New distribution benefit minimal, for Powerplay2 hand-ins, handed in at Galatic Power HQ systems

Generally
Although that might be able to be described as a lot to do for-ONE, that is not what i mean, i do not mean that individual insiders/5C players are gaining huge rank for minor influence boosts,.. for ONE faction,.. and then spending weeks getting up rank in another power and doing the same, one targeted faction at-a-time ... i'm saying for LEFT IN PLACE agents, like spies in RL,.. it's something a indefinately deployed one, can continue to get benefit from, while continuing to be deployed TO A SINGLE power,..

... and-so the risk of those that do,.. also getting TO higher rank without the merits they earn to get there,.. does not contribute to that power while they're getting there.

after they get higher rank, and can influence more by getting the better missions VIA reputation,.. they simply move on from faction to faction WITHIN the power they're semi-/permanently assigned to, and use their PP-rank, to GET advantage like a genuine player should.

There is no reason not to consider that a real risk, when it comes to organized 5C or insider utilization,.. spies KEPT on-location, where they're already familiar, is a real world practice,.. why should that principle NOT-exist in ED?
Generally agree a lot has been removed, no need to explain that to me! Been a heavy hauler for a long time, in PP, as you know.

I'm not trying to portray FDev as failing in main part,.. quite the opposite, i'm only trying to plug-a-hole ...

...of the few that remain.

To make it even-better!
 
There is no 5C in PP 2.0, not like the way in PP 1.0 where 5C could cripple a Power by force prioritizing a CC loss making system.
 
There is no 5C in PP 2.0, not like the way in PP 1.0 where 5C could cripple a Power by force prioritizing a CC loss making system.
thanks, but please address my related-advantage of the permanent/semi-permanent spy/5C, that after being able to speed-up how quickly they can get access to factions' better missions, that they can-THEN, do influence faster, also, and that could still be used for 5C. not PP actions, but BGS indirects. meaning, that the BGS does still indirectly affect PP, by attracting, dissuading, players to or from factions that are LOYALIST factions (or other political effects, intimidation, presence, etc),.. and that INdirectly DOES affect PP.

avoiding INdirect effects of affecting PP via the BGS, will not prove that there are none.

nor does the absence of direct, preclude indirect in the first place.

I don't know if Fdev has ever said stop, or none, or completely,.. or similar words, but just because they might've said them, doesn't mean it's true.
ATM i'm inclined to think that it's been a bit of a case of chinese-whispers, and REDUCE, or almost-remove, or similar expressions,
has become, stop, or prevent-any ... or similar.

Might sound pedantic,

but as i said a few posts ago,
i am only wanting to plug a remaining hole in the wall, when as we've agreed here, FDev's gone good work plugging most of them,
i'm just trying to perfect what is almost, IMO.

I am 100% sure that the while-gaining-rank-in-a-power dissuasion to 5C players, to not end up providing benefit to the powers they infiltrate,
was meant to be a RELIABLE mechanism.

making sure that handing things in at powers HQ does SOMEthing,
would not only make doing so benefit the power like FDev have repeatedly said they want to make sure that trying to do so will cause,

but doing so would be a good thing to do ANYway, in terms of waste.

Put differently,

if you're a genuine player for a power, why would you CHOOSE to hand them in at your HQ,
where it will have no effect?.. apart-from genuine players who haven't thought that through, who are new or something,..

... who-ELSE would deliberately hand them in at HQs, because there is still that single remaining place where you can other than spies/5Cers?

only INgenuine pledges.

5C does not have to be PP-5C, by the way. it is a broad term for ANY inside influence, and BGS influence, especially loyalist factions, certainly WILL still keep affecting PP indirectly. imagine how you would feel as a struggling small PMF, surrounded by some loyalist enemy faction, 2X as large as it might otherwise be, because their players have locally been able to exploit the power's ranking, to get influence VIA better missions,.. VIA factional rank, local facation by local faction, local system, by local system,.. all around you. while the PP power is still your friendly one,.. you get no advantage in gaining the trust of local factions, BETTER than your INgenuine PP opponents, that are well on their way to influencing in the BGS strongly enough to dissuade other PMFs from contesting them, and perhaps getting the lion's share in deals for control of systems, etc,.. which again, psychologically or emotionally,.. eventually weakens the local power, the one you're loyal to, but they only pledged-to ... to deliberately work AGAINST factions in the local area, that are loyal to the local power, your power,.. until the tables had turned.

that is NOT the point of pledging, compared to honest pledging to an EXTERNAL power, whoever theirs might be,.. and undermining the local power HONESTLY, while your size is normal.

The appearance of size and dominance, and growth, can be quite important when small factions are trying to attract outside help, or more pilots individually, to their cause.

few want to join what looks like a lost cause.

Getting more influence VIA higher rank, VIA local-power INgenuine pledging and getting higher rank for reputation bonus, to THEN GET better missions faster, WOULD accellerate how much the ingenuine in that example, could get their moving from system-to-system marauders, or whatever else you might call them,.. getting those better 5+ influence missions, from BEING TRUSTED by the local factions they get rank faster with,.. and compared to what they would NOT HAVE if genuine about their loyalty, and with an EXTERNAL PLEDGE, to their true power,..

...they would NOT get whatever local-factions reputational rank progression... AS-fast,.. and have to do more work to get those better missions,

and the entitled local, GENUINE pledge, to the local power, would not get as much capacity for defense, as they are supposed to be entitled to.

-------
plugging it, would make it so that there is NOWHERE where they could go.

That's basically the intent here.
I can't see what the problem is ... why allow this no-effect in the capital hole in the first place?

Another way to prevent it, would be to not have more influence missions for friendly/allied players to minor factions,
but to increase the payouts?

that would at least mean that influence is not directly NOT IN-directly,.. gained at a faster rate across multiple systems, where you're having to win reputation quickly, to become friendly with the locals,

UNLIKE,.. the genuine locals, who are likely ALREADY friendly with their own.

That is a better way of putting it,
BTW.

local defenders, genuine ones,
will ALREADY have allied status or at least friendly,

with the ones they would support in defence,

why should being able to roam-around INguininely as a BGS 5C player,
mean you can use your PP rank benefits to compete with genuine players,

when having NOT contributed to the power you would be genuinely pledged to,
which was a bit part of the punishment or dissuasion PART,

of FDev's mechanism?

i'm not saying they neccessarily get MORE, ability to get those 5+ influence missions,
but i am saying they get an EQUAL,

AFTER HAVING NOT contributed to a power, to get to that point.

and THAT,.. is a failure, by FDev's own measure / by their own purposes.

i am not ADDING a new purpose, i'm pointing out that if at LEAST the better quality missions are removed from being given to friednly/allied rank players, if-not instead of my central-distribution system for merits handed in at the HQ,..

then that competitve ability to get them, the 5+ influence missions in higher number, more frequently,..

... will CONTINUE to be something that BGS 5C players and spies,..

will CONTINUE to be able to exploit, when having not at least had to contribute to their power to be able to get to that point.

=========

I suppose in a similar way, no-one's relating the fact that you can just go dump expansion target PP cargo on no-chance defeats by searching for one,
that would be another way to get merits without it benefitting the power,

so OK, i'm not saying this is the ONLY one, the only hole in the wall needing to be plugged,

but it is one that is right at the heart of EVERY power,

and that's much more convenient for spies/BGS 5C players,
than having to research each week, where a expansion contestion is going to fail?

they could, but dumping stuff at eahc power's HQ would be a lot simpler.


==========

All my idea would do/does,.. is CONVERT what people dump, to avoid helping the local power,
( coz gee,.. there's sooooooooo many legitimate reasons to do that )
into a by-product FOR that power,

to be fair.

That's literally it, this is not some kind of claim to be a fix-all for all remaining INdirects of 5C play,
it's just addressing ONE.

please FOCUS on that rather than sharing your own opinions about whether or not there are any.

I did not make this page, as an open invitation on opinion about how water-tight the new system is.
 
Last edited:
nahhh, how much thought people put into games varies a lot, people have their lives to live,
thinking about INdirect effects is going further than many won't, that's np.

I just want to keep this on-FOCUS, in terms of 1, why they left it in (HQ's being somewhere where you could hand in without benefit) without having a distributed effect like i'm suggesting, and 2 ... if they're going to keep it being somewhere where you can hand stuff in,.. what can they do to make it fair for each power?

or 3 i suppose ... at least simply not allowed handing in things in the HQ system, at all. That'd've been much simpler, and prevented it too.

But as-AN idea, if they do want to keep it as a place where you can hand things in.
If there weren't any suggested, if there wasn't any debate, etc

Just seemed like something that could be done without much ado. And a bit of proportion tweaking, and you've then made it not too impactful, in case there's surges for some reason, a CG, etc

I guess this suggestion/page is starting with the assumption that FDev WILL keep wanting to allow things to be handed in at the HQ,
if they nip that one in the bud, then that's problem solved, too.

:)
 
Last edited:
Even if we grant that anyone would ever bother to do what you are worried about, it’s such an edge case of a problem compared to being able to bank merits on carriers indefinitely and the still remaining negative bgs impacts like donations for merits usually boosting low inf factions.
 
Also the thread title is now irrelevant because we established you can’t hand in at HQ and earn merits.

Only way to earn without helping now is to over reinforce a maxed stronghold. Which is happening to the tune of 200-400k every cycle just for Antal. But I think that’s more people grinding easy to get merits for rewards and rank than intentional rank gain to use against the power.

We should disregard putting merits into a forgone acquisition as a method since it can’t be computationally differentiated from a come back.

Having merits given to a maxed stronghold bleed into nearby systems is a good idea to stop intentional “5C earning” but do we really want people who are just grinding rank blindly at the couple of random spots that have great mining prices for in system minerals?

In my opinion, those people should not affect PP at all. I’d love if the rank grind was even shorter. The PP modules and perks are a good draw for people to try PP, but if they don’t like it and just want the perks let them be done quickly so we can just be competing against people who want to actually compete.
 
Even if we grant that anyone would ever bother to do what you are worried about, it’s such an edge case of a problem compared to being able to bank merits on carriers indefinitely and the still remaining negative bgs impacts like donations for merits usually boosting low inf factions.
yeah, only wanting to put the possibility out there. not making any prioritization value on it.
 
"we established you can’t hand in at HQ and earn merits." ?
we did?

good to hear. been weeks since i logged into the forums, didn't follow up.

glad i'm wrong, if that's the case! :)
 
Only way to earn without helping now is to over reinforce a maxed stronghold.
That still helps at least in theory, in that it increases the amount of effort required to undermine the system that week. Sure, in practice, no-one is actually going to do that million-plus CP of undermining in those circumstances, but at least the theoretical possibility is there that someone is holding onto a gigantic 1M CP but not 1.3M CP snipe of Odyssey data, salvage and mined goods ready for the appropriate week.

The only absolutely useless action you can do (in terms of earning merits in a way which cannot possibly affect the end of week outcome, rather than other possible personal benefits from it) is I think to put more merits into an Acquisition system which
- has already passed the minimum capture threshold this week
- has no other powers in range and therefore can't possibly be overtaken
 
heh,.. and i thought MY hypotheticals, seemed nuts :D
( the precautious over-estimating in the 1st part of your post, i mean :) )
 
Back
Top Bottom