens of appreciations, but that may not worth the 10m worth of cargo you practically gave away.

And why would you gave something away without immediate monetary gain? Bribing authorities and buying politicians needs tons of money and resources. Consider it "ïnvestment".

Good points, just that 50% off thing smacked me as pretty high. But it makes sense, in a BH CG the bounties are worth more than the prizes easily and I would bet the same if not more of trade CGs. Combat CGs are a little more balanced between the value of the bonds versus the CG rewards, but it depends on what should
be more valuable, the work or the reward?

I still think it should scale though, maybe scale across both the ranking and across the tiers. So the 50% would be top 5% @ max tier, but only 5% for the top 70% @ the lowest tier.

As to our race, my Viper is in Beta-1 Tucanae, but I am somewhere in the Hyades Sector systems. The last station I was at was HIP 19510? Its my first exploration run and I basically just point my ship towards the big red nebula and find an unexplored system that is near it in the sky.
 
Pirating goals SHOULD be in Power Play. They were tested during the War in Lugh, and worked well. 42-52k/ton recovered was nothing to sneeze at. Wasn't easy, but showed what the game could do to give pirates something to do to move a goal forward...btw, this could also be considered the defense goal against the capital ships...

- - - Updated - - -



It will happen. The Code will get there. Just depends if they get tired of trying to take over the 'New Carribean'.
https://forums.frontier.co.uk/showthread.php?t=111672&p=1734383&highlight=#post1734383
 
Back
Top Bottom