There is no 5C in PP 2.0, not like the way in PP 1.0 where 5C could cripple a Power by force prioritizing a CC loss making system.
thanks, but please address my related-advantage of the permanent/semi-permanent spy/5C, that after being able to speed-up how quickly they can get access to factions' better missions, that they can-THEN, do influence faster, also, and that could still be used for 5C. not PP actions, but BGS indirects. meaning, that the BGS does still indirectly affect PP, by attracting, dissuading, players to or from factions that are LOYALIST factions (or other political effects, intimidation, presence, etc),.. and that INdirectly DOES affect PP.
avoiding INdirect effects of affecting PP via the BGS, will not prove that there are none.
nor does the absence of direct, preclude indirect in the first place.
I don't know if Fdev has ever said stop, or none, or completely,.. or similar words, but just because they might've said them, doesn't mean it's true.
ATM i'm inclined to think that it's been a bit of a case of chinese-whispers, and REDUCE, or almost-remove, or similar expressions,
has become, stop, or prevent-any ... or similar.
Might sound pedantic,
but as i said a few posts ago,
i am only wanting to plug a remaining hole in the wall, when as we've agreed here, FDev's gone good work plugging most of them,
i'm just trying to perfect what is almost, IMO.
I am 100% sure that the while-gaining-rank-in-a-power dissuasion to 5C players, to not end up providing benefit to the powers they infiltrate,
was meant to be a RELIABLE mechanism.
making sure that handing things in at powers HQ does SOMEthing,
would not only make doing so benefit the power like FDev have repeatedly said they want to make sure that trying to do so will cause,
but doing so would be a good thing to do ANYway, in terms of waste.
Put differently,
if you're a genuine player for a power, why would you CHOOSE to hand them in at your HQ,
where it will have no effect?.. apart-from genuine players who haven't thought that through, who are new or something,..
... who-ELSE would deliberately hand them in at HQs, because there is still that single remaining place where you can other than spies/5Cers?
only INgenuine pledges.
5C does not have to be PP-5C, by the way. it is a broad term for ANY inside influence, and BGS influence, especially loyalist factions, certainly WILL still keep affecting PP indirectly. imagine how you would feel as a struggling small PMF, surrounded by some loyalist enemy faction, 2X as large as it might otherwise be, because their players have locally been able to exploit the power's ranking, to get influence VIA better missions,.. VIA factional rank, local facation by local faction, local system, by local system,.. all around you. while the PP power is still your friendly one,.. you get no advantage in gaining the trust of local factions, BETTER than your INgenuine PP opponents, that are well on their way to influencing in the BGS strongly enough to dissuade other PMFs from contesting them, and perhaps getting the lion's share in deals for control of systems, etc,.. which again, psychologically or emotionally,.. eventually weakens the local power, the one you're loyal to, but they only pledged-to ... to deliberately work AGAINST factions in the local area, that are loyal to the local power, your power,.. until the tables had turned.
that is NOT the point of pledging, compared to honest pledging to an EXTERNAL power, whoever theirs might be,.. and undermining the local power HONESTLY, while your size is normal.
The appearance of size and dominance, and growth, can be quite important when small factions are trying to attract outside help, or more pilots individually, to their cause.
few want to join what looks like a lost cause.
Getting more influence VIA higher rank, VIA local-power INgenuine pledging and getting higher rank for reputation bonus, to THEN GET better missions faster, WOULD accellerate how much the ingenuine in that example, could get their moving from system-to-system marauders, or whatever else you might call them,.. getting those better 5+ influence missions, from BEING TRUSTED by the local factions they get rank faster with,.. and compared to what they would NOT HAVE if genuine about their loyalty, and with an EXTERNAL PLEDGE, to their true power,..
...they would NOT get whatever local-factions reputational rank progression... AS-fast,.. and have to do more work to get those better missions,
and the entitled local, GENUINE pledge, to the local power, would not get as much capacity for defense, as they are supposed to be entitled to.
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plugging it, would make it so that there is NOWHERE where they could go.
That's basically the intent here.
I can't see what the problem is ... why allow this no-effect in the capital hole in the first place?
Another way to prevent it, would be to not have more influence missions for friendly/allied players to minor factions,
but to increase the payouts?
that would at least mean that influence is not directly NOT IN-directly,.. gained at a faster rate across multiple systems, where you're having to win reputation quickly, to become friendly with the locals,
UNLIKE,.. the genuine locals, who are likely ALREADY friendly with their own.
That is a better way of putting it,
BTW.
local defenders, genuine ones,
will ALREADY have allied status or at least friendly,
with the ones they would support in defence,
why should being able to roam-around INguininely as a BGS 5C player,
mean you can use your PP rank benefits to compete with genuine players,
when having NOT contributed to the power you would be genuinely pledged to,
which was a bit part of the punishment or dissuasion PART,
of FDev's mechanism?
i'm not saying they neccessarily get MORE, ability to get those 5+ influence missions,
but i am saying they get an EQUAL,
AFTER HAVING NOT contributed to a power, to get to that point.
and THAT,.. is a failure, by FDev's own measure / by their own purposes.
i am not ADDING a new purpose, i'm pointing out that if at LEAST the better quality missions are removed from being given to friednly/allied rank players, if-not instead of my central-distribution system for merits handed in at the HQ,..
then that competitve ability to get them, the 5+ influence missions in higher number, more frequently,..
... will CONTINUE to be something that BGS 5C players and spies,..
will CONTINUE to be able to exploit, when having not at least had to contribute to their power to be able to get to that point.
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I suppose in a similar way, no-one's relating the fact that you can just go dump expansion target PP cargo on no-chance defeats by searching for one,
that would be another way to get merits without it benefitting the power,
so OK, i'm not saying this is the ONLY one, the only hole in the wall needing to be plugged,
but it is one that is right at the heart of EVERY power,
and that's much more convenient for spies/BGS 5C players,
than having to research each week, where a expansion contestion is going to fail?
they could, but dumping stuff at eahc power's HQ would be a lot simpler.
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All my idea would do/does,.. is CONVERT what people dump, to avoid helping the local power,
( coz gee,.. there's sooooooooo many legitimate reasons to do that )
into a by-product FOR that power,
to be fair.
That's literally it, this is not some kind of claim to be a fix-all for all remaining INdirects of 5C play,
it's just addressing ONE.
please FOCUS on that rather than sharing your own opinions about whether or not there are any.
I did not make this page, as an open invitation on opinion about how water-tight the new system is.