Is it just me, or are players deliberately handing in things at superpower HQ systems, to DELIBERATELY AVOID having a powerplay effect beneficial for that power?
PROBLEM ;
When frontier claimed to be balancing in making PP 2.0 ... each power's new mixture of benefits were meant to be balanced ;
in terms of IMPACTING-on PP, not just INconsistently IMbalanced to partially benefit it but also-partially only provide monetary reward ;
ex
power1 100% of the power's BGS impact & bonuses from rank affect powerplay in-game
power2 80% of the power's bonuses from rank & BGS impacts affect powerplay in-game
power2 20% of the power's bonuses from rank only-provide money bonuses.
When the HQ systems were created, and their PP slider was LOCKED on 100%,
although logically making players handing in PP things there having no effect on-that 100% made sense,
it ALSO opened up the possibility of players especially 5C players, being able to get rank by handing in things ONLY at the power's HQ system, having no beneficial effect for the power,
but ATTAINING BGS factional-influence-impact advantages, or other BGS advantages, as-THOUGH a true/loyal player.
Frontier made it clear that they wanted to reduce if not eliminate? the effect of 5C players,
and although there is no direct-negative effect like deliberately bad CC expansions in PP 1.0,
so thumbs up for listening ppl!
...
... there is still a BGS effect, which does INdirectly affect players attractions-TO powers in psychological / other ways, as well as incentives / disincentives emotionally, for especially PMFs, finding themselves under 5C attack, from interfering external PP participating players exploiting having been able to GET high rank within a local power, and use LOCAL BONUSES, against the wishes of the local power.
i.e. BGS / factional bullying,.. will STILL occur, from the stronger powers, and as a very experienced BGS defender player for a power, i think i'm making a fair guess in guessing that it is already happening.
---
Possible solution / reductor ;
-1- KEEP the locked power HQ effect, BUT ;
-2- have handing in powerplay things there,.. INdirectly boost other strongholds, or fortified? fortified & explioted? systems.
perhaps at a reasonable penalty (-10% as much? ),
and of course DIVIDED by how many systems it gets watered-down amongst,
but there, nevertheless.
So say 50 5C players deliberately hand-in supplies(fortification equivalent) at a power's HQ ... totalling 20,000 tons handed in.
And, that the same power, has 15 strongholds,
if it was to be divided up amongst just-those 15,
20,000 / 100 * 90 = 18000,
18000 / 15 = 1200
Each stronghold gets 1200 as-though delivered to each directly.
Simple!
---
Same with exploration data, biological data,.. etc etc
PROBLEM ;
When frontier claimed to be balancing in making PP 2.0 ... each power's new mixture of benefits were meant to be balanced ;
in terms of IMPACTING-on PP, not just INconsistently IMbalanced to partially benefit it but also-partially only provide monetary reward ;
ex
power1 100% of the power's BGS impact & bonuses from rank affect powerplay in-game
power2 80% of the power's bonuses from rank & BGS impacts affect powerplay in-game
power2 20% of the power's bonuses from rank only-provide money bonuses.
When the HQ systems were created, and their PP slider was LOCKED on 100%,
although logically making players handing in PP things there having no effect on-that 100% made sense,
it ALSO opened up the possibility of players especially 5C players, being able to get rank by handing in things ONLY at the power's HQ system, having no beneficial effect for the power,
but ATTAINING BGS factional-influence-impact advantages, or other BGS advantages, as-THOUGH a true/loyal player.
Frontier made it clear that they wanted to reduce if not eliminate? the effect of 5C players,
and although there is no direct-negative effect like deliberately bad CC expansions in PP 1.0,
so thumbs up for listening ppl!
... there is still a BGS effect, which does INdirectly affect players attractions-TO powers in psychological / other ways, as well as incentives / disincentives emotionally, for especially PMFs, finding themselves under 5C attack, from interfering external PP participating players exploiting having been able to GET high rank within a local power, and use LOCAL BONUSES, against the wishes of the local power.
i.e. BGS / factional bullying,.. will STILL occur, from the stronger powers, and as a very experienced BGS defender player for a power, i think i'm making a fair guess in guessing that it is already happening.
---
Possible solution / reductor ;
-1- KEEP the locked power HQ effect, BUT ;
-2- have handing in powerplay things there,.. INdirectly boost other strongholds, or fortified? fortified & explioted? systems.
perhaps at a reasonable penalty (-10% as much? ),
and of course DIVIDED by how many systems it gets watered-down amongst,
but there, nevertheless.
So say 50 5C players deliberately hand-in supplies(fortification equivalent) at a power's HQ ... totalling 20,000 tons handed in.
And, that the same power, has 15 strongholds,
if it was to be divided up amongst just-those 15,
20,000 / 100 * 90 = 18000,
18000 / 15 = 1200
Each stronghold gets 1200 as-though delivered to each directly.
Simple!
---
Same with exploration data, biological data,.. etc etc